Samurai
Lore
Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.
In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.
Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.
But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.
General Information
Samurai is a DPS job that wields a two-handed Katana as its weapon. The job does not have a base class and starts at level 50. It will be available in Final Fantasy XIV's second expansion, Stormblood.
Play Style
- Strength stat.
- Shares gear with Monk.
- Engage your enemies up close using the deadly Katana.
- Single-handedly deal massive damage.
- Learn Iai and other traditional Far Eastern swordplay techniques.
- Master the art of Sen and its three forces: Setsu (Snow), Getsu (Moon) and Ka (Flower).
- Store energy in your Katana and use it to unleash special attacks.
Requirements
Actions Preview
Action | Icon | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Hakaze | 1 | 60 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 150. Additional Effect: Increases Kenki Gauge by 5 | |
Jinpu | 4 | 60 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Hakaze Combo Potency: 280 Combo Bonus: Increases damage dealth by 15% Duration: 30s Additional Effect: Increases Kenki Gauge by 5 | |
Third Eye | 6 | 0 | Instant | 15s | 0y | 0y | Grants the Open Eyes status, reducing the amount of damage taken by the next attack by 20%. Duration: 3s | |
Ageha | 10 | 0 | Instant | 60s | 3y | 0y | Delivers an attack with a potency of 250. Additional Effect: Increases Kenki Gauge by 10 if target's HP is 20% or less and killing blow is dealt, Kenki Gauge will increase by 20. | |
Enbi | 15 | 160 | Instant | 2.5s | 15y | 0y | Delivers a ranged attack with a potency of 100. Yaten Bonus Potency: 300 Additional Effect: Increases Kenki Gauge by 10. | |
Shifu | 18 | 60 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Hakaze Combo Potency: 280 Combo Bonus: Reduces weapon skill cast time and recast time, spell cast time and recast time, and auto attack delay by 10% Duration: 30s Additional Effect: Increases Kenki Gauge by 5 | |
Fuga | 26 | 140 | Instant | 2.5s | 6y | 6y | Delivers an attack with a potency of 100 to all enemies in a cone before you. Additional Effect: Increases Kenki Gauge by 5 | |
Gekko | 30 | 50 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Jinpu Combo Potency: 400 Additional Effect: Increases Kenki Gauge by 10 Combo Bonus: Grants Getsu | |
Iaujutsu | 30 | 0 | 2s | 2.5s | 0y | 0y | Executes a weapon skill depending on the current number on Sen stored in the Sen Gauge. 1 Sen: Higanbana 2 Sen: Tenka Goten 3 Sen: Midare Setsugekka | |
Mangetsu | 35 | 140 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Fuga Combo Potency: 200 for the first enemy, 10% less for the second. 20% for the third, 30% for the fourth, 40% for the fifth, 50% for all remaining enemies. Additional Effect: Increases Kenki Gauge by 10 Combo Bonus: Grants Getsu | |
Kasha | 40 | 50 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Shifu Combo Potency: 400 Additional Effect: Increases Kenki Gauge by 10 Combo Bonus: Grants Ka | |
Oka | 35 | 140 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Fuga Combo Potency: 200 for the first enemy, 10% less for the second. 20% for the third, 30% for the fourth, 40% for the fifth, 50% for all remaining enemies. Additional Effect: Increases Kenki Gauge by 10 Combo Bonus: Grants Ka | |
Yukikaze | 50 | 50 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Hakaze Combo Potency: 340 Combo Bonus: Reduces target's slashing resistance by 10% Duration: 30s Additional Effect: Increases Kenki Gauge by 10 Combo Bonus: Grants Setsu | |
Meikyo Shisui | 50 | 0 | Instant | 80s | 0y | 0y | Execute up to 3 combos without meeting combo prerequisites. Duration: 10s | |
Hissatsu: Kaiten | 52 | 0 | Instant | 5s | 0y | 0y | Increases potency of next weapon skill by 150%. Duration: 10s Kenki Gauge Cost: 20 | |
Hissatsu: Gyoten | 54 | 0 | Instant | 10s | 20y | 0y | Rushes target and delivers an attack with a potency of 100. Kenki Gauge Cost: 10 Cannot be executed while bound. | |
Hissatsu: Yaten | 56 | 0 | Instant | 10s | 5y | 0y | Rushes target and delivers an attack with a potency of 100. Additional Effect: 10-yalm back step Additional Effect: Grants Enhanced Enbi Kenki Gauge Cost: 10 Cannot be executed while bound. | |
Mercyful Eyes | 58 | 0 | Instant | 1s | 0y | 0y | Instantly restores own HP. Cure Potency: 500 Cure potency varies with current attack power. Can only be executed while under the effect of Open Eyes. Shares recast timer with Starry Eyes. | |
Meditate | 60 | 0 | Instant | 60s | 0y | 0y | Gradualy increases your Kenki Gauge. Duration: 15s Kenki Gauge not affected when used outside battle. Cancels auto-attack upon execution. | |
Hissatsu: Shinten | 62 | 0 | Instant | 1s | 3y | 0y | Delivers an attack with a potency of 300. Kenki Gauge Cost: 25 | |
Hissatsu: Kyuten | 64 | 0 | Instant | 1s | 0y | 5y | Delivers an attack with a potency of 150 to all nearby enemies. Kenki Gauge Cost: 25 | |
Starry Eyes | 66 | 0 | Instant | 1s | 3y | 0y | Delivers an attack with a potency of 200. Kenki Gauge Cost: 25 Can only be executed while under the effect of Open Eyes. Shares recast timer with Merciful Eyes. | |
Hagakure | 68 | 0 | Instant | 40s | 0y | 0y | Converts Setus, Getsu and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 20. Can only be executed if under the effect of at least one of the three statuses. | |
Hissatsu: Guren | 70 | 0 | Instant | 120s | 10y | 10y | Delivers an attack to all enemies in a straight line before you with a potency of 800 for the first enemy, 25% less for the second, and 50% less for all remaining enemies. Kenki Gauge Cost: 50 |
Iaijutsu Actions
Action | Icon | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|
Higanbana | 2s | 2.5s | 3y | 0y | Delivers a attack with a potency of 240. Additional Effect: Damage over time Potency: 35s Duration: 60s | |
Tenka Goken | 2s | 2.5s | 8y | 8y | Delivers a attack to all nearby enemies with a potency of 360 for the first enemy, 10% less for the second. 20% for the third, 30% for the fourth, 40% for the fifth, 50% for all remaining enemies. Additional Effect: Damage over time Potency: 35s Duration: 60s | |
Midare SetsuGekka | 2s | 2.5s | 3y | 0y | Delivers an attack with a potency of 720. |
Traits
Trait | Icon | Level | Description |
---|---|---|---|
Enhanced Strength | File:Enhanced strength.png | 20 | Increases Strength by 8. |
Enhanced Strength II | 40 | Increases Strength by 16. | |
Kenki Mastery | 52 | Increases Kenki Gauge when executing select weapon skills. | |
Enhanced Strength III | 60 | Increases Strength by 24. | |
Kenki Mastery II | 62 | Increases Kenki Gauge when executing all weapon skills excluding Iaijutsu. |