Carpenter
"The foremost workers of wood, carpenters possess expert knowledge of the hardness, pliability, weight, and value of all types of timber. Their creed is to bring these natural traits to bear in the form of various wares, from the implements of war to the tools of various trades.
The greatest advancements in the craft have been made in the Twelveswood, home to the highest quality timber in Eorzea. Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous waterwheels erected throughout their city." — Game Description
Carpenter is a crafting or disciples of hand class that works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.
- Tiers: Maple, Ash, Elm, Yew, Walnut, Oak, Mahogany, Rosewood
The Carpenter's Guild is located in Gridania.
- To become a carpenter, talk to the carpenter's guild receptionist when you're level 10 or higher on another class.
Carpenter Tools
Carpenter Quests
Levequests
Actions
Action | Icon | Level | CP Cost | Description |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% | |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 70% | |
Master's Mend | 7 | 94 | Restores item durability by 30. | |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. | |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. | |
Observe | 13 | 12 | Do nothing for one step. | |
Rumination | 15 | 0 | Removes Inner Quiet effect and restores CP proportional to the number of times control was increased. | |
Standard Touch | 18 | 38 | Increases quality. Efficiency: 125% Success Rate: 80% | |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. | |
Master's Mend II | 25 | 160 | Restores item durability by 60. | |
Standard Synthesis | 31 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% | |
Brand of Wind | 37 | 6 | Increases progress. Progress doubles when recipe affinity is wind. Efficiency: 100% (200%) Success Rate: 90% | |
Advanced Touch | 43 | 48 | Increases quality. Efficiency: 150% Success Rate: 90% | |
Byregot's Blessing | 50 | 24 | Increases quality. Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet. Success Rate: 90%
Note: Not mentioned by the tooltip, but this ability removes the Inner Quiet effect. | |
Collectable Synthesis | 50 | ?? | ||
Byregot's Brow | 51 | ?? | ||
Precise Touch | 53 | ?? | ||
Name of the Wind | 54 | ?? | ||
Heart of the Carpenter | 60 | ?? |
Cross Class Actions
Unlike Disciples of War/Magic or Disciples of the Land, this Discipline can use 10 cross-class actions.
Alchemist | Armorer | Blacksmith | Culinarian | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Tricks of the Trade | 15 | Rapid Synthesis | 15 | Ingenuity | 15 | Hasty Touch | 15 | ||||
Brand of Water | 37 | Brand of Ice | 37 | Brand of Fire | 37 | Steady Hand II | 37 | ||||
Comfort Zone | 50 | Piece by Piece | 50 | Ingenuity II | 50 | Reclaim | 50 |
Goldsmith | Leatherworker | Weaver | ||||||
---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Manipulation | 15 | Waste Not | 15 | Careful Synthesis | 15 | |||
Flawless Synthesis | 37 | Brand of Earth | 37 | Brand of Lightning | 37 | |||
Innovation | 50 | Waste Not II | 50 | Careful Synthesis II | 50 |
Recipes
- See also: Carpenter
Recipes are sorted by level. Click on a header to display recipes for that level range.