Difference between revisions of "Job Gauge"

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{{TOCRIGHT}}
{{TOCRIGHT}}
==Introduction==
==Introduction==
Job Gauge refers either to an UI element used to track [[Job|Job's]] specific resources or to resource itself.
Job Gauge refers either to an user interface element that is used to track [[Job|Job's]] specific resources or to resource itself.
This includes, but is not limited, to:
This includes, but is not limited, to:
* Elements used to track uptime of [[Job|Job's]] specific buffs. For example [[Dark Knight|Dark Knight's]] [[Darkside]] or [[Ninja|Ninja's]] [[Huton]].
* Elements used to track uptime of [[Job|Job's]] specific buffs. For example [[Dark Knight|Dark Knight's]] [[Darkside]] or [[Ninja|Ninja's]] [[Huton]].
* Elements used to track numerical value (usually 0 to 100) of available resources. For example [[Paladin|Paladin's]] [[Shield Oath]] or [[Samurai|Samurai's]] [[Kenki Gauge|Kenki]].
* Elements used to track numerical value (usually 0 to 100) of available resources. For example [[Paladin|Paladin's]] [[Shield Oath]] or [[Samurai|Samurai's]] [[Kenki Gauge|Kenki]].
* Elements used to track number of available stacks (usually 0 to 3) of specific Job Gauge. For example [[White Mage|White Mage's]] [[Secret of the Lily|lilies]] or [[Scholar|Scholar's]] [[Aetherflow]].
* Elements used to track number of available stacks (usually 0 to 3) of specific '''Job Gauge'''. For example [[White Mage|White Mage's]] [[Secret of the Lily|lilies]] or [[Scholar|Scholar's]] [[Aetherflow]].


Multiple resources can be shown in single UI element, for example [[Sage|Sage's]] [[Addersgall]] gauge shows progress bar for replenishing [[Addersgall]], current amount of [[Addersgall]] stacks and current amount of [[Addersting]] stacks.
Multiple resources can be shown in a single UI element, for example [[Sage|Sage's]] [[Addersgall]] gauge shows progress bar for replenishing [[Addersgall]], current amount of [[Addersgall]] stacks and current amount of [[Addersting]] stacks.


Some gauges can be unevenly split into multiple UI elements, for example [[Samurai]] has 3 resources - [[Sen]], [[Kenki Gauge|Kenki]] and Meditation stacks. [[Sen]] has individual UI element, while [[Kenki Gauge|Kenki]] and Meditation stacks share same UI element.
Some gauges can be unevenly split into multiple UI elements, for example [[Samurai]] has 3 resources - [[Sen]], [[Kenki Gauge|Kenki]] and Meditation stacks. [[Sen]] has individual UI element, while [[Kenki Gauge|Kenki]] and Meditation stacks share the same UI element.


==Simple Job Gauge==
==Simple Job Gauge==
Simple job gauges are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical elements, like background images or overwhelming animations. Simplified job gauges of different [[Job]]s often look very similar if they work on similar basis. For example, simplified version of [[White Mage|White Mage's]] [[Secret of the Lily|lilies]] and [[Transcendent Afflatus|blood lilies]] are nearly identical to [[Sage|Sage's]] [[Addersgall]] and [[Addersting]], while their original version are easily distinguishable because of their very distinct graphical design.
Simple '''Job Gauges''' are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical components, like background images or overwhelming animations. Simplified '''Job Gauges''' of different [[Job|Jobs]] often look very similar if they work on similar basis. For example, simplified version of [[White Mage|White Mage's]] [[Secret of the Lily|lilies]] and [[Transcendent Afflatus|blood lilies]] are nearly identical to [[Sage|Sage's]] [[Addersgall]] and [[Addersting]], while their original version are easily distinguishable because of their very distinct graphical design.


[[File:sge_whm_gauge_comparison.jpg|500px]]
[[File:sge_whm_gauge_comparison.jpg|500px]]


===Switching between Normal/Simple Modes===
===Switching between Normal/Simple Modes===
You can switch between the normal and simple versions of the job gauge display through the individual HUD layout options.
You can switch between the normal and simple versions of the '''Job Gauge''' display through the individual HUD layout options.
* You'll need to be on the job you want to change your job gauge.
* You will need to be on the job you want to change your '''Job Gauge'''.


