The Howling Eye

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Garuda Concept Art

"With the aid of the Enterprise and its legendary captain, Cid Garlond, you have broken through the swirling winds that shield the Howling Eye. Yet the challenges you have surmounted pale in comparison to one that awaits you beyond the gates. At long last, the end is nigh - be it Garuda's or your own." The Howling Eye is a level 44 - 46 trial that requires the player to defeat the primal Garuda. It requires a light party of 4 players. The Howling Eye is unlocked through main story quests.

Strategy

Phase 1

Abilities

Downburst is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.

Friction is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.

Wicked Wheel is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.

Slipstream is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.

Mistral Song allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.

Aerial Blast is Garuda's signature ability. At around half health, she teleports to the center of the room and casts this ability. The damage you and your party members take depends on how damaged the stone pillars are. The more damaged the stone pillars are, the more damage you will take. Phase 2 starts after she uses this ability.

Phase 2

Abilities

Downburst is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.

Friction is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.

Wicked Wheel is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.

Slipstream is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.

Mistral Song allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.

Eye of the Storm is ability used by Garuda at the start of the second phase. This ability creates a whirlwind with an opening at the center of the room. Players must stay in the center of the room to avoid the extremely heavy damage from the swirling wind. The effect persists for the rest of the fight.

Mistral Shriek is an AoE ability that deals very heavy damage to all players around Garuda. She performs this ability as soon as she teleports to one side of the room. Players should move away from her as soon as she teleports.


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