Difference between revisions of "Bearsmaw Axe"
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(Created page with "{{Weapon Infobox |Unique = y |Untradable = y |Image =bearsmaw axe icon1.png |iLevel =100 |Level =50 |Class =MRD WAR |Damage =49 (Physical) |DPS=16.33 ...") |
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Line 7: | Line 7: | ||
|Class =[[Marauder|MRD]] [[Warrior|WAR]] | |Class =[[Marauder|MRD]] [[Warrior|WAR]] | ||
|Damage =49 (Physical) | |Damage =49 (Physical) | ||
|DPS= | |DPS=?? | ||
|Delay =3.28 | |Delay =3.28 | ||
|Auto-Attack=53.57 | |Auto-Attack=53.57 | ||
|SellsFor = | |SellsFor = Unsellable | ||
|MateriaSlots =2 | |MateriaSlots =2 | ||
|AttributesColumn1 = [[Strength]] +37<br /> [[Vitality]] +42<br /> | |AttributesColumn1 = [[Strength]] +37<br /> [[Vitality]] +42<br /> | ||
|AttributesColumn2 = [[Critical Hit Rate]] +40<br /> [[Morale]] +44<br /> | |AttributesColumn2 = [[Critical Hit Rate]] +40<br /> [[Morale]] +44<br /> | ||
}} | }} | ||
The [[Bearsmaw Axe]] is an item level 100 weapon and can be used by [[Marauder]], [[Warrior]] that is at least level 50. | The [[Bearsmaw Axe]] is an item level 100 [[weapons|weapon]] and can be used by [[Marauder]], [[Warrior]] that is at least level 50. | ||
==Repair Information== | ==Repair Information== | ||
An NPC mender will repair for a maximum of | An NPC mender will repair for a maximum of ?? gil. | ||
For a player to repair, they require: | For a player to repair, they require: | ||
*[[Blacksmith]]: Level 40 | *[[Blacksmith]]: Level 40 | ||
*[[Grade 5 Dark Matter]] x 1 | *[[Grade 5 Dark Matter]] x 1 | ||
Convertible: No, Projectable: Yes, Desynthesizable: No | |||
==Ways to Obtain== | ==Ways to Obtain== | ||
==Used For== | ==Used For== | ||
{|width=20% | {|width=20% | ||
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|} | |} | ||
==Images== | ==Images== | ||
Revision as of 04:38, 26 August 2014
Template:Weapon Infobox The Bearsmaw Axe is an item level 100 weapon and can be used by Marauder, Warrior that is at least level 50.
Repair Information
An NPC mender will repair for a maximum of ?? gil. For a player to repair, they require:
- Blacksmith: Level 40
- Grade 5 Dark Matter x 1
Convertible: No, Projectable: Yes, Desynthesizable: No
Ways to Obtain
Used For
Crafting
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Levequests
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