Difference between revisions of "Carpenter"

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==[[Carpenter Quests]]==
==[[Carpenter Quests]]==
==[[Carpenter Levequests|Levequests]]==
==[[Carpenter Levequests|Levequests]]==
==Actions==
==[[List of carpenter actions|Actions]]==
{| class="wikitable sortable" style= "text-align: center"
{{:List of carpenter actions}}
|-
! Action   
! Icon       
! Level
! CP Cost
! Description
|-
| [[Basic Synthesis (Carpenter)|Basic Synthesis]] || [[file:basic synthesis carpenter.png]] || 1 || 0 || align = "left" |  Increases progress. Efficiency: 100% Success Rate: 90%
|-
| [[Basic Touch (Carpenter)|Basic Touch]]|| [[file:basic touch carpenter.png]] || 5 || 18 || align = "left" |  Increases quality. Efficiency: 100% Success Rate: 70%
|-
| [[Master's Mend (Carpenter)|Master's Mend]]|| [[file:masters mend.png]] || 7 || 94 || align = "left" |  Restores item durability by 30.
|-
| [[Steady Hand (Carpenter)|Steady Hand]]|| [[file:steady hand.png]] || 9 || 22 || align = "left" |  Improves action success rate by 20% for the next five steps.
|-
| [[Inner Quiet (Carpenter)|Inner Quiet]]|| [[file:inner quiet.png]] || 11 || 18 || align = "left" |  Grants a bonus to control with every increase in quality.
|-
| [[Observe (Carpenter)|Observe]]|| [[file:observe.png]] || 13 || 12 || align = "left" |  Do nothing for one step.
|-
| [[Rumination]]|| [[file:rumination.png]] || 15 || 0 || align = "left" |  Removes Inner Quiet effect and restores CP proportional to the number of times control was increased.
|-
| [[Standard Touch (Carpenter)|Standard Touch]]|| [[file:standard touch carpenter.png]] || 18 || 38 || align = "left" |  Increases quality. Efficiency: 125% Success Rate: 80%
|-
| [[Great Strides (Carpenter)|Great Strides]]|| [[file:great strides.png]] || 21 || 32 || align = "left" |  Doubles efficiency of next Touch action. Effect active for three steps.
|-
| [[Master's Mend II (Carpenter)|Master's Mend II]]|| [[file:masters mend ii.png]] || 25 || 160 || align = "left" |  Restores item durability by 60.
|-
| [[Standard Synthesis (Carpenter)|Standard Synthesis]]|| [[file:standard synthesis carpenter.png]] || 31 || 15 || align = "left" |  Increases progress. Efficiency: 150% Success Rate: 90%
|-
| [[Brand of Wind]]|| [[file:brand of wind.png]] || 37 || 6 || align = "left" |  Increases progress. Progress doubles when recipe affinity is wind. Efficiency: 100% (200%) Success Rate: 90%
|-
| [[Advanced Touch (Carpenter)|Advanced Touch]]|| [[file:advanced touch carpenter.png]] || 43 || 48 || align = "left" |  Increases quality. Efficiency: 150% Success Rate: 90%
|-
| [[Byregot's Blessing]]|| [[file:byregots blessing.png]] || 50 || 24 || align = "left" |  Increases quality. Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet. Success Rate: 90%
Note:  Not mentioned by the tooltip, but this ability removes the Inner Quiet effect.
|-
| [[Collectable Synthesis (Carpenter)|Collectable Synthesis]] || [[file:collectable synthesis icon1.png]] || 50 || ?? || align = "left" | Use existing recipes to create collectables without increasing step count.