[[File:switching_to_simplified_gauge.jpg|400px]]
[[File:switching_to_simplified_gauge.jpg|400px]]
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/jobhudmode
/jobhudmode


If there are more job gauges available, assign a number to switch the specific job gauge display:
If there are more '''Job Gauges''' available, assign a number to switch the specific '''Job Gauge''' display:


/jobhudmode [number]
/jobhudmode [number]
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[[File:sam_gauge_comparison.jpg|400px]]
[[File:sam_gauge_comparison.jpg|400px]]


For [[Samurai]], job gauge 1 is the [[Kenki Gauge|Kenki]] gauge, and 2 is the [[Sen]] gauge.
For [[Samurai]], '''Job Gauge''' 1 is the [[Kenki Gauge|Kenki]] gauge, and 2 is the [[Sen]] gauge.


If [[Job]] has multiple UI elements, you can mix and match them however you want. You can use simplified [[Kenki Gauge|Kenki]] gauge while simultaniously use normal [[Sen]] gauge or any other combination.
If [[Job]] has multiple UI elements, you can mix and match them however you want. You can use simplified [[Kenki Gauge|Kenki]] gauge while simultaneously use normal [[Sen]] gauge or any other combination.


[[File:sam_mixed_gauge.jpg|300px]]
[[File:sam_mixed_gauge.jpg|300px]]


Settings for both styles of job gauges are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.
Settings for both styles of '''Job Gauges''' are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.


== Tanks ==
== Tanks ==
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=== [[Paladin]] ===
=== [[Paladin]] ===
Oath Gauge:
'''Oath Gauge''':
* Oath is charged by auto-attacks. Auto-attack for Paladin occur every 2.24 seconds, meaning it takes nearly 44.8 seconds to charge gauge from 0 to 100. The accumulated Oath can then be consumed for [[Sheltron]], [[Holy Sheltron]], [[Intervention]] or [[Cover]].
* '''Oath''' is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated '''Oath''' can then be consumed for [[Sheltron]], [[Holy Sheltron]], [[Intervention]] or [[Cover]].
* Whether tank stance [[Iron Will]] is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.
* Whether tank stance [[Iron Will]] is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.


=== [[Warrior]] ===
=== [[Warrior]] ===
Beast gauge:
'''Beast gauge''':
* Beast gauge charges by using most of the regular [[weaponskill]]s and by ability [[Infuriate]]. Gauge can be spend for heavy hitting attacks like [[Fell Cleave]].
* '''Beast gauge''' charges by using most of the regular [[weaponskill|weaponskills]] and by ability [[Infuriate]]. Gauge can be spend for heavy hitting attacks like [[Fell Cleave]].
* Whether tank stance [[Defiance]] is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.
* Whether tank stance [[Defiance]] is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.


=== [[Dark Knight]] ===
=== [[Dark Knight]] ===
Blood Gauge:
'''Blood Gauge''':
* Charged using [[weaponskill]]s [[Souleater]] or [[Stalwart Soul]]. Gauge can be spent on [[Living Shadow]], [[Bloodspiller]] or [[Quietus]]. Using [[Delirium]] provides 3 stacks, which can be used for [[Bloodspiller]] or [[Quietus]] without using up Blood Gauge.
* Charged using [[weaponskill]]s [[Souleater]] or [[Stalwart Soul]]. Gauge can be spent on [[Living Shadow]], [[Bloodspiller]] or [[Quietus]]. Using [[Delirium]] provides 3 stacks, which can be used for [[Bloodspiller]] or [[Quietus]] without using up '''Blood Gauge'''.


* Whether tank stance [[Grit]] is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.
* Whether tank stance [[Grit]] is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.


Darkside Gauge:
'''Darkside Gauge''':
* Shows remaining duration of [[Darkside]].
* Shows remaining duration of [[Darkside]].
* Shows whether [[Dark Arts]] is available.
* Shows whether [[Dark Arts]] is available.
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=== [[Gunbreaker]] ===
=== [[Gunbreaker]] ===
Powder Gauge:
'''Powder Gauge''':
* You gain Cartridges by executing certain actions. Cartridges can be spent on more powerful abilities.
* You gain '''Cartridges''' by executing certain actions. '''Cartridges''' can be spent on more powerful abilities.
* Whether tank stance [[Royal Guard]] is active is indicated by red. pulsating symbol, or by small symbol on the left of the gauge in simplified version.
* Whether tank stance [[Royal Guard]] is active is indicated by red pulsating symbol, or by small symbol on the left of the gauge in simplified version.


