Difference between revisions of "Job Gauge"
(Fixed more gauges, RPR and MNK are still incomplete. I tried to wing it with jobs that I don't play, there might be mistakes.) |
(Requires some checks for each job, RPR and MNK are still not done.) |
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==Simple Job Gauge== | ==Simple Job Gauge== | ||
Simple job gauges are simplified version of the original UI element. | Simple job gauges are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical elements, like background images or overwhelming animations. Simplified job gauges of different [[Job]]s often look very similar if they work on similar basis. For example, simplified version of [[White Mage|White Mage's]] [[Secret of the Lily|lilies]] and [[Transcendent Afflatus|blood lilies]] are nearly identical to [[Sage|Sage's]] [[Addersgall]] and [[Addersting]], while their original version are easily distinguishable because of their very distinct graphical design. | ||
[[File:sge_whm_gauge_comparison.jpg| | [[File:sge_whm_gauge_comparison.jpg|500px]] | ||
===Switching between Normal/Simple Modes=== | ===Switching between Normal/Simple Modes=== | ||
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* You'll need to be on the job you want to change your job gauge. | * You'll need to be on the job you want to change your job gauge. | ||
[[File: | [[File:switching_to_simplified_gauge.jpg|400px]] | ||
You can also switch between the two versions using the following text command: | You can also switch between the two versions using the following text command: | ||
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/jobhudmode | /jobhudmode | ||
If there are | If there are more job gauges available, assign a number to switch the specific job gauge display: | ||
/jobhudmode [number] | /jobhudmode [number] | ||
[[File: | [[File:sam_gauge_comparison.jpg|400px]] | ||
For [[Samurai]], job gauge 1 is the [[Kenki Gauge|Kenki]] gauge, and 2 is the [[Sen]] gauge. | |||
If [[Job]] has multiple UI elements, you can mix and match them however you want. You can use simplified [[Kenki Gauge|Kenki]] gauge while simultaniously use normal [[Sen]] gauge or any other combination. | |||
[[File:sam_mixed_gauge.jpg|300px]] | |||
Settings for both styles of job gauges are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like. | |||
== Tanks == | == Tanks == | ||
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=== [[Dragoon]] === | === [[Dragoon]] === | ||
Dragon gauge: | Dragon gauge: | ||
* | * Appears when Blood of the Dragon is active, and indicates the remaining time until the effect expires. At higher levels, it also tracks the First Brood's Gaze. Once the Gaze reaches its maximum level, the [[Dragoon]] can execute [[Geirskogul]] to engage [[Life of the Dragon]], changing the appearance of the Dragon Gauge and allowing use of the [[Nastrond]] weaponskill. | ||
=== [[Ninja]] === | === [[Ninja]] === |
Revision as of 16:15, 30 May 2022
Introduction
Job Gauge refers either to an UI element used to track Job's specific resources or to resource itself. This includes, but is not limited, to:
- Elements used to track uptime of Job's specific buffs. For example Dark Knight's Darkside or Ninja's Huton.
- Elements used to track numerical value (usually 0 to 100) of available resources. For example Paladin's Shield Oath or Samurai's Kenki.
- Elements used to track number of available stacks (usually 0 to 3) of specific Job Gauge. For example White Mage's lilies or Scholar's Aetherflow.
Multiple resources can be shown in single UI element, for example Sage's Addersgall gauge shows progress bar for replenishing Addersgall, current amount of Addersgall stacks and current amount of Addersting stacks.
Some gauges can be unevenly split into multiple UI elements, for example Samurai has 3 resources - Sen, Kenki and Meditation stacks. Sen has individual UI element, while Kenki and Meditation stacks share same UI element.
Simple Job Gauge
Simple job gauges are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical elements, like background images or overwhelming animations. Simplified job gauges of different Jobs often look very similar if they work on similar basis. For example, simplified version of White Mage's lilies and blood lilies are nearly identical to Sage's Addersgall and Addersting, while their original version are easily distinguishable because of their very distinct graphical design.