|-
| [[Byregot's Brow (Carpenter)|Byregot's Brow]] || [[file:byregots brow icon1.png]] || 51 || 18 || align = "left" | Increases quality. [[Inner Quiet]] effect ends upon use. Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% Available only when material condition is Good or Excellent.
|-
| [[Precise Touch (Carpenter)|Precise Touch]] || [[file:precise touch carpenter icon1.png]] || 53 || 18 || align = "left" | Increases quality. Additional Effect: Increases [[Inner Quiet]] stack by one (up to 11) Efficiency: 100% Success Rate: 70% Available only when material condition is Good or Excellent.
|-
| [[Name of the Wind]] || [[file:name of the wind icon1.png]] || 54 || 15 || align = "left" | For the next five steps, Brand of Wind efficiency is increased. Increase determined by current progress. <br> Only one Name of the Element action can be used per synthesis.
|-
| [[Heart of the Carpenter]] || [[file:heart of the carpenter icon1.png]] || 60 || 45 || align = "left" | '''Specialist Action''' <br> Specialist Action For the next seven steps, increases chances of material condition becoming good. A woodworking delineation is used upon execution.
|-
| [[Hasty Touch II]] || [[File:Hasty Touch II.png|40px]] || 61 || 5 || align = "left" | Increases quality. Efficiency: 100% Success Rate: 60%
|-
| [[Careful Synthesis III]] || [[File:Careful Synthesis III.png|40px]] || 62 || 7 || II align = "left" | Increases progress. Efficiency: 150% Success Rate: 100%
|-
| [[Rapid Synthesis II]] || [[File:Rapid Synthesis II.png|40px]] || 63 || 12 || align = "left" | Increases progress. Efficiency: 300% Success Rate: 60%
|-
| [[Patient Touch]] || [[File:Patient touch carpenter icon1.png|40px]] || 64 || 6 || align = "left" | Increases quality. Additional Effect: Increases [[Inner Quiet]] stack by one (up to 11) when successful, halves stack upon failure Efficiency: 100% Success Rate: 50%
|-
| [[Manipulation II]] || [[File:Manipulation II.png|40px]] || 65 || 96 || align = "left" | Restores 5 points of [[durability]] after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
|-
| [[Prudent Touch]] || [[File:Prudent touch carpenter icon1.png|40px]] || 66 || 21 || align = "left" | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 70% Unavailable when [[Waste Not]] or [[Waste Not II]] are active.
|-
| [[Focused Synthesis]] || [[File:Focused synthesis carpenter icon1.png|40px]] || 67 || 5 || align = "left" | Increases progress. Efficiency: 200% Success Rate: 50% Combo Action: [[Observe]] Combo Bonus: Increases success rate to 100%
|-
| [[Focused Touch]] || [[File:Focused touch carpenter icon1.png|40px]] || 68 || 18 || align = "left" | Increases quality. Efficiency: 150% Success Rate: 50% Combo Action: [[Observe]] Combo Bonus: Increases success rate to 100%
|-
| [[Initial Preparations]] || [[File:Initial Preparations.png|40px]] || 69 || 50 || align = "left" | May reduce [[CP]] consumption while status is active. When a [[specialist]], cancelling the status grants the use of a single [[Specialty action]]. Available only on the first step.
|-
|}