== Healers ==
== Healers ==


=== [[White Mage]] ===
=== [[White Mage]] ===
Healing Gauge:
'''Healing Gauge''':
* Every 20 seconds in combat, [[White Mage]] will gain a [[Secret of the Lily|lily]] and they may hold up to 3 at any time. [[Secret of the Lily|Lilies]] can be spent on the spells [[Afflatus Solace]] and [[Afflatus Rapture]].
* Every 30 seconds in combat, [[White Mage]] will gain a [[Secret of the Lily|lily]] and they may hold up to 3 at any time. [[Secret of the Lily|Lilies]] can be spent on the spells [[Afflatus Solace]] and [[Afflatus Rapture]].
* Each spent [[Secret of the Lily|lily]] will give you [[Transcendent Afflatus|blood lily]]. After getting 3 [[Transcendent Afflatus|blood lilies]], you can execute [[Afflatus Misery]].
* Each spent [[Secret of the Lily|lily]] will give you [[Transcendent Afflatus|blood lily]]. After getting 3 [[Transcendent Afflatus|blood lilies]], you can execute [[Afflatus Misery]].


=== [[Scholar]] ===
=== [[Scholar]] ===
Aetherflow gauge:
'''Aetherflow gauge''':
* Charged by using [[Aetherflow]], which is spent to execute certain actions such as [[Energy Drain]] and [[Sacred Soil]].
* Charged by using [[Aetherflow]], which is spent to execute certain actions such as [[Energy Drain]] and [[Sacred Soil]].


Faerie gauge:
'''Faerie gauge''':
* Tracks Aether accumulated within the [[Scholar|Scholar's]] Faerie, which is increased by executing certain actions, such as [[Energy Drain]], and then consumed by other actions, most notably [[Aetherpact]].
* Tracks Aether accumulated within the [[Scholar|Scholar's]] Faerie, which is increased by executing certain actions, such as [[Energy Drain]], and then consumed by other actions, most notably [[Aetherpact]].


=== [[Astrologian]] ===
=== [[Astrologian]] ===
Arcana gauge:
'''Arcana gauge''':
* Tracks currently held card ([[Astrologian#Arcana|Arcana]]) on the left
* Tracks currently held card ([[Astrologian#Arcana|Arcana]]) on the left.
* Tracks currently held [[Minor Arcana]] on the right.
* Tracks currently held [[Minor Arcana]] on the right.
* 3 icons on top track previously used [[Astrologian#Arcana|Arcana]] cards. Lunar sign (halfmoon symbol) gained from cards [[The Arrow]] and [[The Ewer]], Celestial sign (circle symbol) gained from cards [[The Spear]] and [[The Spire]] and Solar sign (sun symbol) gained from cards [[The Balance]] and [[The Bole]]. Your goal is to get collect 3 ideally distinct symbols, in order to receive better buffs from using [[Astrodyne]]
* 3 icons on top track previously used [[Astrologian#Arcana|Arcana]] cards. Lunar sign (halfmoon symbol) gained from cards [[The Arrow]] and [[The Ewer]], Celestial sign (circle symbol) gained from cards [[The Spear]] and [[The Spire]] and Solar sign (sun symbol) gained from cards [[The Balance]] and [[The Bole]]. Your goal is to get collect 3 ideally distinct symbols, in order to receive better buffs from using [[Astrodyne]].


=== [[Sage]] ===
=== [[Sage]] ===
Eukrasia:
'''Eukrasia''':
* Indicates whether you're able to execute special Eukrasian abilities. For example, without [[Eukrasia]] active, [[Diagnosis]] has only weak healing effect. With [[Eukrasia]] active, it changes to [[Eukrasian Diagnosis]], which additionally erects barrier on target.
* Indicates whether you are able to execute special '''Eukrasian''' abilities. For example, without [[Eukrasia]] active, [[Diagnosis]] has only weak healing effect. With [[Eukrasia]] active, it changes to [[Eukrasian Diagnosis]], which additionally erects barrier on target.


