Deltascape V4.0

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See also: Omega: Deltascape and Deltascape V4.0 (Savage)

Deltascape V4.0

Strategy

The boss will cast one of three spells in regular intervals throughout the fight. All three spells can be used in single-target or AoE variants. Which variant is indicated by whether or not his casting arm is tethered to the void orb on the outside of the platform, which will emit a lot of black energy. The three spells are as follows

Ability Normal Void
Blizzard AoE Circles around Arena. Will hit when cast is finished. Easy enough to avoid. At 75% of the cast bar start moving, and keep moving until you see yourself take damage. If you're standing still when the damage hits you'll get frozen for 8 seconds (+vuln up maybe?)
Thunder Heavy hitting Tankbuster. Will also apply lightning resistance down. Be sure to use damage reduction CDs and tank swap at 2 stacks A massive AOE attack centered on the boss that stuns and gives 3 seconds of paralysis + vuln up for 40 seconds
Fire Marks up several players who will detonate for AOE damage around them. Spread as appropriate Places Pyretic on everyone. Using /any/ actions while you have this will hurt.

He will also cast the following spells throughout the fight

Doom: At the start of the fight he puts DOOM on two targets. one of the healers must have esuna for this.

Vacuum wave: Contrary to it's name, this knocks you back a considerable distance

Holy: usually the follow-up to vacuum wave. Stack behind the boss to share damage

Flare: 3 players will get marked. This marker will have 3 arrows. Run in the direction of one of your arrows to the edge of the arena. Once the Flare cast finishes three flare beams will emit from these 3 arrows. They will deal 10k damage to anyone in line with them.

The Decisive Battle: This will be cast at 66% and 33% health. He will disappear and a AoE distance damage marker will appear in the center of the arena. Run to the edge of the arena to reduce damage. Once the meteor hits a giant head will appear in the center facing a specific direction, and the arena walls will be destroyed. The head will be facing a certain direction, you need to run around to it's rear to avoid the frontal cone AoE which inflicts a zombie debuff and will cause you to attack teammates.

The center gets marked with a meteor marker, run away from it. After it detonates all the walls on the arena fall off, you can now fall to your death. A giant head spawns in the center, who will do a wide angle conal AOE that makes you a zombie with no control that attacks friendlies for a sizable amount of time.

The center where the head spawns inflicts a bleed.

After the meteor blows up sprint towards the center and look for which way the head is facing. Try to get behind it ASAP.

From here mechanics are repeated but he adds in Black Hole that spawns many aetherial tear looking things. This is like the 2nd boss in the Vault. These void holes deal heavy damage and give vulnerability. Be mindful of them as you dodge other attacks.

Be mindful of vacuum wave here, to avoid falling off & hitting black holes.

He will summon tentacles with cone AOEs facing outside and a meteor in the middle. Find the missing tentacle and stack on the very edge of the arena. If you're just behind a cone AOE, it will hit you for 32,000+ (I was a tank, so probably more)

The fight repeats after this.

Loot

Lore

And so you come to the final encounter in the Deltascape.

Awaiting you is yet another villain from a work of fiction known as Exdeath, who is described as an evil tree that assumes the form of a dark mage.

Doubt not but that this will be your toughest test yet, but overcome it you must if you are to head off Omega's threat.