Endwalker content

The Voidcast Dais

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Disambig icon.png This article is about the story-mode Main Scenario trial. For the level 90 challenge-mode trial, see The Voidcast Dais (Extreme).

Trial.png

The Voidcast Dais

The Voidcast Dais.png
Level
90
Item Level
615
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Duty Finder
Trials (Endwalker)
Roulette
Trials
Tomestones
Req. quest
Main Scenario quest Abyssal Dark
Entrance
The Voidcast Dais (Zone) (X:6.1, Y:6.1)
Location
The Voidcast Dais
Region
???
Patch
6.4

Having opened a voidgate of enormous proportions in Mare Lamentorum, you successfully cross over to the moon of the Thirteenth, beneath whose sanguine surface you find the imprisoned Azdaja. Alas, just when it seems the great wyrm's liberation is in sight, you are forced to watch as she is twisted into a being of Darkness by her captor Golbez. So it is that you sally forth into the black-clad villain's conjured stage, there to end his unholy crusade and free Azdaja from her torment.

— In-game description

The Voidcast Dais is a level 90 trial introduced in patch 6.4 with Endwalker.

Guide

Trial Guide by MTQcapture

Aggressive difficulty r6.png Knight in Black: Golbez

Note that players can fall off the edge of the arena to their death, although they can be resurrected after a moderate delay.

Phase 1

  • Terrastorm: Forms rock above random corner. Move away to avoid.
  • Crescent Blade: Frontal cleave towards random player. Move behind.
  • Arctic Assault: Targets opposite sides of the room. Stand behind "arrows" to avoid.
  • Void Meteor: Targets both tanks (regardless of emnity). Multiple hits = cooldowns.
  • Lingering Spark: Multiple circle attacks under players. Move away.
  • Binding Cold: Raid-wide damage + Frostbite icon2.png Frostbite.

Phase 2

  • Azdaja's Shadow: Phase transition
  • Black Fang: Raid-wide damage.
  • Azdaja's Shadow: Powers up blade. Next Crescent Blade will become Shadow Crescent and have extra circle attack.
  • Burning Shade: Spread markers on all players. Do not overlap.
  • Meteor Phase: Soak towers in East and West. One healer = knockback marker.
    • Knockback healer stands still near/south of center.
    • All other players get knocked into towers to soak.
    • Healer tethered to dragon after knockback.
    • Line attack in that direction - pull away from raid.
  • Double Meteor: Proximity-damage from north or south corners. Move to opposite side to minimize damage.
  • Gale Sphere: Spawns four clones in random order. Clones attack in order they spawn
    • Each clone blasts across platform. Find "safe" lane between orbs during each round.
  • Void Stardust: Two circle telegraphs appear in opposite corners. Move down platform edges and return through center.
  • Eventide Fall: Targets each healer for line attack. Split into light parties to share damage.
  • Immolating Shade: One player marked for stack-up. Stack up to share damage.

Loot

Images