Variant and Criterion Dungeons
- See also: Dungeons, Trials, Raids, Deep Dungeon, Variant Dungeons, Criterion Dungeons
Variant and Criterion dungeons are a dungeon style first released on patch 6.25. After unlocking them, players can register using the V&C Dungeon Finder under "Duty" in the main menu.
Variant Dungeons
Variant dungeons are level 90 variable-difficulty dungeons intended for 1-4 players and is considered to be normal difficulty content. Enemy strength will be adjusted depending on the number of players, there are no role restrictions, and players can change jobs while the dungeon is in progress when out of combat. There are branching paths, and the progression route will change based on player actions. The player(s) will be accompanied by an NPC.
Available Variant Dungeons
Criterion Dungeons
Criterion dungeons will be visually similar to variant dungeons, but are more difficult, and require a 4 player party composed of a tank, a healer, and 2 DPS. The structure and enemies will be different, and no NPC will accompany the players. Players have a limited number of revives, and normal resurrection abilities are disabled.
Available Criterion Dungeons
Criterion Dungeons (Savage)
Savage criterion dungeons will have additional rules to make them harder. Revive abilities will be disabled completely. If the party wipes, all enemies will respawn. Enemies will also increase in power if not defeated within a certain time limit. Matchmaking is unavailable for Savage Criterion dungeons. Players must have a premade party of four people to enter them.
Available Criterion Dungeons (Savage)
Another Sil'dihn Subterrane (Savage)