Tank Training - Exercise 8: Final Exercise
Tank Training - Exercise 8: Final Exercise
- Level
- 15 (Sync: 15)
- Difficulty
- Normal
- Party size
- Solo
1man • 1 - Unsyncing
- Allowed
- Time limit
- 30 minutes
- Req. quest
- It’s Probably Pirates
- Entrance
- Western La Noscea (Aleport) (X:x28, Y:y24)"x" can not be assigned to a declared number type with value 28.
- Patch
- 3.2
“And now we come to the final exercise... As the culmination of your training, all the skills you’ve acquired will be put to the test. Put your lessons into practice and you’ll do just fine!
— In-game description
Tank Training - Exercise 8: Final Exercise is a level 15 dungeon introduced in patch 3.2.
General Information
This training exercise is the last in a series of eight for the tank role in Hall of the Novice, which becomes available when you unlock dungeons and the duty finder.
The exercise’s shared quality also means that it is identical for each role apart from the general focus. The same monsters will be encountered at the same times and in the same order. Of the three, the focus for tank is to use your enmity attacks and stance to keep monsters away from your allies. Other lessons that are integrated are the need to stay out of Area of Effect attacks, to used ranged attacks to pick off one monster at a time, and to keep Area of Effect attacks away from the party.
This exercise will include four waves, starting with one main target, followed by a reinforcement group. Once those are dead, you will have a group of three to pick off, and then a final target, meant to signify a boss. This exercise emulates what to expect when fighting in a dungeon or other duty with multiple targets, further helping prepare you for the dungeons ahead.
Success in this exercise is based on completing each round of monsters with every party member alive, including yourself. Consequently, you fail this exercise when any member of your party dies, and the duty returns you to the beginning to retry the exercise.
One recommendation on this exercise for tanks is to grab the enmity of the targets, and then face them away from the group so there are no incidental AoE attacks that hit the party.