Addesgall gauge:
'''Addesgall Gauge''':
* Addersgall, which charges passively, with maximum of 3 stacks. It takes 30 seconds to charge single stack. Additionaly, one stack can be gained from [[ability]] [[Rhizomata]]. [[Addersgall]] can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
* '''Addersgall''' charges passively every 30 seconds, with maximum of 3 stacks. Additionaly, one stack can be gained from [[ability]] [[Rhizomata]]. [[Addersgall]] can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
* Addersting stack is gained whenever barrier created by [[Eukrasian Diagnosis]] is destroyed. Addersting can be used to execute [[Toxikon]] or [[Toxikon II]].
* '''Addersting''' stack is gained whenever barrier created by [[Eukrasian Diagnosis]] is destroyed. '''Addersting''' can be used to execute [[Toxikon]] and [[Toxikon II]].


== Melee DPS ==
== Melee DPS ==
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=== [[Dragoon]] ===
=== [[Dragoon]] ===
Dragon gauge:
'''Dragon gauge''':
* Appears when Blood of the Dragon is active, and indicates the remaining time until the effect expires. At higher levels, it also tracks the First Brood's Gaze. Once the Gaze reaches its maximum level, the [[Dragoon]] can execute [[Geirskogul]] to engage [[Life of the Dragon]], changing the appearance of the Dragon Gauge and allowing use of the [[Nastrond]] weaponskill.
* Appears when Blood of the Dragon is active, and indicates the remaining time until the effect expires. At higher levels, it also tracks the First Brood's Gaze. Once the Gaze reaches its maximum level, the [[Dragoon]] can execute [[Geirskogul]] to engage [[Life of the Dragon]], changing the appearance of the Dragon Gauge and allowing use of the [[Nastrond]] weaponskill.


=== [[Ninja]] ===
=== [[Ninja]] ===
Ninki gauge:
'''Ninki gauge''':
* Charged by executing [[weaponskill]]s and by ability [[Meisui]]. Can be used for [[Hellfrog Medium]], [[Bhavacakra]], and [[Bunshin]].
* Charged by executing [[weaponskill]]s and by ability [[Meisui]]. Can be used for [[Hellfrog Medium]], [[Bhavacakra]], and [[Bunshin]].


Huton gauge:
'''Huton gauge''':
* Tracks remaining time of [[Huton]]. You gain buff by executing [[Huton]] mudra and then upkeep it using [[Armor Crush]] for single target, or [[Hakke Mujinsatsu]] for AoE. [[Huraijin]] should be used only as last resort.
* Tracks remaining time of [[Huton]]. You gain buff by executing [[Huton]] mudra and then upkeep it using [[Armor Crush]] for single target, or [[Hakke Mujinsatsu]] for AoE. [[Huraijin]] should be used only as last resort.


=== [[Samurai]] ===
=== [[Samurai]] ===
Kenki gauge:
'''Kenki gauge''':
* Kenki gauge is gained through executing most regular [[Weaponskill]]s or with ability [[Ikishoten]]. Kenki can be spent for Hissatsu abilities.
* '''Kenki gauge''' is gained through executing most regular [[weaponskill|weaponskills]] or with ability [[Ikishoten]]. Kenki can be spent for '''Hissatsu''' abilities.
* Meditation gauge requires 3 Meditation stacks in order to execute [[Shoha]] or [[Shoha II]]. Meditation stacks can be gained by executing [[Iaijutsu]] moves, [[Ogi Namikiri]] or by ability [[Meditation]].
*''' Meditation gauge''' requires 3 '''Meditation''' stacks in order to execute [[Shoha]] or [[Shoha II]]. '''Meditation''' stacks can be gained by executing [[Iaijutsu]] moves, [[Ogi Namikiri]] or by ability [[Meditation]].
Sen gauge:
'''Sen gauge''':
* Tracks the three Sen (Setsu, Getsu, and Ka) that Samurai can acquire by executing [[Weaponskill]]s [[Yukikaze]], [[Gekko]] and [[Kasha]] individually. Sen allows you to execute Iaijutsu actions. Type of actions depends on current amount of Sen - single Sen for [[Higanbana]], 2 Sen for [[Tenka Goken]] and 3 Sen for [[Midare Setsugekka]].
* Tracks the three '''Sen''' (Setsu, Getsu, and Ka) that '''Samurai''' can acquire by executing [[weaponskill|weaponskills]] [[Yukikaze]], [[Gekko]] and [[Kasha]] individually. '''Sen''' allows you to execute '''Iaijutsu''' actions. Type of actions depends on current amount of '''Sen''' - single '''Sen''' for [[Higanbana]], 2 '''Sen''' for [[Tenka Goken]] and 3 '''Sen''' for [[Midare Setsugekka]].


