Difference between revisions of "Carpenter"
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==[[Carpenter Quests]]== | ==[[Carpenter Quests]]== | ||
==[[Carpenter Levequests|Levequests]]== | ==[[Carpenter Levequests|Levequests]]== | ||
== | ==[[List of carpenter actions|Actions]]== | ||
{{:List of carpenter actions}} | |||
==Cross Class Actions== | ==Cross Class Actions== |
Revision as of 19:28, 13 August 2019
Lore
"The foremost workers of wood, carpenters possess expert knowledge of the hardness, pliability, weight, and value of all types of timber. Their creed is to bring these natural traits to bear in the form of various wares, from the implements of war to the tools of various trades.
The greatest advancements in the craft have been made in the Twelveswood, home to the highest quality timber in Eorzea. Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous waterwheels erected throughout their city." — Game Description
General Information
Carpenter is a crafting or disciples of hand class that works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.
- Tiers: Maple, Ash, Elm, Yew, Walnut, Oak, Mahogany, Rosewood
The Carpenter's Guild is located in Gridania.
- To become a carpenter, talk to the carpenter's guild receptionist when you're level 10 or higher on another class.
Carpenter Tools
Carpenter Quests
Levequests
Actions
Regular actions
Action | Level | CP | Description | |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 120% Success Rate: 100% | |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 100% | |
Master's Mend | 7 | 88 | Restores item durability by 30. | |
Hasty Touch | 9 | 0 | Increases quality and requires no CP. Efficiency: 100% Success Rate: 60% Additional Effect: Grants Expedience for 1 step | |
Rapid Synthesis | 9 | 0 | Increases progress. Efficiency: 500% Success Rate: 50% | |
Observe | 13 | 7 | Do nothing for one step. | |
Tricks of the Trade | 13 | 0 | Restores 20 CP. Can only be used when material status is "Good" or "Excellent". | |
Waste Not | 15 | 56 | Reduces loss of durability by 50% for the next four steps. | |
Veneration | 15 | 18 | Increases efficiency of Synthesis actions by 50% for the next four steps. | |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 100% Combo action: Basic Touch Combo bonus: CP cost reduced to 18 | |
Great Strides | 21 | 32 | Increases the efficiency of next Touch action by 100%. Effect active for three steps. | |
Innovation | 26 | 18 | Increases efficiency of Touch actions by 50% for the next four steps. | |
Final Appraisal | 42 | 1 | The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps. | |
Waste Not II | 47 | 98 | Reduces loss of durability by 50% for the next eight steps. | |
Byregot's Blessing | 50 | 24 | Increases quality. Inner Quiet effect ends upon use. Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300% Success Rate: 100% Requires at least one stack of Inner Quiet. | |
Precise Touch | 53 | 18 | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 150% Success Rate: 100% Available only when material condition is Good or Excellent. | |
Muscle Memory | 54 | 6 | Increases progress. Efficiency: 300% Success Rate: 100% Additional Effect: Efficiency of your next Synthesis action is increased by 100% Available only on the first step. Additional effect is active for five steps. | |
Careful Synthesis | 62 | 7 | Increases progress. Efficiency: 180% Success Rate: 100% | |
Manipulation | 1 | 65 | 96 | Restores 5 points of durability after each step for the next eight steps. |
Prudent Touch | 66 | 25 | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 100% Unavailable when Waste Not or Waste Not II are active. | |
Advanced Touch | 68 | 46 | Increases quality. Efficiency: 150% Success Rate: 100% Combo action: Standard Touch or Observe Combo bonus: CP cost reduced to 18 | |
Reflect | 69 | 6 | Increases quality. Efficiency: 300% Success Rate: 100% Additional Effect: Increases Inner Quiet stack by one (up to 10) Availabe only on the first step. | |
Preparatory Touch | 71 | 40 | Increases quality at greater cost to durability. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 200% Success Rate: 100% Durability Cost: 20 | |
Groundwork | 72 | 18 | Increases progress at greater cost to durability. Efficiency decreases by half when durability is below durability cost. Efficiency: 360% Success Rate: 100% Durability Cost: 20 | |
Delicate Synthesis | 76 | 32 | Increases both progress and quality. Synthesis action efficiency: 150 Touch action efficiency: 100 Success Rate: 100% | |
