The Sunken Temple of Qarn

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See also: The Sunken Temple of Qarn (Hard)

Lore

"Under the unforgiving Thanalan sun lie and ruins of an ancient temple half-devoured by the shifting sands of timeless desert. Through used by ancient Belah'dians as a place to worship the sun goddess, Azeyma, the massive underground structure appears to be far older than his Sixth Astral Era civilization. That, however, did not deter Belah'dian sultans from each adding their own chambers to the original construct to a bid to achieve immortality through creation. In the subsequent years since the fall of Belah'dia, many an adventurer has sought to explore the temple's mysteries and perhaps return with the treasure of a lost era... Only to fall victim to one of the complex traps set to prevent that very thing from happening."


Unlock

Level 35+ players need to talk to Nedrick Ironheart in Vesper Bay, Western Thanalan (x12,y14), to start the quest Side Quest Braving New Depths to unlock the dungeon.

Walkthrough & Objectives

Objectives

Sunken temple of qarn puzzle answer1.jpg
  1. Clear the Oratory of Tatamefu II.
  2. Clear the Rosarium of Lalafuto I.
  3. Clear the Adytum of Lalafuto IV.
  4. Tip the Scales of Judgment.
  5. Defeat the Adjudicator.

Bonus Rooms

  • The Vault of Steel - Use the Helm of Might
  • The Vault of Riches - Use the Gem of Affluence
  • The Vault of Secrets - Use the Fruit of Knowledge
  • The Vault of Aether - Use the Flame of Magic

Scales of Judgment

On the Scales of Judgement, the puzzle at the end of the dungeon, players should place:

  • The Flame of Magic (the flame symbol) on the left pan.
  • The Fruit of Knowledge (the strawberry symbol) on the right pan.

Players will receive 3 extra chests when answered correctly.

Bosses

The Sunken Temple of Qarn Guide

Teratotaur

Teratotaur is the first boss of The Sunken Temple of Qarn. The boss fight has multiple instant death mechanics.

Instant Death Mechanics
Occasionally he summons a pair of Dung Wespes. The Wespes will cast Final Sting if they are not defeated quickly. Final Sting deals extremely heavy damage and will instantly kill anyone except the tank. Tanks will be left with very little HP and need to be healed quickly if hit with Final Sting. A Final Sting from both wespes will kill the tank. Either defeat the wespes before they cast Final Sting or interrupt the ability with stuns and silences.
When Teratotaur is under 50% HP, he will use Mortal Ray. The ability places a Doom debuff on your entire party. The debuff will kill anyone after 12 seconds. Players can remove this debuff by stepping on the square plate that is glowing orange. There are 3 square plates in the boss room and one of them glows orange at a time.
Other Abilities
Frightful Roar is a circular AoE ability that causes Physical Vulnerability Up on all of the targets hit.
Mow is a frontal cone AoE attack that inflicts poison on targets hit.
Triclip is an instant attack that does heavy damage to its primary target.

Temple Guardian

Temple Guardian is a gigantic rock golem boss. Throughout the fight, Temple Guardian will spawn Golem Soulstone onto its chest. While the Soulstone is alive, Temple Guardian takes virtually no damage. When the Golem Soulstone is destroyed, the golem is stunned and becomes vulnerable for a period of time. Players should switch their target to the Soulstone when it spawns. The Guardian will target random players with most of his abilities.

Abilities
Rockslide is a frontal column AoE attack that deals massive amount of damage to targets hit.
True Grit is a frontal cone AoE attack that deals moderate amount of damage to targets hit.
Boulder Clap is a frontal AoE attack that deals massive amount of damage to targets hit.
Obliterate is an instant attack that deals a moderate amount of damage to the entire party.
Stone Skull is an instant attack that deals a moderate amount of damage to a single player and stuns them for a short period of time.

Adjudicator

Adjudicator is the final boss of The Sunken Temple of Qarn. Throughout the fight, he will spawn various Mythril Verges on the ground.

