The Binding Coil of Bahamut - Turn 3

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Revision as of 18:10, 26 October 2013 by Sandkingd (talk | contribs)
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This is a jumping puzzle. The adds that spawn are easy to kill and as long as you know to stay at max range from the Golems you shouldn't ever die. There are chests that spawn randomly somewhere, but so far all they have ever dropped is x-potions/ethers. You need to keep your group together. We assigned a single person as the jump master. The jump master would be the only one allowed to point the jump pad in a direction, all other raid members would follow the jump master. To activate a Jump pad you stand first on the blue circle until and arrow points towards that circle, then into the middle of the pad which will launch you in the direction of the arrow.

If you have bonding gear or want to bond this is the place to do it, the trash here respawns and supposedly is great for bonding, we haven't tried it. There is no loot in this turn, its just a fun break.

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