=== [[Reaper]] ===
=== [[Reaper]] ===
Soul gauge:
'''Soul gauge''':
* When you learn the trait Soul Gauge, the Soul Gauge will be displayed, indicating the number of Souls you have accumulated. Souls are accumulated upon executing certain weaponskills and by defeating enemies who fall under the effects of Death's Design from the action Shadow of Death. Souls can be used to execute Blood Stalk, Grim Swathe (acquired at level 55), and Gluttony (acquired at level 76).
* When you learn the trait '''Soul Gauge''', the '''Soul Gauge''' will be displayed, indicating the number of '''Souls''' you have accumulated. '''Souls''' are accumulated upon executing certain [[weaponskill|weaponskills]] and by defeating enemies who fall under the effects of '''Death's Design''' from the action [[Shadow of Death]]. '''Souls''' can be used to execute [[Blood Stalk]], [[Grim Swathe]] (acquired at level 55), and [[Gluttony]] (acquired at level 76).
* Upon learning the trait Shroud Gauge, the Shroud Gauge will be displayed, indicating the number of Shrouds you have accumulated. Shrouds are acquired by executing certain weaponskills, and can be used to execute Enshroud.
* Upon learning the trait '''Shroud Gauge''', the '''Shroud Gauge''' will be displayed, indicating the number of '''Shrouds''' you have accumulated. '''Shrouds''' are acquired by executing certain [[weaponskill|weaponskills]], and can be used to execute [[Enshroud]].


Death gauge:
'''Death gauge''':
* When you learn the trait Shroud Gauge, the duration of Enshrouded and the stacks of Lemure Shroud will be displayed. Lemure Shroud stacks can be used to execute several actions such as Void Reaping and Communio (acquired at level 90).
* When you learn the trait ''''Shroud Gauge'''', the duration of '''Enshrouded''' and the stacks of ''''Lemure Shroud'''' will be displayed. ''''Lemure Shroud'''' stacks can be used to execute several actions such as [[Void Reaping]] and [[Communio]] (acquired at level 90).
* When you learn the trait Enhanced Shroud, Void Shroud will be gained when stacks of Lemure Shroud are used. These can be used to execute several actions such as Lemure's Slice and Lemure's Scythe.
* When you learn the trait [[Enhanced Shroud]], '''Void Shroud''' will be gained when stacks of '''Lemure Shroud''' are used. These can be used to execute several actions such as [[Lemure's Slice]] and [[Lemure's Scythe]].


== Physical Ranged DPS ==
== Physical Ranged DPS ==


=== [[Bard]] ===
=== [[Bard]] ===
Song gauge:
'''Song gauge''':
* Appears whilst singing [[Mage's Ballad]], [[Army's Paeon]], or [[The Wanderer's Minuet]], and displays a timer that tracks the remaining duration of the song.
* Appears whilst singing [[Mage's Ballad]], [[Army's Paeon]], or [[The Wanderer's Minuet]], and displays a timer that tracks the remaining duration of the song.
* Series of musical notes or arrowheads appear when using [[Army's Paeon]] or [[The Wanderer's Minuet]] respectively. Whenever a Repertoire is triggered (which has random chance every 3 seconds), these symbols will light up, granting the following effects;
* Series of musical notes or arrowheads appear when using [[Army's Paeon]] or [[The Wanderer's Minuet]] respectively. Whenever a Repertoire is triggered (which has random chance every 3 seconds), these symbols will light up, granting the following effects;
** For each note of Army's Paeon that is lit up, the Bard's weaponskills and spells are cast faster and have shorter recast times, and autoattacks are faster.
** For each note of [[Army's Paeon]] that is lit up, the Bard's [[weaponskill|weaponskills]] and spells are cast faster and have shorter recast times, and auto attacks are faster.
** For each note of The Wanderer's Minuet that is lit up, the potency of the new [[Pitch Perfect]] skill is increased.
** For each note of [[The Wanderer's Minuet]] that is lit up, the potency of the new [[Pitch Perfect]] skill is increased.
** For each note of [[Mage's Ballad]] that is lit up, recast time of both [[Bloodletter]] and [[Rain of Death]] reduces by 7.5 seconds.


