Red Mage
Lore
On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania.
It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor.
These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.
General Information
Red Mage is a Ranged DPS job that wields a Rapier and a Magicked Crystal Medium as its weapons. The job does not have a base class and starts at level 50. It will be available in Final Fantasy XIV's second expansion, Stormblood.
Play Style
Red Mage's main stat is INT and it will share gear with Black Mage and Summoner.
Red Mage is able to perform melee attacks with the Rapier and ranged attacks with magic. Red Mage casts spells by attaching Magicked Crystal Medium to the hilt of the Rapier and uses the entire device like a staff. The magic used by Red Mage is Red Magic, which is a combination of Black Magic and White Magic. Overall, Red Mage has a hybrid range and melee style achieved through rapid positioning. They are able to deal massive amount of damage by linking multiple spells with Chainspell and following them up with melee attacks.
Requirements
- Stormblood
- Unlocks in the areas of base game so players who have not reached expansion areas can still unlock it.
- Only requires reaching level 50 on a different job to unlock the starting quest.
- No story progression is required, meaning you can unlock Red Mage whilst working on the ARR story line.
Actions Preview
Action | Icon | Level | Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Riposte | 1 | 100 TP | Instant | 2.5s | 3y | 0 | Deals unaspected damage with a potency of 130. Action upgraded to Enchanted Riposte if both Black Mana and White Mana are at 30 or more. | |
Enchanted Riposte | 1 | 100 TP | Instant | 1.5s | 3y | 0 | Deals unaspected damage with a potency of 210. Balance Gauge Cost: 30 Black Mana Balance Gauge Cost: 30 White Mana | |
Jolt | 2 | 360 MP | 2s | 2.5s | 25y | 0y | Deals unaspected damage with a potency of 180. Additional Effect: Increases both Black Mana and White Mana by 3 | |
Verthunder | 4 | 600 MP | 5s | 2.5s | 25y | 0 | Deals lightning damage with a potency of 300. Additional Effect: Increases Black Mana by 11 Additional Effect: 50% chance of becoming Verfire Ready Duration: 30s | |
Corps-a-corps | 6 | 0 | Instant | 40s | 25y | 0 | Rushes target and delivers unaspected damage with a potency of 130. Cannot be executed while bound. | |
Veraero | 10 | 600 MP | 5s | 2.5s | 25y | 0 | Deals wind damage with a potency of 300. Additional Effect: Increases White Mana by 11 Additional Effect: 50% chance of becoming Verstone Ready Duration: 30s | |
Tether | 15 | 1200 MP | 2.5s | 2.5s | 30y | 5y | Binds target and all nearby enemies. Duration: 20s | |
Scatter | 18 | 840 MP | 2s | 2.5s | 25y | 5y | Deals unaspected damage with a potency of 100 to target and all enemies nearby it. Additional Effect: Increases both Black Mana and White Mana by 3 Additional Effect: Grants Enhanced Scatter Duration: 10s Enhanced Scatter Bonus: Increases Black Mana and White Mana by 8 instead of 3 | |
Verfire | 26 | 360 MP | 2s | 2.5s | 25y | 0y | Deals fire damage with a potency of 270. Additional Effect: Increases Black Mana by 9 Can only be executed Verfire Ready is active. | |
Verstone | 30 | 360 MP | 2s | 2.5s | 25y | 0y | Deals earth damage with a potency of 270. Additional Effect: Increases White Mana by 9 Can only be executed while Verstone Ready is active. | |
Zwerchhau | 35 | 100 TP | Instant | 2.5s | 3y | 0 | Deals an attack with a potency of 100. Combo Action: Riposte or Enchanted Riposte Combo Potency: 150 Action upgraded to Enchanted Zwercchau if both Black Mana and White Mana are at 25 or more. | |
Enchanted Zwerchhau | 35 | 100 TP | Instant | 1.5s | 3y | 0 | Deals an attack with a potency of 100. Combo Action: Riposte or Enchanted Riposte Combo Potency: 290 Balance Gauge Cost: 25 Black Mana Balance Gauge Cost: 25 White Mana | |
Displacement | 40 | 0 | Instant | 35s | 5y | 0y | Delivers an attack with a potency of 130. Additional Effect: 10-yalm backstep Cannot be executed while bound. | |