Mythril Verge
When the Mythril Verge spawns, it will start firing beams of laser across the room. When a pale, blue beam appears across the ground, move out of its way immediately. The beam will light up after about 1 second and heavily damage anyone in its path. Because of the high damage and low health nature of the Mythril Verge, damage dealers should destroy them as soon as they spawn.
  • Avoid blue beams and destroy verges asap.
After the Adjudicator has taken some damage, he will spawn Verge in a large dark box on the ground. After a few seconds the black box will seal off and the Verge will begin to cast Verge Pulse. Verge Pulse explodes the Verge and does a decent amount of damage to your entire party. While the black box is visible, players who are not in it will do reduced damage. Damage Dealers should enter the black box as soon as it spawns and destroy the verge.
  • Players should enter the black box as soon as it spawns and destroy the verge.
After taking a significant amount of damage, the Adjudicator will spawn 2 black boxes in the 2 corners of the room. The two damage dealers should split up and enter the two boxes and destroy the verges before they can cast Verge Pulse.
When near death, Adjudicator will summon 4 laser-shooting Mythril Verge at a time. Players should dodge the lasers while taking out as many Verges as they can. DPSing down the boss is also an option.
Sun Juror
In the beginning of the fight, the Adjudicator will spawn cube-shaped mobs named Sun Jurors. When fighting these creatures, players need to ensure that the mobs die on the square platforms on the ground. If you do not kill them on the platforms, they will continuously revive. No more Sun Jurors will spawn once the Mythril Verges start spawning.
Other Abilities
Darkness is a frontal AoE cone attack that will damage and blind the players struck.
Paralyze is a spell used by the Adjudicator. He will periodically and randomly inflict paralyze on one of your party members. Melee players should attempt to interrupt his casting. White Mages should use Esuna on the afflicted player to remove the debuff.
Creeping Darkness is an instant ability that deals a moderate amount of damage to all party members.


Bestiary

Name Drops
Adjudicator
Avoirdupois
Death Claw
Dung Wespe Honey
Golem Soulstone
Mythril Verge
Qarn Facer
Sun Juror
Name Drops
Temple Bat Bat Fang, Bat Wing, Beastkin Blood
Temple Bee Honey
Temple Croc
Temple Guardian Mudstone
Teratotaur
The Accused Bone Chip
The Condemned
Wall Crawler Yellow Yarzon Leg

Loot

Armour

Item Icon Item Level Requirement Slot Defence Magic Defence Stats and Attributes
Aetherial Boarskin Crakows Aetherial boarskin crakows icon1.png 35 Disciples of War
Level 35
Feet 31 31 Strength +5, Dexterity +5, Vitality +5
Aetherial Boarskin Satchel Belt Aetherial boarskin satchel belt icon1.png 35 All Classes
Level 35
Waist 18 36 Vitality +3, Intelligence +3, Mind +3
Aetherial Linen Hat Aetherial linen hat icon1.png 36 All Classes
Level 35
Head 22 43 Vitality +5, Intelligence +5, Mind +5
Aetherial Linen Tights Aetherial linen tights icon1.png 36 All Classes
Level 35
Legs 30 61 Vitality +7, Intelligence +8, Mind +8
Mythril Elmo Mythril elmo icon1.png 38 GLA MRD LNC PLD WAR DRG
Level 38
Head 55 55 Strength +5, Vitality +5, Skill Speed +6

All aetherial items will have up to three additional random bonus stats when dropped.

Weapons

Item Icon Item Level Requirement Damage (Type) Delay Auto Attack DPS Stats and Attributes
Anathema Anathema icon1.png 37 THM BLM
Level 35
41 (Magical) 2.32 18.56 8 Vitality +6, Intelligence +6, Accuracy +9, Critical Hit Rate +6
Banos Del Sol Banos del sol icon1.png 37 ROG NIN
Level 35
24 (Physical) 2.64 21.12 8 Dexterity +9, Vitality +9, Critical Hit Rate +12, Skill Speed +9
Bloodcry Bloodcry icon1.png 37 CNJ WHM
Level 35
41 (Magical) 3.20 25.60 8 Vitality +8, Mind +9, Piety +5, Determination +8
Boar's Bane Boars bane icon1.png 37 MRD WAR
Level 35
24 (Physical) 3.36 26.88 8 Strength +9, Vitality +9, Determination +6, Skill Speed +12
Fists of the Sixth Sun Fists of the sixth sun icon1.png 37 PGL MNK
Level 35
24 (Physical) 2.40 19.20 8 Strength +9, Vitality +9, Accuracy +12, Determination +6
Flametongue Flametongue icon1.png 37 GLA PLD
Level 35
24 (Physical) 2.08 16.64 8 Strength +6, Vitality +7, Parry +9, Fire Resistance +3
Kokoroon's Nestpicker Kokoroons nestpicker icon1.png 37 ARC BRD
Level 35
22 (Physical) 3.36 24.64 7.33 Dexterity +9, Vitality +9, Accuracy +12, Determination +6
Pupil's Book of Silver Pupils book of silver icon1.png 37 ACN SMN
Level 35
41 (Magical) 3.20 25.60 8 Vitality +8, Intelligence +9, Mind +9, Determination +8
Shellsplitter Shellsplitter icon1.png 37 LNC DRG
Level 35
22 (Physical) 2.80 22.40 8 Strength +9, Vitality +9, Accuracy +12, Determination +6
Hellfire Hellfire icon1.png 37 MCH
Level 35
24 (Physical) 2.64 19.36 8 Dexterity +9, Vitality +9, Accuracy +9, Skill Speed +12
Aetherial Fire Brand Aetherial fire brand icon1.png
Aetherial Steel Longsword Aetherial steel longsword icon1.png

All aetherial items will have up to three additional random bonus stats when dropped.

Images

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