=== [[Machinist]] ===
=== [[Machinist]] ===
Heat gauge:
'''Heat gauge''':
* The Ammunition tracks how many special rounds the [[Machinist]] has loaded.
* The '''Ammunition''' tracks how many special rounds the [[Machinist]] has loaded.
* The Heat is only available whilst using [[Gauss Barrel]], and pushing the Heat Gauge to maximum causes the Machinist's weapon to overheat. This increases weapon power for a short time, then renders the weapon unusable for a short time. At higher levels, the Machinist has access to special Heated versions of the three basic [[weaponskill|weaponskills]], further increasing damage whilst the Heat Gauge is within a certain range; careful heat management is required for maximum firepower.
* The '''Heat''' is only available whilst using [[Gauss Barrel]], and pushing the '''Heat Gauge''' to maximum causes the Machinist's weapon to overheat. This increases weapon power for a short time, then renders the weapon unusable for a short time. At higher levels, the Machinist has access to special Heated versions of the three basic [[weaponskill|weaponskills]], further increasing damage whilst the '''Heat Gauge''' is within a certain range; careful heat management is required for maximum firepower.


=== [[Dancer]] ===
=== [[Dancer]] ===
Step gauge:
'''Step gauge''':
* Displays specific dance moves that need to be executed in shown order to successfuly complete dance (either [[Standard Step]] or [[Technical Step]]). If [[Dancer]] is currently not in dance mode, gauge shows remaining time of the [[Standard Finish]].
* Displays specific dance moves that need to be executed in shown order to successfully complete dance (either [[Standard Step]] or [[Technical Step]]). If [[Dancer]] is currently not in dance mode, gauge shows remaining time of the [[Standard Finish]].


Fourfold feather:
'''Fourfold Feather''':
* Tracks [[Esprit]], which is used to execute [[Saber Dance]].
* Tracks [[Esprit]], which is used to execute [[Saber Dance]].
* Tracks amount of Fourfold Feathers, which are used for [[Fan Dance]] and [[Fan Dance II]].
* Tracks amount of Fourfold Feathers, which are used for [[Fan Dance]] and [[Fan Dance II]].
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=== [[Black Mage]] ===
=== [[Black Mage]] ===
Elemental gauge:
'''Elemental gauge''':
* Tracks level of Astral Fire or Umbral Ice.
* Tracks level of '''Astral Fire''' or '''Umbral Ice'''.
* Tracks number of Umbral Hearts (gained by casting [[Blizzard IV]] or [[Freeze]]) Umbral Hearts reduce the cost of fire spells when in Astral Fire and are spent when casting fire spell (Flare instantly spends all remaining hearts). losing [[Enochian]] removes all Umbral Hearts.
* Tracks number of '''Umbral Hearts''' (gained by casting [[Blizzard IV]] or [[Freeze]]). '''Umbral Hearts''' reduce the cost of fire spells when in '''Astral Fire''' and are spent when casting fire spells (Flare instantly spends all remaining hearts). Losing [[Enochian]] removes all '''Umbral Hearts'''.
* [[Enochian]] timer and status (Enochian is activated whenever Astral Fire or Umbral Ice is entered. Enochian is lost whenever neither Astral Fire or Umbral Ice is active.
* [[Enochian]] timer and status (Enochian is activated whenever '''Astral Fire''' or '''Umbral Ice''' is entered. [[Enochian]] is lost whenever neither '''Astral Fire''' or '''Umbral Ice''' is active.
* Tracks number of Polyglots (spent to cast [[Foul]] or [[Xenoglossy]]). Polygolts are gained every 30 seconds Enochian is active or by using [[Amplifier]].
* Tracks number of '''Polyglots''' (spent to cast [[Foul]] or [[Xenoglossy]]). '''Polyglots''' are gained every 30 seconds [[Enochian]] is active or by using [[Amplifier]].
* Tracks charge of [[Paradox]]
* Tracks charge of [[Paradox]].


=== [[Summoner]] ===
=== [[Summoner]] ===
Aetherflow gauge:
'''Aetherflow gauge''':
* Tracks Aethertrail Attunement level. When fully charged, the Summoner may enter the Dreadwyrm Trance.
* Tracks Aethertrail Attunement level. When fully charged, the Summoner may enter the [[Dreadwyrm Trance]].


Trance gauge:
'''Trance gauge''':
* The Trance Gauge has three functions. First, it tracks Dreadwyrm Aether. Second, it tracks the current duration of the Dreadwyrm Trance. Finally, after summoning Demi-Bahamut, the gauge indicates the remaining time before Demi-Bahamut disappears.
* The '''Trance Gauge''' has three functions. First, it tracks '''Dreadwyrm Aether'''. Second, it tracks the current duration of the [[Dreadwyrm Trance]]. Finally, after summoning '''Demi-Bahamut''', the gauge indicates the remaining time before '''Demi-Bahamut''' disappears.


