Difference between revisions of "Item Level"
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[[File:Item Level patch 6.1.png|right|thumb|[[Patch 6.1]] separated out the item level display.]] | |||
[[Item Level]] or ''iLvl'' of gear determines that gear's strength. Gear with a higher iLvl will nearly always be better than gear with a lower iLvl. This is generally significant at level caps, [[Endgame Gear Guide|including former ones]], since while gear could no longer increase in level, it could still grow in stats as reflected by its higher Item Level. | [[Item Level]] or ''iLvl'' of gear determines that gear's strength. Gear with a higher iLvl will nearly always be better than gear with a lower iLvl. This is generally significant at level caps, [[Endgame Gear Guide|including former ones]], since while gear could no longer increase in level, it could still grow in stats as reflected by its higher Item Level. | ||
Revision as of 16:12, 8 April 2022
Item Level or iLvl of gear determines that gear's strength. Gear with a higher iLvl will nearly always be better than gear with a lower iLvl. This is generally significant at level caps, including former ones, since while gear could no longer increase in level, it could still grow in stats as reflected by its higher Item Level.
Player characters have an average item level that is the sum of the ilvl of all the equipped pieces of gear divided by the number of slots. Unless the player is equipped with a Shield, the main hand weapon's ilvl is counted twice in place of the empty off-hand. Thus, when trying to reach a required minimum item level for a duty, it can be best to upgrade the weapon first, even for tank or healer classes.
A notable caveat is with craftable gear. Only High Quality gear has appropriate stats for its Item Level. Any (NQ) Normal Quality gear has a 10% penalty in stats versus same-ilvl Aetherial, Dungeon, or Tomestone gear. This is really only an issue starting at level 50, once the stats on gear get larger than single digits.
Images
This Hands gear requires level 15, but has Item Level 17