Switching between Normal/Simple Modes
You can switch between the normal and simple versions of the job gauge display through the individual HUD layout options.
- You'll need to be on the job you want to change your job gauge.
You can also switch between the two versions using the following text command:
/jobhudmode
If there are more job gauges available, assign a number to switch the specific job gauge display:
/jobhudmode [number]
For Samurai, job gauge 1 is the Kenki gauge, and 2 is the Sen gauge.
If Job has multiple UI elements, you can mix and match them however you want. You can use simplified Kenki gauge while simultaniously use normal Sen gauge or any other combination.
Settings for both styles of job gauges are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.
Tanks
All Tanks have gauges that change their design to reflect whether they have their respective tank stance active.
Paladin
Oath Gauge:
- Oath is charged by auto-attacks. Auto-attack for Paladin occur every 2.24 seconds, meaning it takes nearly 44.8 seconds to charge gauge from 0 to 100. The accumulated Oath can then be consumed for Sheltron, Holy Sheltron, Intervention or Cover.
- Whether tank stance Iron Will is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.
Warrior
Beast gauge:
- Beast gauge charges by using most of the regular weaponskills and by ability Infuriate. Gauge can be spend for heavy hitting attacks like Fell Cleave.
- Whether tank stance Defiance is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.
Dark Knight
Blood Gauge:
- Charged using weaponskills Souleater or Stalwart Soul. Gauge can be spent on Living Shadow, Bloodspiller or Quietus. Using Delirium provides 3 stacks, which can be used for Bloodspiller or Quietus without using up Blood Gauge.
- Whether tank stance Grit is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.
Darkside Gauge:
- Shows remaining duration of Darkside.
- Shows whether Dark Arts is available.
- Show remaining duration of Living Shadow.
Gunbreaker
Powder Gauge:
- You gain Cartridges by executing certain actions. Cartridges can be spent on more powerful abilities.
- Whether tank stance Royal Guard is active is indicated by red. pulsating symbol, or by small symbol on the left of the gauge in simplified version.
Healers
White Mage
Healing Gauge:
- Every 30 seconds in combat, White Mage will gain a lily and they may hold up to 3 at any time. Lilies can be spent on the spells Afflatus Solace and Afflatus Rapture.
- Each spent lily will give you blood lily. After getting 3 blood lilies, you can execute Afflatus Misery.
Scholar
Aetherflow gauge:
- Charged by using Aetherflow, which is spent to execute certain actions such as Energy Drain and Sacred Soil.
Faerie gauge:
- Tracks Aether accumulated within the Scholar's Faerie, which is increased by executing certain actions, such as Energy Drain, and then consumed by other actions, most notably Aetherpact.
Astrologian
Arcana gauge:
- Tracks currently held card (Arcana) on the left
- Tracks currently held Minor Arcana on the right.
- 3 icons on top track previously used Arcana cards. Lunar sign (halfmoon symbol) gained from cards The Arrow and The Ewer, Celestial sign (circle symbol) gained from cards The Spear and The Spire and Solar sign (sun symbol) gained from cards The Balance and The Bole. Your goal is to get collect 3 ideally distinct symbols, in order to receive better buffs from using Astrodyne
Sage
Eukrasia:
- Indicates whether you're able to execute special Eukrasian abilities. For example, without Eukrasia active, Diagnosis has only weak healing effect. With Eukrasia active, it changes to Eukrasian Diagnosis, which additionally erects barrier on target.
Addesgall gauge:
- Addersgall, which charges passively, with maximum of 3 stacks. It takes 30 seconds to charge single stack. Additionaly, one stack can be gained from ability Rhizomata. Addersgall can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
- Addersting stack is gained whenever barrier created by Eukrasian Diagnosis is destroyed. Addersting can be used to execute Toxikon or Toxikon II.