Fleche | 45 | 0 | Instant | 25s | 25y | 0y | Deals unaspected damage with a potency of 420. | |
Redoublement | 50 | 100 TP | Instant | 2.5s | 3y | 0 | Deals an attack with a potency of 100. Combo Action: Zwerchhau or Enchanted Zwerchhau Combo Potency: 230 Action upgraded to Enchanted Zwercchau if both Black Mana and White Mana are at 25 or more. | |
Enchanted Redoublement | 50 | 100 TP | Instant | 1.5s* | 3y | 0 | Deals an attack with a potency of 100. Combo Action: Zwerchhau or Enchanted Zwerchhau Combo Potency: 470 Balance Gauge Cost: 25 Black Mana Balance Gauge Cost: 25 White Mana | |
Acceleration | 50 | 0 | Instant | 35s | 0y | 0y | Ensures the next Verthunder or Veraero spell cast will, for the first hit, trigger Verfire Ready, or Verstone Ready respectively. Duration: 10s | |
Moulinet | 52 | 200 TP | Instant | 2.5s | 6y | 6y | Deals unaspected damage with a potency of 60 to all enemies in a cone before you. Action upgraded to Enchanted Moulinet if both Black Mana and White Mana are at 30 or more. | |
Enchanted Moulinet* | 52 | 200 TP | Instant | 2s | 8y | 8y | Deals unaspected damage with a potency of 200 to all enemies in a cone before you. Balance Gauge Cost: 30 Black Mana Balance Gauge Cost: 30 White Mana | |
Vercure | 54 | 600 MP | 2s | 2.5s | 30y | 0y | Restores target's HP. Cure Potency: 350 | |
Contre Sixte | 56 | 0 | Instant | 45s | 25y | 6y | Deals unaspected damage with a potency of 300 to target and all enemies nearby it. | |
Embolden | 58 | 0 | Instant | 120s | 0y | 15y | Increases own magic damage dealt by 20% and physical damage dealt by nearby party members by 10%. Both effects are reduced by 20% every 4s. Duration: 20s | |
Manafication | 60 | 0 | Instant | 120s | 0y | 0y | Doubles rate at which Balance Gauge increases. Additional Effect: Resets Corps-a-corps and Deplacement recast timers All combos are canceled upon execution of Manafication. | |
Jolt II | 62 | 360 MP | 2s | 2.5s | 25y | 0y | Deals unaspected damage with a potency of 240. Additional Effect: Increases both Black Mana and White Mana by 3 | |
Verraise | 64 | 3600 MP | 10s | 2.5s | 30y | 0y | Resurrects target to a weakened state. | |
Impact | 66 | 360 MP | 2s | 2.5s | 25y | 0y | Deals unaspected damage with a potency of 270. Additional Effect: Increases both Black Mana and White Mana by 4.* Can only be executed while under the effects of "Impact Ready".* | |
Verflare | 68 | 840 MP | Instant | 2.5s | 25y | 0y | Deals fire damage with a potency of 550. Combo Action: Enchanted Redoublement Additional Effect: Increases Black Mana by 21 Additional Effect: 30% chance of becoming Verfire Ready Duration 30s Chance to become Verfire Ready increases to 100% if White Mana is higher than Black Mana at time of execution. | |
Verholy | 70 | 840 MP | Instant | 2.5s | 25y | 0y | Deals unaspected damage with a potency of 550. Combo Action: Enchanted Redoublement Additional Effect: Increases White Mana by 21 Additional Effect: 30% chance of becoming Verstone Ready Duration 30s Chance to become Verstone Ready increases to 100% if Black Mana is higher than White Mana at time of execution. |
Skills with * are speculation based on the stream, job preview and speculation, not tooltips
Traits
Cross-Class Actions
Cross-Discipline Actions
PvP Actions
Quests
Red Mage Guide
Endgame Rotations
Red Mage Macros
Images
Trait | Icon | Level | Description |
---|---|---|---|
Dualcast | 1 | Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast next spell will require no time to cast. Effect is cancelled upon auto-attack or execution of any action other than a spell. | |
Enhanced Intelligence | 20 | Increases Intelligence by 8. | |
Maim and Mend | 20 | Increases action based damage and HP restoration by 10%. | |
Enhanced Intelligence II | 40 | Increases Intelligence by 16. | |
Maim and Mend II | 40 | Increases action based damage and HP restoration by 30%. | |
Enhanced Intelligence III | 60 | Increases Intelligence by 24. | |
Enhanced Jolt | 62 | Upgrades Jolt to Jolt II. | |
Enhanced Jolt II | 66 | Grants the effect of Impactful upon casting of Jolt II. |