Intensive Synthesis | 78 | 6 | Increases progress. Efficiency: 400% Success Rate: 100% Available only when material condition is Good or Excellent. | |
Trained Eye | 80 | 250 | Increases quality by 100%. Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes. | |
Prudent Synthesis | 88 | 18 | Increases progress at half the durability cost. Efficiency: 180% Success Rate: 100% Unavailable when Waste Not or Waste Not II is active. | |
Trained Finesse | 90 | 32 | Increases quality at no cost to durability. Efficiency: 100% Success Rate: 100% Available only when Inner Quiet stack size is 10. | |
Refined Touch | 92 | 24 | Increases quality. Efficiency: 100% Success Rate: 100% Combo Action: Basic Touch Combo Bonus: Increases Inner Quiet stack by one (up to 10) | |
Daring Touch | 96 | 0 | Increases quality and requires no CP. Efficiency: 150% Success Rate: 60% Can only be executed while under the effect of Expedience ※This action cannot be assigned to a hotbar. | |
Immaculate Mend | 98 | 112 | Restores all item durability. | |
Trained Perfection | 100 | 0 | Reduces durability loss of next action to 0. Can only be used once per synthesis. |
Specialist actions
Action | Level | CP | Description | |
---|---|---|---|---|
Careful Observation | 1 | 55 | 0 | Do nothing for one step, preserving the status of any actions presently in effect. A crafter's delineation is used upon execution. Can only be used up to three times per synthesis. This action does not increase step count. |
Heart and Soul | 1 | 86 | 0 | Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not "Good" or "Excellent". |
Quick Innovation | 1 | 96 | 0 | Grants Innovation for 1 turn. Cannot be executed while under the effect of Innovation. A crafter's delineation is used upon execution. Can only be used once per synthesis. This action does not increase step count. |
Cross Class Actions
Alchemist | Armorer | Blacksmith | ||||||
---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Tricks of the Trade | 15 | Rapid Synthesis | 15 | Ingenuity | 15 | |||
Brand of Water | 37 | Brand of Ice | 37 | Brand of Fire | 37 | |||
Comfort Zone | 50 | Piece by Piece | 50 | Ingenuity II | 50 | |||
Name of Water | 54 | Name of Ice | 54 | Name of Fire | 54 |
Culinarian | Goldsmith | Leatherworker | Weaver | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Hasty Touch | 15 | Manipulation | 15 | Waste Not | 15 | Careful Synthesis | 15 | ||||
Steady Hand II | 37 | Flawless Synthesis | 37 | Brand of Earth | 37 | Brand of Lightning | 37 | ||||
Reclaim | 50 | Innovation | 50 | Waste Not II | 50 | Careful Synthesis II | 50 | ||||
Muscle Memory | 54 | Maker's Mark | 54 | Name of Earth | 54 | Name of Lightning | 54 |
All Specialist Classes | ||||
---|---|---|---|---|
Action | Icon | Level | CP | Description |
Satisfaction | 55 | 0 | Use 1 Whistle to restore 15 CP. Available only when Whistle stack size is a multiple of three. | |
Whistle While You Work | 55 | 36 | Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off. | |
Innovative Touch | 56 | 8 | Increases quality. Additional Effect: Innovation Efficiency: 100% Success Rate: 40% | |
Nymeia's Wheel | 57 | 18 | Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use. Success Rate: 100% | |
Byregot's Miracle | 58 | 16 | Increases quality. Inner Quiet stack is halved upon use. Efficiency: 100% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% | |
Trained Hand | 59 | 32 | Significantly increases both progress and quality. Efficiency: 150% Success Rate: 80% Available only when Inner Quiet and Whistle stack sizes are identical. | |
Specialty: Reflect | 69 | 0 | Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active. | |
Specialty: Refurbish | 69 | 0 | Restores 65 CP. Can only be used when Initial Preparations is active. | |
Specialty: Reinforce | 69 | 0 | Restores item durability by 25. Can only be used when Initial Preparations is active. |
Traits
Trait | Icon | Level | Description |
---|---|---|---|
Quality Assurance | 63 | Slightly increases chances of material condition becoming good. | |
Stroke of Genius | 70 | May increase maximum CP on the second step of synthesis. Increase guaranteed when a specialist.|- |
Recipes
Level 1 - 5 | Level 6 - 10 | Level 11 - 15 | Level 16 - 20 |
Level 21 - 25 | Level 26 - 30 | Level 31 - 35 | Level 36 - 40 |
Level 41 - 45 | Level 46 - 50 | Level 51 - 55 | Level 56 - 60 |
Level 61 - 65 | Level 66 - 70 |
Gallery
Carpenter Armor in Shadowbringers (5.0)