Melee DPS
Monk
Master's gauge:
- Incomplete
Chakra gauge:
Dragoon
Dragon gauge:
- Appears when Blood of the Dragon is active, and indicates the remaining time until the effect expires. At higher levels, it also tracks the First Brood's Gaze. Once the Gaze reaches its maximum level, the Dragoon can execute Geirskogul to engage Life of the Dragon, changing the appearance of the Dragon Gauge and allowing use of the Nastrond weaponskill.
Ninja
Ninki gauge:
- Slowly built with successful autoattacks, and can be used to power new special abilities such as Hellfrog Medium, Bhavacakra, and Ten Chi Jin.
Huton gauge:
- Tracks remaining of Huton.
Samurai
Kenki gauge:
- Kenki gauge is gained through executing most regular Weaponskills or with ability Ikishoten. Kenki can be spent for Hissatsu abilities.
- Meditation gauge requires 3 Meditation stacks in order to execute Shoha or Shoha II. Meditation stacks can be gained by executing Iaijutsu moves, Ogi Namikiri or by ability Meditation.
Sen gauge:
- Tracks the three Sen (Setsu, Getsu, and Ka) that Samurai can acquire by executing Weaponskills Yukikaze, Gekko and Kasha individually. Sen allows you to execute Iaijutsu actions. Type of actions depends on current amount of Sen - single Sen for Higanbana, 2 Sen for Tenka Goken and 3 Sen for Midare Setsugekka.
Reaper
Soul gauge:
- Incomplete
Death gauge:
- Incomplete
Physical Ranged DPS
Bard
Song gauge:
- Appears whilst singing Mage's Ballad, Army's Paeon, or The Wanderer's Minuet, and displays a timer that tracks the remaining duration of the song.
- Series of musical notes or arrowheads appear when using Army's Paeon or The Wanderer's Minuet respectively. Whenever certain damage over time skills deal critical damage, these symbols will light up, granting the following effects;
- For each note of Army's Paeon that is lit up, the Bard's weaponskills and spells are cast faster and have shorter recast times, and autoattacks are faster.
- For each note of The Wanderer's Minuet that is lit up, the potency of the new Pitch Perfect skill is increased.
Machinist
Heat gauge:
- The Ammunition tracks how many special rounds the Machinist has loaded.
- The Heat is only available whilst using Gauss Barrel, and pushing the Heat Gauge to maximum causes the Machinist's weapon to overheat. This increases weapon power for a short time, then renders the weapon unusable for a short time. At higher levels, the Machinist has access to special Heated versions of the three basic weaponskills, further increasing damage whilst the Heat Gauge is within a certain range; careful heat management is required for maximum firepower.
Dancer
Step gauge:
- Displays specific dance moves that need to be executed in shown order to successfuly complete dance (either Standard Step or Technical Step). If Dancer is currently not in dance mode, gauge shows remaining time of the Standard Finish.
Fourfold feather:
- Tracks Esprit, which is used to execute Saber Dance.
- Tracks amount of Fourfold Feathers, which are used for Fan Dance and Fan Dance II.
Magical Ranged DPS
Black Mage
Elemental gauge:
- Tracks Astral Fire/Umbral Ice status.
- Tracks Umbral Heart status (gained by casting Blizzard IV).
- Tracks Enochian timer and status.
- Tracks Foul spell readiness.
Summoner
Aetherflow gauge:
- Tracks Aethertrail Attunement level. When fully charged, the Summoner may enter the Dreadwyrm Trance.
Trance gauge:
- The Trance Gauge has three functions. First, it tracks Dreadwyrm Aether. Second, it tracks the current duration of the Dreadwyrm Trance. Finally, after summoning Demi-Bahamut, the gauge indicates the remaining time before Demi-Bahamut disappears.
Red Mage
Balance gauge:
- Tracks current amount of black and white mana
- If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
- When both kinds of Mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
- After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute Verflare and Verholy.