Difference between revisions of "Refresh"

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(Fixing Shroud of Saints regen amount; it's not percentage based)
(Replaced content with "Refresh (Action) Refresh (Status)")
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Refresh is the restoration of MP over time. All jobs have a natural refresh that occurs every tick (that is, every three seconds.) This refresh effect is reduced when engaged in combat. Some jobs have abilities that provide additional refresh.
[[Refresh (Action)]]


The table below is the result of limited testing. Please correct as needed.
[[Refresh (Status)]]
 
{| class="wikitable"
|-
! Status !! Job !! Description !! Percent per tick !! Duration !! Total
|-
| Non-combat || All || Natural refresh when not in combat || 6% || N/A || N/A
|-
| Combat || All || Natural refresh when engaged in combat || 2% || N/A || N/A
|-
| [[Shroud of Saints]] || [[CNJ]] 38 || Reduces enmity by half. Additional Effect: Refresh with potency of 60 for 15s.|| Cost of Stone II at your level || 15s || 5x Cost of Stone II at your level
|-
| [[Enhanced Shroud of Saints]] || [[CNJ]] 48 || Reduces enmity by half. Additional Effect: Refresh with potency of 80 for 15s.|| Cost of Blizzard II at your level || 15s || 5x Cost of Blizzard II at your level
|-
| [[Mage's Ballad]] || [[BRD]] 30 || Refreshes MP of all nearby party members while lowering own damage dealt by 20%. || ??% || ||
|-
| [[Umbral Ice]] || [[THM]] 1 || Reduces the cost of fire spells. Additional Effect: Refresh with potency of 400 for 10s || 30% || 10 || 90%
|}

Revision as of 19:31, 15 June 2017