Conjurer

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Conjurer
Conjurer

Lore

"Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers." — Game Description

General Information

Conjurer is a Disciples of Magic class that specializes in earth, wind and healing magic. As the wielders of wands and canes, Conjurers are the dedicated healers of Eorzea. The Conjurer's Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job White Mage.

Play Style

Utilizing wands and staves, conjurers can damage their foes or heal their allies. Conjurer is the main healing class of A Realm Reborn, and in fact the only healing class, while there are several healing jobs. The most important stat for the conjurer is mind, which increases healing magic potency.

Hunting Log

Conjurer Quests

Actions

  • MP Cost is based on a level 1 character. As you level up, MP Cost of spells will increase.
Action Icon Level MP Cost* Cast Time Cooldown Range Radius Description
Stone Stone (spell).png 1 5 2.5s 2.5s 25y 0 Deals earth damage with a potency of 140.
Additional Effect: Heavy +40% for 20s
Cure Cure.png 2 5 2s 2.5s 30y 0 Restores target's HP. Cure Potency: 400
Aero Aero.png 4 6 Instant 2.5s 25y 0 Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time with potency of 25 for 18s (combined total potency of 200).
Protect Protect.png 8 10 3s 2.5s 30y 15y Increases the physical and magical defense of all party members within range of target for 30 mins.
Medica Medica.png 10 12 2.5s 2.5s 0 15y Restores own HP and HP of all nearby party members. Cure potency: 300
Raise Raise.png 12 31 8s 2.5s 30y 0 Resurrects target to a weakened state.
Cannot be used when in combat.
Fluid Aura Fluid aura.png 15 0 Instant 30s 5y 0 Deals a 15-yalm knockback.
Additional Effect: Bind for 6s.
Stone II Stone ii.png 22 7 2.5s 2.5s 25y 0 Deals earth damage with a potency of 170.
Repose Repose.png 26 8 2.5s 2.5s 30y 0 Inflicts target with sleep for 30s(15s in PVP).
Cancels auto-attack upon execution.
Cure II Cure iii.png 30 ?? 2s 2.5s 30y 0 Restores target's HP with Cure Potency of 650.
Additional Effect: 15% chance next Cure III will cost half MP
Shroud of Saints Shroud of saints.png 38 0 Instant 120s 0 0 Reduces enmity by half.
Additional Effect: Refresh with potency of 80 for 15s
Cure III Cure ii.png 42 15 2.5s 2.5s 30y 4y Restores HP of all party members within range of target. Cure potency: 550
Aero II Aero ii.png 46 11 2.5s 2.5s 25y 0 Deals wind damage with potency of 50.
Additional Effect: Wind damage over time with a potency of 50 for 12s (combined total potency of 250).
Medica II Medica ii.png 50 26 3s 2.5s 0 25y Restores own HP and the HP of all nearby party members. Cure potency: 200
Additional Effect: Regen for 30s, Cure potency: 50

Traits

Trait Icon Level Description
Enhanced Mind Enhanced mind i.png 8 Increases Mind by 2.
Enhanced Mind II Enhanced mind ii.png 14 Increases Mind by 4.
Enhanced Medica Enhanced medica icon1.png 16 Grants a 20% chance that Medica will cost half MP.
Maim and Mend Increased action damage conj.png 20 Increases base action damage and HP restoration by 10%.
Enhanced Mind III Enhanced mind iii.png 24 Increases Mind by 6.
Enhanced Raise Enhanced raise.png 28 Allows the casting of Raise while engaged in battle.
Freecure Freecure.png 32 Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. Buff duration: 15 seconds.
Quick Stoneskin Quick stoneskin icon1.png 36 Shortens Stoneskin base cast time to 2.5s.
Maim and Mend II Increased action damage ii conj.png 40 Increases base action damage and HP restoration by 30%.
Overcure Overcure.png 44 Grants a 15% chance that after casting Cure II, your next Cure III will cost half MP. Buff duration: 15 seconds.
Enhanced Shroud of Saints Enhanced shroud of saints.png 48 Increases Shroud of Saints refresh potency to 80.

Role Actions

As of patch 4.0, cross-class actions have been removed in favor of role actions shared by all classes performing a given role. Below are the role actions for this class:

Healer
Action Icon Level Description
Cleric Stance Cleric stance.png 8 Increases attack magic potency by 5%.
Break Break.png 12 Deals unaspected damage and adds Heavy +40% to target.
Protect Protect.png 16 Increases physical and magical defense of all party members within 15 yards of target.
Esuna Esuna.png 20 Removes a single detrimental effect from target.
Lucid Dreaming Lucid Dreaming.png 24 Reduces enmity by half, and grants Refresh (Status) for 21s.
Swiftcast Swiftcast.png 32 Next spell is cast instantly.
Eye for an Eye Eye for an eye.png 36 Erects a magical barrier around target party member or pet.
Largesse Largesse.png 40 Increases healing magic potency by 20%.
Surecast Surecast.png 44 Next spell is cast without interruption.
Rescue Rescue.png 48 Pulls target party member to you.

Cross-Discipline Actions

Botanist Miner
Action Icon Level Action Icon Level
Triangulate Triangulate.png 1 Prospect Prospect.png 1
Arbor Call Arbor Call.png 3 Lay of the Land Lay of the Land.png 3
Arbor Call II Arbor Call II.png 6 Lay of the Land II Lay of the Land II.png 6
Truth of Forests Truth of Forests.png 46 Truth of Mountains Truth of Mountains.jpg 46

PvP Actions

Action Icon Description Upgrade 1 Upgrade 2 Upgrade 3
Sacred Prism Sacred prism icon1.png Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage with Cure Potency of 70 for 24s. Enhanced Sacred Prism: Shortens recast time to 180 seconds. Enhanced Sacred Prism II: Extends duration to 30 seconds. Enhanced Sacred Prism III: Increases cure potency to 100.
Divine Breath Divine breath icon1.png Resurrects target at 30% of maximum HP/MP/TP. Enhanced Divine Breath: Shortens recast time to 240 seconds. Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.
Focalization Focalization icon1.png Increases nearby party members' elemental resistances by 15% for 20s. Enhanced Focalization: Shortens recast time to 150 seconds. Enhanced Focalization II: Extends duration to 25 seconds. Enhanced Focalization III: Increases resistances to 25%.
Attunement Attunement icon1.png Greatly enhances evasion while nullifying 90% of damage for 10s.
Cannot move or act while in effect.
Enhanced Attunement: Shortens recast time to 180 seconds.
Aetheric Burst Aetheric blast icon1.png Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% for 10s.
Enhanced Aetheric Burst: Shortens recast time to 150 seconds. Enhanced Aetheric Burst II: Extends duration to 15 seconds. Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
Equanimity Equanimity icon1.png Allows casting without interruption by attacks for 10s. Enhanced Equanimity: Shortens recast time to 180 seconds. Enhanced Equanimity II: Extends duration to 15 seconds.
Mana Draw Mana draw icon1.png Restores 30% of maximum MP. Enhanced Mana Draw: Shortens recast time to 180 seconds. Enhanced Mana Draw II: Increases MP recovery to 50%.
Purify Purify icon1.png Removes all detrimental effects from self or ally. Can be used regardless of status affliction. Enhanced Purify: Shortens recast time to 150 seconds.

Images

Conjurer Concept Art

Template:Classes and Jobs