Difference between revisions of "Variant and Criterion Dungeons"

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==Variant Dungeons==
==Variant Dungeons==
Variant dungeons are level 90 variable-difficulty dungeons intended for 1-4 players and is considered to be normal difficulty content. Enemy strength will be adjusted depending on the number of players, there are no role restrictions, and players can change jobs while the dungeon is in progress when out of combat. There are branching paths, and the progression route will change based on player actions. The player(s) will be accompanied by an NPC.
Variant dungeons are level 90 variable-difficulty dungeons intended for 1-4 players and is considered to be normal difficulty content. Enemy strength will be adjusted depending on the number of players, there are no role restrictions, and players can change jobs while the dungeon is in progress when out of combat. Note that changing jobs will result in a 30 second cooldown until the player can use actions. There are branching paths, and the progression route will change based on player actions. Some boss mechanics will also vary depending on earlier player actions or random events. The player(s) will be accompanied by an NPC.
 
Completing the dungeon in certain ways will add a lore entry to the V&C Dungeon Finder. These entries provide additional lore or hints to puzzles that can be completed to unlock additional entries or a secret boss. Completing all 12 entries in the dungeon will award the player with a mount.
 
===Available Variant Dungeons===
===Available Variant Dungeons===
{{questlink|vdungeon|The Sil'dihn Subterrane}}
{{questlink|vdungeon|The Sil'dihn Subterrane}}

Revision as of 20:36, 20 October 2022

See also: Dungeons, Trials, Raids, Deep Dungeon, Variant Dungeons, Criterion Dungeons

Variant and Criterion dungeons are a dungeon style first released on patch 6.25. After unlocking them, players can register using the V&C Dungeon Finder under "Duty" in the main menu.

Variant Dungeons

Variant dungeons are level 90 variable-difficulty dungeons intended for 1-4 players and is considered to be normal difficulty content. Enemy strength will be adjusted depending on the number of players, there are no role restrictions, and players can change jobs while the dungeon is in progress when out of combat. Note that changing jobs will result in a 30 second cooldown until the player can use actions. There are branching paths, and the progression route will change based on player actions. Some boss mechanics will also vary depending on earlier player actions or random events. The player(s) will be accompanied by an NPC.

Completing the dungeon in certain ways will add a lore entry to the V&C Dungeon Finder. These entries provide additional lore or hints to puzzles that can be completed to unlock additional entries or a secret boss. Completing all 12 entries in the dungeon will award the player with a mount.

Available Variant Dungeons

Variant Dungeon The Sil'dihn Subterrane

Criterion Dungeons

Criterion dungeons will be visually similar to variant dungeons, but are more difficult, and require a 4 player party composed of a tank, a healer, and 2 DPS. The structure and enemies will be different, and no NPC will accompany the players. Players have a limited number of revives, and normal resurrection abilities are disabled.

Available Criterion Dungeons

Criterion Dungeon Another Sil'dihn Subterrane

Criterion Dungeons (Savage)

Savage criterion dungeons will have additional rules to make them harder. Revive abilities will be disabled completely. If the party wipes, all enemies will respawn. Enemies will also increase in power if not defeated within a certain time limit. Matchmaking is unavailable for Savage Criterion dungeons. Players must have a premade party of four people to enter them.

Available Criterion Dungeons (Savage)

Criterion Dungeon Another Sil'dihn Subterrane (Savage)

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