Resurrect
Resurrect, abbreviated as res or rez by players, is the process of bringing a defeated player character back from KO.
Mechanics
Using a Resurrect action or item on a dead player will give them the Raise status for one minute. The target player will be given a prompt to accept the raise ("Yes"), wait ("Hold"), or decline the raise ("No"), which will remove the Raise status. If the player accepts, they will be teleported to the resurrecter's location when they used the Resurrect action. After a few seconds, they will be revived with 20% of their max HP and MP and given the Transcendent buff that lasts for 5 seconds. This buff prevents them from taking damage from most sources, although some attacks (known as Unique Damage) will bypass this buff. Transcendent will be removed when the timer expires or if the player executes any action. Recently revived players should refrain from taking actions (including Sprint) until they are healed, if there is an unavoidable attack coming up. They will be inflicted with Weakness upon their first revival, and all subsequent revives with Brink of Death until the player lives long enough for the Weakness / Brink of Death to wear off. These debuffs last 100 seconds and reduce Strength, Dexterity, Intelligence, and Mind by 25% or 50%, respectively. If a player dies with either of these debuffs, it will persist indefinitely unless if the player is revived again, which will refresh the timer.
Resurrect Actions
The following actions and classes can resurrect:
Healer
Level 3 Limit Breaks from Healer will resurrect all party members within range without giving a prompt to accept the raise and will not teleport the resurrected players to the healers location. This means that players who are resurrected in an instant kill AoE that bypasses Transcendent (e.g., the death wall of the arena) will immediately die upon being resurrected. Resurrecting using a Limit Break will also not inflict Weakness or upgrade it to Brink of Death. However, any players who died with these statuses will have their duration refreshed to 100 seconds.
Magical Ranged DPS
There are also specialized Raise spells for use in specific duties:
- Eureka - Raise L, Sacrifice L
- Bozja - Lost Arise, Lost Reraise, Lost Sacrifice
- Variant Dungeons - Variant Raise
- Criterion Dungeons - Variant Raise II
There are also resurrection items, though they cannot be used during combat so their usefulness is limited mainly to Deep Dungeons:
- Phoenix Down
- High-grade Company-issue Tonic (for use in Command Missions)
Limitations
In most combat situations, there is no limit to the number of resurrect actions that can be used, although resurrect spells are limited by their high MP cost. However, normal resurrection actions and items are disabled in the following duties:
This will be represented by the Resurrection Restricted debuff.
Resurrection is possible using more limited means in most of these duties, except for savage criterion dungeons, where all resurrection is disabled.