The Temple of the Fist

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search

Template:Dungeon Infobox

Lore

"Countless monks once shed their blood, sweat, and tears here all in the name of strengthening their bond with Rhalgr, the Destroyer. As time passed, the very route to the Inner Fist became a grueling test for those hoping to train their body and soul atop the perilous mountain. Now the time has come for you to follow in their footsteps. Accompanied by an avid scholar named Marjorie, you focus your sights on the temple and steel yourself for the trials that lie ahead."


Unlock

Objectives

Bosses

You start at Rhalga's Shoulder and make your "way of Enlightenment" to the first group of wolfs and fight your way to the first Moss Wall, destroying a Moss wall will spawn 3 Temple Mossling each 1/3 of the wall. The ground will be placed with piles of moss, triggering em will cause Slow / Heavy Status on you for up to 3 seconds.


Afterwards you encounter 3 groups consisting of 3 adds each, temple coerul and temple pup before another Moss Wall blocks your way to the first Boss.

Coeurl Smriti

Courl Smriti is a straight forward Boss. His attack are based on claws and jumping without a marker. He will also uses AoE around him called "Radial Blaster", if you get hit by it, you gain stacks of "Magical Damage received up".

At around 77% he will summon his minion Coeurl Sruti who will claw and jump around

like Courl Smriti ; but attacks with Windblaster in a cone of aprox 150° in front of him. Safespot Are his back or the sides.


Around every 20% Courl Smriti will cast "Electric blaster", which places purple markers with an AoE Thunder that will increase your "Physical Damage received up".



After clearing the Tourmaline Pond you make your way to 'The Closed Fist' you reach the 'trainingground', a place filled with traps which inflict physical dmg upon you if you stand in it.


You encounter Group of birds, Gry Abanian Zu + Gyr Abanian Vulture,

one Dancing Bear who is accompanied by 8 Temple Doblyn (spiderlike creatures) until

you reached another boobytraped door, protected by 2x Singha-statues.


It is recommended to pull those 2 statues to the chest at ( 9.6 , 14.5 ).


Behind the doors you encounter 4 more Singha Cub Statues and 2 more Singha before the door to 'Harmony'


Arbardua is an 4 arms statue that slices you with swords, able to do dmg up upon you.

He ist best tanked at one end of the dungeon.


His attack patterns is random, his main attacks are the slices, followed by either

Port and Star or Fore and Aft knockback attacks.


Port and Star: The arms slash left +right - knocking you back; the safespot is the front and the back.

Fore and Aft: The arms slash front + back - knocking you back; the safespot is the are left and right .


Fourfold Shear: Is a slice on the tank, even if you move Arbuda follows you so buff up and get healed.


Hellseal: is a coin-drop, similiar to 'Seal of Night and Day' from Great Gubal Library (Hard).

Failing to deliver your coin to the zone will result in knock up and damage.


Tapas: places invible markers on every and chases them with AoE bursts.

All the while the Boss wont move so the tank can move as well.


Killer instinct will shield Abruda, similiar to Ravana 1 side will be open to attack.


After finishing Arbardua, you finally reach the real inside of the temple: 'The Closed Fist'


You encounter two wave of soldiers named

The Way of the Fist (Monk)

The Way of the Blade (Paladin)

The Way of the Lance (Dragoon)

accompanied by a Spirit Flame.


The Spirit Flame will randomly move towards one player, causing an AoE, so you better dodge it.


As you make way inside the temple, you encounter a few Couerl Prana and another

group of soldier, this time accompanied by two Spirit Flames, double the dodging - twice the fun.


Eventually you reach 'Guidance' and encounter Ivon Ceorulfist,

a look a like student of ramuh who droped out and became a Monk.

The fight is on a square plattform with no borders, so you can fall down and can't be raised.


Ivon Ceorulfist

His basic attacks are of physical origin.

Inbetween he has dragonheads crossing from one side to the ohter; these are like the zombies-tombstones in The Sunken Temple of Qarn.

He ist best tanked in the mids.


Sprit wave: will drop a whirlwind with an AoE Windzone on one random player.


Hurricane kick is a 270% roundkick with his back mostly open, thats the place where everyone should be.

If however you get hit you can get Stun-Status up to 5 sec ;


Touch of Slaughter: is a random marker, mostly on the tank, followed by a Jump on .


Rhalgas Piece: places a mine that causes AoE damage if triggered, best move away to the outer edge of the plattform.


Rose of Destruction: will cast the crosshair marker, requiring the group party to stack


Furios Fist: is fillling the room with lighting chakra-bubbles for the players to catch in a specific time,

if you fail he boosts his strenght and might smack you of the plattform.


Silent Roar: will mark one player and casts a tidalwave towards that player.

Getting hit by the wave will knock you back with a chance to fall off


Loot

(text and loot needs overhaul; images are screenshoted to be inserted late )

Coeurl Smriti :

The Temple of the Fist ( 11.5 , 14.2 ) ? Arhat obi of scouting;pair of Arhat bracelets


Arbuda :

The Temple of the Fist ( 12.1 , 12.3 ) ? Arhat kabuto of scouting ; Arhat earring of aiming.


Ivon Ceorulfist:

The Temple of the Fist ( 12.1 , 5.2 ) ? Codex of the Crimson Lotus. ; Arhat togi of aiming.


Additional Treasure Coffers

Treasure Coffer 1

The Temple of the Fist ( 9.5 , 11.8 ) ? Max-Potion  ; Max-Ether


Treasure Coffer 2

The Temple of the Fist ( 9.6 , 14.5 ) ? Ring of Healing


Treasure Coffer 3

The Temple of the Fist ( 12.4 , 13.9 ) ? Nacklace of Healing


Treasure Coffer 4

The Temple of the Fist ( 12.1 , 9.4 ) ? Arhat hara-ate of fending ; pair of Arhat bracelets of casting.


Treasure Coffer 5

The Temple of the Fist ( 14.0 , 8.0 ) ? Arhat necklace of casting; Spear of the Crimson Lotus.


Images

Template:Dungeons