Job Gauge

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Revision as of 13:18, 30 May 2022 by Deo (talk | contribs) (Fixed more gauges, RPR and MNK are still incomplete. I tried to wing it with jobs that I don't play, there might be mistakes.)
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Introduction

Job Gauge refers either to an UI element used to track Job's specific resources or to resource itself. This includes, but is not limited, to:

Multiple resources can be shown in single UI element, for example Sage's Addersgall gauge shows progress bar for replenishing Addersgall, current amount of Addersgall stacks and current amount of Addersting stacks.

Some gauges can be unevenly split into multiple UI elements, for example Samurai has 3 resources - Sen, Kenki and Meditation stacks. Sen has individual UI element, while Kenki and Meditation stacks share same UI element.

Simple Job Gauge

Simple job gauges are simplified version of the original UI element. Simplified job gauges contain same information as the original, but they do not contain unnecessary graphical elements, like background images or overwhelming animations. Simplified job gauges of different Jobs often look very similar if they work on similar basis. For example, simplified version of White Mage's lilies and blood lilies are nearly identical to Sage's Addersgall and Addersting, while their original version are easily distinguishable because of their very distinct graphical design.

Sge whm gauge comparison.jpg

Switching between Normal/Simple Modes

You can switch between the normal and simple versions of the job gauge display through the individual HUD layout options.

  • You'll need to be on the job you want to change your job gauge.

Simple job gauge3.jpg

You can also switch between the two versions using the following text command:

/jobhudmode

If there are two job gauges available, assign a number to switch the specific job gauge display:

/jobhudmode [number]

Simple job gauge4.jpg

And for jobs that have more than one gauge, you'll still be able to use the text command by adding a "1" or "2". Using the summoner's job gauge as an example:

/jobhudmode 1 will change the Aetherflow Gauge, and

/jobhudmode 2 will change the Trance Gauge.

Simple job gauge5.jpg

For scholar, job gauge 1 is the Aetherflow Gauge, and 2 is the Faerie Gauge.

Job Gauge Settings and Layout

If Job has multiple UI elements, you can mix and match them however you want. You can use simplified Kenki gauge while simultaniously use normal Sen gauge.

Simple job gauge7.jpg

Machinist above has a normal Ammunition Gauge, but is also using the simplified Heat Gauge.

Simple job gauge8.jpg

Last but not least, the settings for both styles of job gauges can be saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.

Tanks

All Tanks have gauges that change their design to reflect whether they have their respective tank stance active.

Paladin

Oath Gauge:

  • Oath is charged by auto-attacks. Auto-attack for Paladin occur every 2.24 seconds, meaning it takes nearly 44.8 seconds to charge gauge from 0 to 100. The accumulated Oath can then be consumed for Sheltron, Holy Sheltron, Intervention or Cover.
  • Whether tank stance Iron Will is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.

Warrior

Beast gauge:

  • Beast gauge charges by using most of the regular weaponskills and by ability Infuriate. Gauge can be spend for heavy hitting attacks like Fell Cleave.
  • Whether tank stance Defiance is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.

Dark Knight

Blood Gauge:

  • Whether tank stance Grit is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.

Darkside Gauge:

Gunbreaker

Powder Gauge:

  • You gain Cartridges by executing certain actions. Cartridges can be spent on more powerful abilities.
  • Whether tank stance Royal Guard is active is indicated by red. pulsating symbol, or by small symbol on the left of the gauge in simplified version.

Healers

White Mage

Healing Gauge:

Scholar

Aetherflow gauge:

Faerie gauge:

  • Tracks Aether accumulated within the Scholar's Faerie, which is increased by executing certain actions, such as Energy Drain, and then consumed by other actions, most notably Aetherpact.

