Warrior Guide

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Revision as of 05:05, 20 January 2015 by Mico90 (talk | contribs)
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See also: Tank Guide and Guides

Rotations

Heavy Swing > Skull Sunder > Butcher's Block

  • This is your enmity-building combo and also the combo that deals the most damage. No other special stuff with this combo.

Heavy Swing > Maim > Storm's Path

  • This is the combo that reduces the damage dealt by the enemy (by 10%). If you're MTing, this and BB combo are the combos you want to be using.

Heavy Swing > Maim > Storm's Eye

  • This is the DPS-increasing combo for WARs. Storm's Eye reduces the slashing resistance of the enemy, hence, PLDs and WARs will deal more damage. If you're OTing, this and the Storm's Path combo are the combos to be used.

Basically, you want Maim to be kept up at all times. If you're MTing, keep Storm's Path up and use the Butcher's Block combo. If you're OTing, keep Storm's Eye+Storm's Path up; you don't need to do the Butcher's Block combo.

While all this is going on, you are building Wrath stacks. At 5 stacks, you become Infuriated, unlocking 3 skills: Inner Beast, Unchained and Steel Cyclone.

Inner Beast is a situational ability that heals you for 100% of the damage done and gives you a 5 second window where damage received is reduced by 20%. Therefore, you want to time this ability with incoming heavy damage such as Titan's Mountain Buster, Ultima's Diffraction Laser, Twintania's Death Sentence.

Unchained removes the damage penalty of Defiance, hence you deal 25% more damage while in Defiance mode. It's on a 2 minute cooldown, sadly. Steel Cyclone is a AOE enmity-generating skill. If you use this on a bunch of mobs, DPS or even another tank would be hard-pressed to peel the mobs off you. It's a good skill to start a fight with. This ability is very useful in T4's add phases.

Tips and Tricks