==Cross Class Actions==
==Cross Class Actions==

Revision as of 19:28, 13 August 2019

Lore

"The foremost workers of wood, carpenters possess expert knowledge of the hardness, pliability, weight, and value of all types of timber. Their creed is to bring these natural traits to bear in the form of various wares, from the implements of war to the tools of various trades.
The greatest advancements in the craft have been made in the Twelveswood, home to the highest quality timber in Eorzea. Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous waterwheels erected throughout their city." — Game Description

Carpenter's Guild
Carpenter1.jpg

General Information

Carpenter is a crafting or disciples of hand class that works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.

  • Tiers: Maple, Ash, Elm, Yew, Walnut, Oak, Mahogany, Rosewood

The Carpenter's Guild is located in Gridania.

  • To become a carpenter, talk to the carpenter's guild receptionist when you're level 10 or higher on another class.

Carpenter Tools

Carpenter Quests

Levequests

Actions

Regular actions

Action Quest requirement Level CP Description
Basic Synthesis (carpenter).png  Basic Synthesis 1 0 Increases progress.
Efficiency: 120%
Success Rate: 100%
Basic Touch (carpenter).png  Basic Touch 5 18 Increases quality.
Efficiency: 100%
Success Rate: 100%
Master's Mend.png  Master's Mend 7 88 Restores item durability by 30.
Hasty Touch.png  Hasty Touch 9 0 Increases quality and requires no CP.
Efficiency: 100%
Success Rate: 60%
Additional Effect: Grants Expedience for 1 step
Rapid Synthesis.png  Rapid Synthesis 9 0 Increases progress.
Efficiency: 500%
Success Rate: 50%
Observe.png  Observe 13 7 Do nothing for one step.
Tricks of the Trade.png  Tricks of the Trade 13 0 Restores 20 CP.
Can only be used when material status is "Good" or "Excellent".
Waste not new icon.png  Waste Not 15 56 Reduces loss of durability by 50% for the next four steps.
Veneration DoH ability.png  Veneration 15 18 Increases efficiency of Synthesis actions by 50% for the next four steps.
Standard Touch (carpenter).png  Standard Touch 18 32 Increases quality.
Efficiency: 125%
Success Rate: 100%
Combo action: Basic Touch
Combo bonus: CP cost reduced to 18
Great Strides.png  Great Strides 21 32 Increases the efficiency of next Touch action by 100%.
Effect active for three steps.
Innovation.png  Innovation 26 18 Increases efficiency of Touch actions by 50% for the next four steps.
Final Appraisal.png  Final Appraisal 42 1 The next action that would complete item synthesis will instead leave one progress point remaining.
Effect active for five steps.
Waste not ii new icon.png  Waste Not II 47 98 Reduces loss of durability by 50% for the next eight steps.
Byregot's Blessing.png  Byregot's Blessing 50 24 Increases quality. Inner Quiet effect ends upon use.
Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300%
Success Rate: 100%
Requires at least one stack of Inner Quiet.
Precise Touch (carpenter).png  Precise Touch 53 18 Increases quality.
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Efficiency: 150%
Success Rate: 100%
Available only when material condition is Good or Excellent.
Muscle Memory.png  Muscle Memory 54 6 Increases progress.
Efficiency: 300%
Success Rate: 100%
Additional Effect: Efficiency of your next Synthesis action is increased by 100%
Available only on the first step.
Additional effect is active for five steps.
Careful Synthesis.png  Careful Synthesis 62 7 Increases progress.
Efficiency: 180%
Success Rate: 100%
Manipulation.png  Manipulation 1Quest: Manipulation unlock quests 65 96 Restores 5 points of durability after each step for the next eight steps.
Prudent Touch (carpenter).png  Prudent Touch 66 25 Increases quality at half the durability cost.
Efficiency: 100%
Success Rate: 100%
Unavailable when Waste Not or Waste Not II are active.
Advanced Touch (carpenter).png  Advanced Touch 68 46 Increases quality.
Efficiency: 150%
Success Rate: 100%
Combo action: Standard Touch or Observe
Combo bonus: CP cost reduced to 18
Reflect DoH.png  Reflect 69 6 Increases quality.
Efficiency: 300%
Success Rate: 100%
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Availabe only on the first step.
Preparatory Touch (carpenter).png  Preparatory Touch 71 40 Increases quality at greater cost to durability.
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Efficiency: 200%
Success Rate: 100%
Durability Cost: 20
Groundwork CRP.png  Groundwork 72 18 Increases progress at greater cost to durability.
Efficiency decreases by half when durability is below durability cost.

Efficiency: 360%
Success Rate: 100%
Durability Cost: 20
Delicate Synthesis (carpenter).png  Delicate Synthesis 76 32 Increases both progress and quality.
Synthesis action efficiency: 150
Touch action efficiency: 100
Success Rate: 100%
Intensive Synthesis (carpenter).png  Intensive Synthesis 78 6 Increases progress.
Efficiency: 400%
Success Rate: 100%
Available only when material condition is Good or Excellent.
Trained Eye.png  Trained Eye 80 250 Increases quality by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes.
Prudent synthesis (carpenter) icon1.png  Prudent Synthesis 88 18 Increases progress at half the durability cost.
Efficiency: 180%
Success Rate: 100%
Unavailable when Waste Not or Waste Not II is active.
Trained Finesse.png  Trained Finesse 90 32 Increases quality at no cost to durability.
Efficiency: 100%
Success Rate: 100%
Available only when Inner Quiet stack size is 10.
Refined Touch (carpenter).png  Refined Touch 92 24 Increases quality.
Efficiency: 100%
Success Rate: 100%
Combo Action: Basic Touch
Combo Bonus: Increases Inner Quiet stack by one (up to 10)
Daring Touch.png  Daring Touch 96 0 Increases quality and requires no CP.
Efficiency: 150%
Success Rate: 60%
Can only be executed while under the effect of Expedience
※This action cannot be assigned to a hotbar.
Immaculate Mend.png  Immaculate Mend 98 112 Restores all item durability.
Trained Perfection.png  Trained Perfection 100 0 Reduces durability loss of next action to 0.
Can only be used once per synthesis.