Astrologian

Arcana gauge:

  • Tracks currently held card (Arcana) on the left
  • Tracks currently held Minor Arcana on the right.
  • 3 icons on top track previously used Arcana cards. Lunar sign (halfmoon symbol) gained from cards The Arrow and The Ewer, Celestial sign (circle symbol) gained from cards The Spear and The Spire and Solar sign (sun symbol) gained from cards The Balance and The Bole. Your goal is to get collect 3 ideally distinct symbols, in order to receive better buffs from using Astrodyne

Sage

Eukrasia:

  • Indicates whether you're able to execute special Eukrasian abilities. For example, without Eukrasia active, Diagnosis has only weak healing effect. With Eukrasia active, it changes to Eukrasian Diagnosis, which additionally erects barrier on target.

Addesgall gauge:

  • Addersgall, which charges passively, with maximum of 3 stacks. It takes 30 seconds to charge single stack. Additionaly, one stack can be gained from ability Rhizomata. Addersgall can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
  • Addersting stack is gained whenever barrier created by Eukrasian Diagnosis is destroyed. Addersting can be used to execute Toxikon or Toxikon II.

Melee DPS

Monk

Master's gauge:

  • Incomplete

Chakra gauge:

Dragoon

Dragon gauge:

  • Aappears when Blood of the Dragon is active, and indicates the remaining time until the effect expires. At higher levels, it also tracks the First Brood's Gaze. Once the Gaze reaches its maximum level, the Dragoon can execute Geirskogul to engage Life of the Dragon, changing the appearance of the Dragon Gauge and allowing use of the Nastrond weaponskill.

Ninja

Ninki gauge:

Huton gauge:

  • Tracks remaining of Huton.

Samurai

Kenki gauge:

  • Kenki gauge is gained through executing most regular Weaponskills or with ability Ikishoten. Kenki can be spent for Hissatsu abilities.
  • Meditation gauge requires 3 Meditation stacks in order to execute Shoha or Shoha II. Meditation stacks can be gained by executing Iaijutsu moves, Ogi Namikiri or by ability Meditation.

Sen gauge:

Reaper

Soul gauge:

  • Incomplete

Death gauge:

  • Incomplete

Physical Ranged DPS

Bard

Song gauge:

  • Appears whilst singing Mage's Ballad, Army's Paeon, or The Wanderer's Minuet, and displays a timer that tracks the remaining duration of the song.
  • Series of musical notes or arrowheads appear when using Army's Paeon or The Wanderer's Minuet respectively. Whenever certain damage over time skills deal critical damage, these symbols will light up, granting the following effects;
    • For each note of Army's Paeon that is lit up, the Bard's weaponskills and spells are cast faster and have shorter recast times, and autoattacks are faster.
    • For each note of The Wanderer's Minuet that is lit up, the potency of the new Pitch Perfect skill is increased.

Machinist

Heat gauge:

  • The Ammunition tracks how many special rounds the Machinist has loaded.
  • The Heat is only available whilst using Gauss Barrel, and pushing the Heat Gauge to maximum causes the Machinist's weapon to overheat. This increases weapon power for a short time, then renders the weapon unusable for a short time. At higher levels, the Machinist has access to special Heated versions of the three basic weaponskills, further increasing damage whilst the Heat Gauge is within a certain range; careful heat management is required for maximum firepower.

Dancer

Step gauge:

Fourfold feather:

Magical Ranged DPS

Black Mage

Elemental gauge:

  • Tracks Astral Fire/Umbral Ice status.
  • Tracks Umbral Heart status (gained by casting Blizzard IV).
  • Tracks Enochian timer and status.
  • Tracks Foul spell readiness.

Summoner

Aetherflow gauge:

  • Tracks Aethertrail Attunement level. When fully charged, the Summoner may enter the Dreadwyrm Trance.

Trance gauge:

  • The Trance Gauge has three functions. First, it tracks Dreadwyrm Aether. Second, it tracks the current duration of the Dreadwyrm Trance. Finally, after summoning Demi-Bahamut, the gauge indicates the remaining time before Demi-Bahamut disappears.

Red Mage

Balance gauge:

  • Tracks current amount of black and white mana
  • If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
  • When both kinds of Mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
  • After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute Verflare and Verholy.