Samurai
Lore
Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.
In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.
Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.
But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.
General Information
Samurai is a DPS job that wields a two-handed Katana as its weapon. The job does not have a base class and starts at level 50. It will be available in Final Fantasy XIV's second expansion, Stormblood.
Play Style
- Strength stat.
- Shares gear with Monk.
- Engage your enemies up close using the deadly Katana.
- Single-handedly deal massive damage.
- Learn Iai and other traditional Far Eastern swordplay techniques.
- Master the art of Sen and its three forces: Setsu (Snow), Getsu (Moon) and Ka (Flower).
- Store energy in your Katana and use it to unleash special attacks.
Requirements and Unlock
- Requires the expansion Stormblood
- Complete the quest The Way of the Samurai
- No Story Progression is required
The Way of the Samurai Information
- Requires Level 50 Combat Class/Job
- Starting NPC: Ul'dahn Citizen
- Starting Locations: Ul'dah - Steps of Nald (x9.2,y9.1)
Trainer Locations
NPC | Location | Description |
---|---|---|
Ul'dah Citizen | Ul'dah - Steps of Nald (x9.2,y9.1) | Job Start for Stormblood |
Actions Preview
Note: Current information are from live streams, and are subject to changes.
Action | Icon | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Hakaze | 1 | 60 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 150. Additional Effect: Increases Kenki Gauge by 5 | |
Jinpu | 4 | 60 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Hakaze Combo Potency: 280 Combo Bonus: Increases damage dealt by 10% Duration: 30s Combo Bonus: Increases Kenki Gauge by 5 | |
Third Eye | 6 | 0 | Instant | 15s | 0y | 0y | Reduces the amount of damage taken by the next attack by 5%. Duration: 3s Additional Effect: Grants Open Eyes when hit Duration: 15s | |
Ageha | 10 | 0 | Instant | 60s | 3y | 0y | Delivers an attack with a potency of 250. Additional Effect: Increases Kenki Gauge by 10 (30 if killing blow is dealt) Can only be executed when target's HP is below 20%. | |
Enpi | 15 | 160 | Instant | 2.5s | 15y | 0y | Delivers a ranged attack with a potency of 100. Enhanced Enpi Bonus Potency: 300 Additional Effect: Increases Kenki Gauge by 10. | |
Shifu | 18 | 60 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Hakaze Combo Potency: 280 Combo Bonus: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% Duration: 30s Combo Bonus: Increases Kenki Gauge by 5 | |
Fuga | 26 | 140 | Instant | 2.5s | 6y | 6y | Delivers an attack with a potency of 100 to all enemies in a cone before you. Additional Effect: Increases Kenki Gauge by 5 | |
Gekko | 30 | 50 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Jinpu Combo Potency: 400 Rear Combo Bonus: Increases Kenki Gauge by 5 Combo Bonus: Increases Kenki Gauge by 5 Combo Bonus: Grants Getsu | |
Iaijutsu | 30 | 0 | 2s | 2.5s | 0y | 0y | Executes a weapon skill depending on the current number of Sen stored in Sen Gauge. 1 Sen: Higanbana 2 Sen: Tenka Goken 3 Sen: Midare Setsugekka | |
Mangetsu | 35 | 140 | Instant | 2.5s | 3y | 0y | Delivers an attack to all nearby enemies with a potency of 100 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. Combo Action: Fuga Combo Potency: 200 for the first enemy, 5% less for the second, 10% less for the third, 15% less for the fourth, 20% less for the fifth, and 25% less for all remaining enemies. Combo Bonus: Increases Kenki Gauge by 10 Combo Bonus: Grants Getsu | |
Oka | 35 | 140 | Instant | 2.5s | 3y | 0y | Delivers an attack to nearby enemies with a potency of 100 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. Combo Action: Fuga Combo Potency: 200 for the first enemy, 5% less for the second, 10% less for the third, 15% less for the fourth, 20% less for the fifth, and 25% less for all remaining enemies. Combo Bonus: Increases Kenki Gauge by 10 Combo Bonus: Grants Ka | |
Kasha | 40 | 50 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Shifu Combo Potency: 400 Side Combo Bonus: Increases Kenki Gauge by 5 Combo Bonus: Increases Kenki Gauge by 5 Combo Bonus: Grants Ka | |
Yukikaze | 50 | 50 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Hakaze Combo Potency: 340 Combo Bonus: Reduces target's slashing resistance by 10% Duration: 30s Combo Bonus: Increases Kenki Gauge by 10 Combo Bonus: Grants Setsu | |
Meikyo Shisui | 50 | 0 | Instant | 80s | 0y | 0y | Execute up to 3 combos without meeting combo prerequisites. Does not affect Iaijutsu. Duration: 10s | |
Hissatsu: Kaiten | 52 | 0 | Instant | 5s | 0y | 0y | Increases potency of next weaponskill by 50%. Duration: 10s Kenki Gauge Cost: 20 | |
Hissatsu: Gyoten | 54 | 0 | Instant | 10s | 20y | 0y | Rushes target and delivers an attack with a potency of 100. Kenki Gauge Cost: 10 Cannot be executed while bound. | |
Hissatsu: Yaten | 56 | 0 | Instant | 10s | 5y | 0y | Delivers an attack with a potency of 100. Additional Effect: 10-yalm back step Additional Effect: Grants Enhanced Enpi Duration: 15s Kenki Gauge Cost: 10 Cannot be executed while bound. | |