Specialist actions

Action Quest requirement Level CP Description
Careful observation specialist.png  Careful Observation 1Quest: Beloved of the Builder 55 0 Do nothing for one step, preserving the status of any actions presently in effect.
A crafter's delineation is used upon execution.
Can only be used up to three times per synthesis.
This action does not increase step count.
Heart and soul icon1.png  Heart and Soul 1Quest: Beloved of the Builder 86 0 Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition.

Effect ends if the aforementioned actions are executed when material condition is not "Good" or "Excellent".
A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.

Quick Innovation.png  Quick Innovation 1Quest: Beloved of the Builder 96 0 Grants Innovation for 1 turn.
Cannot be executed while under the effect of Innovation.
A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.

Cross Class Actions

Alchemist Armorer Blacksmith
Action Icon Level Action Icon Level Action Icon Level
Tricks of the Trade Tricks of the Trade.png 15 Rapid Synthesis Rapid Synthesis.png 15 Ingenuity Ingenuity.png 15
Brand of Water Brand of Water.png 37 Brand of Ice Brand of Ice.png 37 Brand of Fire Brand of Fire.png 37
Comfort Zone Comfort Zone.png 50 Piece by Piece Piece by Piece.png 50 Ingenuity II Ingenuity II.png 50
Name of Water Name of Water.png 54 Name of Ice Name of Ice.png 54 Name of Fire Name of Fire.png 54
Culinarian Goldsmith Leatherworker Weaver
Action Icon Level Action Icon Level Action Icon Level Action Icon Level
Hasty Touch Hasty Touch.png 15 Manipulation Manipulation.png 15 Waste Not Waste Not.png 15 Careful Synthesis Careful Synthesis.png 15
Steady Hand II Steady Hand II.png 37 Flawless Synthesis Flawless Synthesis.png 37 Brand of Earth Brand of Earth.png 37 Brand of Lightning Brand of Lightning.png 37
Reclaim Reclaim.png 50 Innovation Innovation.png 50 Waste Not II Waste Not II.png 50 Careful Synthesis II Careful Synthesis II.png 50
Muscle Memory Muscle Memory.png 54 Maker's Mark Maker's Mark.png 54 Name of Earth Name of Earth.png 54 Name of Lightning Name of Lightning.png 54
All Specialist Classes
Action Icon Level CP Description
Satisfaction Satisfaction.png 55 0 Use 1 Whistle to restore 15 CP. Available only when Whistle stack size is a multiple of three.
Whistle While You Work Whistle While You Work.png 55 36 Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off.
Innovative Touch Innovative Touch.png 56 8 Increases quality. Additional Effect: Innovation Efficiency: 100% Success Rate: 40%
Nymeia's Wheel Nymeias wheel icon1.png 57 18 Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use. Success Rate: 100%
Byregot's Miracle Byregot's Miracle.png 58 16 Increases quality. Inner Quiet stack is halved upon use. Efficiency: 100% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70%
Trained Hand Trained Hand.png 59 32 Significantly increases both progress and quality. Efficiency: 150% Success Rate: 80% Available only when Inner Quiet and Whistle stack sizes are identical.
Specialty: Reflect Specialty Reflect.png 69 0 Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active.
Specialty: Refurbish Specialty Refurbish.png 69 0 Restores 65 CP. Can only be used when Initial Preparations is active.
Specialty: Reinforce Specialty Reinforce.png 69 0 Restores item durability by 25. Can only be used when Initial Preparations is active.

Traits

Trait Icon Level Description
Quality Assurance Quality Assurance.png 63 Slightly increases chances of material condition becoming good.
Stroke of Genius Stroke of Genius.png 70 May increase maximum CP on the second step of synthesis. Increase guaranteed when a specialist.|-

Recipes

Level 1 - 5 Level 6 - 10 Level 11 - 15 Level 16 - 20
Level 21 - 25 Level 26 - 30 Level 31 - 35 Level 36 - 40
Level 41 - 45 Level 46 - 50 Level 51 - 55 Level 56 - 60
Level 61 - 65 Level 66 - 70

Gallery