=== [[Red Mage]] ===
=== [[Red Mage]] ===
Balance gauge:
'''Balance gauge''':
* Tracks current amount of black and white mana
* Tracks current amount of black and white mana
* If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
* If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
* When both kinds of Mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
* When both kinds of mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
* After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute [[Verflare]] and [[Verholy]].
* After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute [[Verflare]] and [[Verholy]].


[[Category:Stormblood]] [[Category:Patch 4.0 Features]] [[Category:Glossary]] [[Category:Game mechanics]]
[[Category:Stormblood]] [[Category:Patch 4.0 Features]] [[Category:Glossary]] [[Category:Game mechanics]]

Revision as of 18:35, 4 July 2022

Introduction

Job Gauge refers either to an user interface element that is used to track Job's specific resources or to resource itself. This includes, but is not limited, to:

Multiple resources can be shown in a single UI element, for example Sage's Addersgall gauge shows progress bar for replenishing Addersgall, current amount of Addersgall stacks and current amount of Addersting stacks.

Some gauges can be unevenly split into multiple UI elements, for example Samurai has 3 resources - Sen, Kenki and Meditation stacks. Sen has individual UI element, while Kenki and Meditation stacks share the same UI element.

Simple Job Gauge

Simple Job Gauges are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical components, like background images or overwhelming animations. Simplified Job Gauges of different Jobs often look very similar if they work on similar basis. For example, simplified version of White Mage's lilies and blood lilies are nearly identical to Sage's Addersgall and Addersting, while their original version are easily distinguishable because of their very distinct graphical design.

Sge whm gauge comparison.jpg

Switching between Normal/Simple Modes

You can switch between the normal and simple versions of the Job Gauge display through the individual HUD layout options.

  • You will need to be on the job you want to change your Job Gauge.

Switching to simplified gauge.jpg

You can also switch between the two versions using the following text command:

/jobhudmode

If there are more Job Gauges available, assign a number to switch the specific Job Gauge display:

/jobhudmode [number]

Sam gauge comparison.jpg

For Samurai, Job Gauge 1 is the Kenki gauge, and 2 is the Sen gauge.

If Job has multiple UI elements, you can mix and match them however you want. You can use simplified Kenki gauge while simultaneously use normal Sen gauge or any other combination.

Sam mixed gauge.jpg

Settings for both styles of Job Gauges are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.

Tanks

All Tanks have gauges that change their design to reflect whether they have their respective tank stance active.

Paladin

Oath Gauge:

  • Oath is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated Oath can then be consumed for Sheltron, Holy Sheltron, Intervention or Cover.
  • Whether tank stance Iron Will is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.

Warrior

Beast gauge:

  • Beast gauge charges by using most of the regular weaponskills and by ability Infuriate. Gauge can be spend for heavy hitting attacks like Fell Cleave.
  • Whether tank stance Defiance is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.

Dark Knight

Blood Gauge:

  • Whether tank stance Grit is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.

Darkside Gauge:

Gunbreaker

Powder Gauge:

  • You gain Cartridges by executing certain actions. Cartridges can be spent on more powerful abilities.
  • Whether tank stance Royal Guard is active is indicated by red pulsating symbol, or by small symbol on the left of the gauge in simplified version.

Healers

White Mage

Healing Gauge:

Scholar

Aetherflow gauge:

Faerie gauge:

  • Tracks Aether accumulated within the Scholar's Faerie, which is increased by executing certain actions, such as Energy Drain, and then consumed by other actions, most notably Aetherpact.

Astrologian

Arcana gauge:

  • Tracks currently held card (Arcana) on the left.
  • Tracks currently held Minor Arcana on the right.
  • 3 icons on top track previously used Arcana cards. Lunar sign (halfmoon symbol) gained from cards The Arrow and The Ewer, Celestial sign (circle symbol) gained from cards The Spear and The Spire and Solar sign (sun symbol) gained from cards The Balance and The Bole. Your goal is to get collect 3 ideally distinct symbols, in order to receive better buffs from using Astrodyne.

Sage

Eukrasia:

  • Indicates whether you are able to execute special Eukrasian abilities. For example, without Eukrasia active, Diagnosis has only weak healing effect. With Eukrasia active, it changes to Eukrasian Diagnosis, which additionally erects barrier on target.

