Difference between revisions of "Conjurer Traits"

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[[File:conjurer traits.jpg|400px|thumb|Conjurer Traits]]
#REDIRECT [[Conjurer#Traits]]
:''Main article: [[Conjurer]]''
Traits are passive bonuses that enhance the character and improve his or her abilities. Conjurer's traits give him increased damage, increased healing and adds additional effects to his [[spell]s.
==Traits==
'''Level 8 [[Enhanced Intelligence]]'''- Increases Intelligence by 2.
 
'''Level 14 [[Enhanced Intelligence II]]'''- Increases Intelligence by 4.
 
'''Level 16 [[Proshell]]'''- Adds increased magic defense to [[Protect]] effect.
 
'''Level 20 [[Increased Action Damage]]'''- Increases base action damage by 10%.
 
'''Level 24 [[Enhanced Mind III]]'''- Increases mind by 6.
 
'''Level 28 [[Enhanced Raise]]'''- Allows the casting and [[Raise]] while engaged in battle.
 
'''Level 32 [[Freecure]]'''- Grants a 15% chance that after casting [[Cure]], the MP cost for your next [[Cure II]] will be 0. Buff duration: 15 seconds.
 
'''Level 36 [[Graniteskin]]'''- Increases [[Stoneskin]] effectiveness to 18%.
 
'''Level 40 [[Increased Action Damage II]]'''- Increases base action damage by 30%.
 
'''Level 44 [[Overcure]]'''- Grants a 15% chance that after casting Cure II, your next [[Cure III]] will restore critical HP. Buff duration: 15 seconds.
 
'''Level 48 [[Enhanced Shroud of Saints]]'''- Increases [[Shroud of Saints]] refresh potency to 80.
 
{{Classes and Jobs}}

Latest revision as of 05:26, 27 October 2014

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