Merciful Eyes | 58 | 0 | Instant | 1s | 0y | 0y | Instantly restores own HP. Cure Potency: 200 Cure potency varies with current attack power. Can only be executed while under the effect of Open Eyes. Shares recast timer with Hissatsu: Seigan. | |
Meditate | 60 | 0 | Instant | 60s | 0y | 0y | Gradually increases your Kenki Gauge. Duration: 15s Kenki Gauge not affected when used outside battle. Cancels auto-attack upon execution. | |
Hissatsu: Shinten | 62 | 0 | Instant | 1s | 3y | 0y | Delivers an attack with a potency of 300. Kenki Gauge Cost: 25 | |
Hissatsu: Kyuten | 64 | 0 | Instant | 1s | 0y | 5y | Delivers an attack with a potency of 150 to all nearby enemies. Kenki Gauge Cost: 25 | |
Hissatsu: Seigan | 66 | 0 | Instant | 1s | 3y | 0y | Delivers an attack with a potency of 200. Kenki Gauge Cost: 15 Can only be executed while under the effect of Open Eyes. Shares a recast timer with Merciful Eyes. | |
Hagakure | 68 | 0 | Instant | 40s | 0y | 0y | Converts Setsu, Getsu and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 20. Can only be executed if under the effect of at least one of the three statuses. | |
Hissatsu: Guren | 70 | 0 | Instant | 120s | 10y | 10y | Delivers an attack to all enemies in a straight line before you with a potency of 800 for the first enemy, 25% less for the second, and 50% less for all remaining enemies. Kenki Gauge Cost: 50 |
Iaijutsu Actions
Action | Icon | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|
Higanbana | 2s | 2.5s | 3y | 0y | Delivers a attack with a potency of 240. Additional Effect: Damage over time Potency: 35s Duration: 60s | |
Tenka Goken | 2s | 2.5s | 8y | 8y | Delivers an attack to all enemies in a cone before you with a potency of 360 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. | |
Midare Setsugekka | 2s | 2.5s | 3y | 0y | Delivers an attack with a potency of 720. |
Traits
Trait | Icon | Level | Description |
---|---|---|---|
Enhanced Strength | 20 | Increases Strength by 8. | |
Enhanced Strength II | 40 | Increases Strength by 16. | |
Kenki Mastery | 52 | Increases Kenki Gauge when executing select weapon skills. | |
Enhanced Strength III | 60 | Increases Strength by 24. | |
Kenki Mastery II | 62 | Increases Kenki Gauge when executing all weapon skills excluding Iaijutsu. |
Role Actions
As of patch 4.0, cross-class actions have been removed in favor of role actions shared by all classes performing a given role. Below are the role actions for this job:
Melee | |||
---|---|---|---|
Action | Icon | Level | Description |
Second Wind | 8 | Instantly restores HP with a base potency of 450, modified by attack power. | |
Arms Length | 12 | Creates a barrier delivering Slow +30% to any attackers. | |
Leg Sweep | 16 | Attack that stuns the target. | |
Diversion | 20 | Reduces enmity generation. | |
Invigorate | 24 | Instantly restores 400 TP. | |
Bloodbath | 32 | Converts 25% of physical dealt into HP. | |
Goad | 36 | Refreshes TP of a single party member. | |
Feint | 40 | Attack that adds Slow +20% to the target. | |
Crutch | 44 | Removes Bind and Heavy from a party member. | |
True North | 48 | Nullifies direction requirements. |
PvP Actions
Quests
Quest | Level | NPC | Zone | Coordinates | EXP | Gil | Reward |
---|---|---|---|---|---|---|---|
The Way of the Samurai | 50 | Ul'dah Citizen | Ul'dah - Steps of Nald | (x9.2,y9.1) | 48000 | 517 | Soul of the Samurai, Mythrite Uchigatana, Nameless armor coffer |
Master Musosai | 50 | Musosai | Ul'dah - Steps of Thal | (x9.4,y12.4) | 48000 | 1502 | |
Sands of Debt | 52 | Musosai | Ul'dah - Steps of Nald | (x11.9,y9.5) | 52800 | 1302 |
Job Gauge
Official Lodestone Job Guide (Always up-to-date)
Sen & Kenki Gauge is Samurai's Job Gauge.
Sen Gauge
Upon learning the action Gekko at level 30, the Sen Gauge will be displayed. Learning Kasha at level 40 unlocks the second Sen and Yukikaze at level 50 unlocks the final Sen.
Using certain combo actions will accumulate up to three different Sen:
- Setsu (top) - Snow. Granted by executing combo Hakaze - Yukikaze
- Getsu (left) - Moon. Granted by executing combo Hakaze - Jinpu - Gekko or by Fuko - Mangetsu
- Ka (right) - Flower. Granted by executing combo Hakaze - Shifu - Kasha or by Fuko - Oka
Additionally, using Meikyo Shisui allows you to use the last weaponskill of a combo without actually executing the full combo, while still granting you Sen.
Sen can be used to perform different Iaijutsu moves, depending how many Sen has Samurai accumulated: one for Higanbana (damage over time), two for Tenka Goken (AoE attack), and three for Midare Setsugekka (single-target attack).
Simple Mode
Kenki Gauge
Upon learning the trait Kenki Mastery, the Kenki Gauge will be displayed, indicating the amount of Kenki you have accumulated.
Kenki is accumulated upon executing certain weaponskills and by ability Ikishoten. Kenki can be used to execute the actions Hissatsu: Shinten, Hissatsu: Kyuten, Hissatsu: Senei, Hissatsu: Guren, Hissatsu: Yaten and Hissatsu: Gyoten.
Simple Mode