Addesgall Gauge:

  • Addersgall charges passively every 30 seconds, with maximum of 3 stacks. Additionaly, one stack can be gained from ability Rhizomata. Addersgall can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
  • Addersting stack is gained whenever barrier created by Eukrasian Diagnosis is destroyed. Addersting can be used to execute Toxikon and Toxikon II.

Melee DPS

Monk

Master's gauge:

  • Incomplete

Chakra gauge:

Dragoon

Dragon gauge:

  • Appears when Blood of the Dragon is active, and indicates the remaining time until the effect expires. At higher levels, it also tracks the First Brood's Gaze. Once the Gaze reaches its maximum level, the Dragoon can execute Geirskogul to engage Life of the Dragon, changing the appearance of the Dragon Gauge and allowing use of the Nastrond weaponskill.

Ninja

Ninki gauge:

Huton gauge:

Samurai

Kenki gauge:

  • Kenki gauge is gained through executing most regular weaponskills or with ability Ikishoten. Kenki can be spent for Hissatsu abilities.
  • Meditation gauge requires 3 Meditation stacks in order to execute Shoha or Shoha II. Meditation stacks can be gained by executing Iaijutsu moves, Ogi Namikiri or by ability Meditation.

Sen gauge:

Reaper

Soul gauge:

  • When you learn the trait Soul Gauge, the Soul Gauge will be displayed, indicating the number of Souls you have accumulated. Souls are accumulated upon executing certain weaponskills and by defeating enemies who fall under the effects of Death's Design from the action Shadow of Death. Souls can be used to execute Blood Stalk, Grim Swathe (acquired at level 55), and Gluttony (acquired at level 76).
  • Upon learning the trait Shroud Gauge, the Shroud Gauge will be displayed, indicating the number of Shrouds you have accumulated. Shrouds are acquired by executing certain weaponskills, and can be used to execute Enshroud.

Death gauge:

  • When you learn the trait 'Shroud Gauge', the duration of Enshrouded and the stacks of 'Lemure Shroud' will be displayed. 'Lemure Shroud' stacks can be used to execute several actions such as Void Reaping and Communio (acquired at level 90).
  • When you learn the trait Enhanced Shroud, Void Shroud will be gained when stacks of Lemure Shroud are used. These can be used to execute several actions such as Lemure's Slice and Lemure's Scythe.

Physical Ranged DPS

Bard

Song gauge:

Machinist

Heat gauge:

  • The Ammunition tracks how many special rounds the Machinist has loaded.
  • The Heat is only available whilst using Gauss Barrel, and pushing the Heat Gauge to maximum causes the Machinist's weapon to overheat. This increases weapon power for a short time, then renders the weapon unusable for a short time. At higher levels, the Machinist has access to special Heated versions of the three basic weaponskills, further increasing damage whilst the Heat Gauge is within a certain range; careful heat management is required for maximum firepower.

Dancer

Step gauge:

Fourfold Feather:

Magical Ranged DPS

Black Mage

Elemental gauge:

  • Tracks level of Astral Fire or Umbral Ice.
  • Tracks number of Umbral Hearts (gained by casting Blizzard IV or Freeze). Umbral Hearts reduce the cost of fire spells when in Astral Fire and are spent when casting fire spells (Flare instantly spends all remaining hearts). Losing Enochian removes all Umbral Hearts.
  • Enochian timer and status (Enochian is activated whenever Astral Fire or Umbral Ice is entered. Enochian is lost whenever neither Astral Fire or Umbral Ice is active.
  • Tracks number of Polyglots (spent to cast Foul or Xenoglossy). Polyglots are gained every 30 seconds Enochian is active or by using Amplifier.
  • Tracks charge of Paradox.

Summoner

Aetherflow gauge:

  • Tracks Aethertrail Attunement level. When fully charged, the Summoner may enter the Dreadwyrm Trance.

Trance gauge:

  • The Trance Gauge has three functions. First, it tracks Dreadwyrm Aether. Second, it tracks the current duration of the Dreadwyrm Trance. Finally, after summoning Demi-Bahamut, the gauge indicates the remaining time before Demi-Bahamut disappears.

Red Mage

Balance gauge:

  • Tracks current amount of black and white mana
  • If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
  • When both kinds of mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
  • After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute Verflare and Verholy.