Astrologian
Lore
"Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.
Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.
Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana." — Game Description
General Information
Astrologian is a healer job introduced in 2014 Fan Fest in Tokyo. Astrologian's main weapon is the Star Globe. The job starts from level 30, does not require a base class and requires Heavensward. It employs the use of celestial magicks along with a divining deck in order to heal and support their parties.
Astrologians have access to two stances. Players can switch between Diurnal Sect (provides regen effects) and Nocturnal Sect (provides barrier effects), but cannot do so during combat. This allows the Astrologian to change function to suit the party's needs (for instance, you may use Diurnal Sect if your party includes a Scholar, and Nocturnal Sect if your party has a White Mage.
Astrologians draws cards randomly, which can be used to give party members one of six buffs. These buffs can also be enhanced in potency or duration, or made to cover an area of effect in exchange for potency. Mastering these effects is a key skill in making the most of your abilities.
Requirement
- Heavensward
- Access to Ishgard, where Astrologian's Guild is located.
- Complete the quest Stairway to the Heavens.
Trainer Locations
NPC | Location | Description |
---|---|---|
Jannequinard | The Pillars (x15,y10) | Job Start for ARR |
Jannequinard | The Pillars (x15,y10) | Job Trainer for 30-50 |
Jannequinard | Coerthas Central Highlands (x26,y30) | Job Start for Heavensward |
Jannequinard | The Pillars (x15,y10) | Job Trainer for 52-60 |
Jannequinard | The Pillars (x15.2,y10.0) | Job Start for Stormblood |
Actions
Action | Icon | Level | Type | Cast Time | Cooldown | Range | Radius | Description | Stormblood Adjustment |
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Malefic | 1 | spell | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage with a potency of 150. | ||
Benefic | 2 | spell | 2s | 2.5s | 30y | 0 | Restores target's HP. Cure Potency: 400 Additional Effect: 15% chance next Benefic II will restore critical HP Duration: 15s |
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Combust | 4 | spell | 0s | 2.5s | 25y | 0 | Deals unaspected damage over time. Potency: 40 Duration: 18s |
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Lightspeed | 6 | ability | 0s | 150s | 0 | 0 | Reduces MP cost for spells by 25% and cast times for spells by 2.5 seconds, while reducing attack magic potency by 25% Duration: 10s |
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Helios | 10 | spell | 2.5s | 2.5s | 0 | 15y | Restores own HP and the HP of all nearby party members. Cure Potency: 300 |
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Ascend | 12 | spell | 8s | 2.5s | 30y | 0 | Resurrects target to a weakened state. | ||
Essential Dignity | 15 | ability | 0s | 40s | 30y | 0 | Restores target's HP. Cure Potency: 2,000(Up to a maximum of 6,000 Potency increases the lower the target's HP. |
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Benefic II | 26 | spell | 2s | 2.5s | 30y | 0 | Restores target's HP. Cure Potency: 650 |
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Draw | 30 | ability | 0s | 30s | 0 | 0 | Draw a card (arcanum) from your divining deck. Execute command again to use the arcanum drawn. Only one arcanum can be drawn at a time. Restores 1,000 MP Duration: 30s Recast timer cooldown will begin once the drawn arcanum is read, or the Draw timer expires. |
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Diurnal Sect | 30 | ability | 0s | 5s | 0 | 0 | Increases healing magic potency by 10% and adds Regen to certain actions. Also reduces enmity generation. Cannot be used with Nocturnal Sect. Shares a recast timer with Nocturnal Sect. Effect cannot be removed during battle. Effect ends upon reuse. |
Effect changed from "Reduces spell cast time and recast time, and auto-attack delay by 5%" to "Increases healing magic potency by 10%." | |
Undraw | 30 | ability | 0s | 3s | 0 | 0 | Return the currently drawn arcanum back to the deck. | New Action | |
Aspected Benefic | 34 | spell | 0s | 2.5s | 30y | 0 | Restores target's HP. Cure Potency: 200 Diurnal Sect Effect: Regen Cure Potency: 140 Duration: 18s Effect cannot be stacked. Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 250% the amount of HP restored Duration: 30s Effect cannot be stacked with Adloquium. |
Cure potency increased from 190 to 200. Nocturnal Sect cure potency has been removed. Nocturnal Sect effect changed from "Erects a magicked barrier which nullifies damage equaling 130% the amount of HP restored" to "Erects a magicked barrier which nullifies damage equaling 250% the amount of HP restored." MP cost has been increased. | |
Royal Road | 35 | ability | 0s | 15s | 20y | 0 | Return the currently drawn arcanum back to your deck to enhance the effect of the next card. Bole and Balance: 150% potency Arrow and Spear: Doubled duration Ewer and Spire: 50% potency, extends effect to nearby targets |
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Spread | 40 | ability | 0s | 30s | 0 | 0 | Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card. Recast timer cooldown will begin once the held card is read. |
Spread can no longer be canceled to initiate the cooldown timer. | |
Aspected Helios | 42 | spell | 3s | 2.5s | 0 | 15y | Restores own HP and the HP of all nearby party members. Cure Potency: 200 Nocturnal Sect Cure Potency: 150 Diurnal Sect Effect: Regen Cure Potency: 40 Duration: 30s Effect cannot be stacked. Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 150% of the amount of HP restored Duration: 30s Effect cannot be stacked with Adloquium. |
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Redraw | 45 | ability | 0s | 30s | 0 | 0 | Draw a different arcanum from your deck. | ||
Combust II | 46 | spell | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage over time. Potency: 50 Duration: 30s |
Cast time has been made instant. Potency increased from 45 to 50. MP cost has been reduced. | |
Nocturnal Sect | 50 | ability | 0s | 5s | 0 | 0 | Increases healing magic potency by 15% while adding a damage nullifying barrier to certain actions. Also reduces enmity generation. Cannot be used with Diurnal Sect. Shares a recast timer with Diurnal Sect. Effect cannot be removed during battle. Effect ends upon reuse. |
The effect increasing healing magic potency has been changed from 10% to 15%. | |
Synastry | 50 | ability | 0s | 90s | 30y | 0 | Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell. Duration: 20s |
The effect increasing spell-based HP restoration by 20% has been removed. | |
Gravity | 52 | spell | 3s | 2.5s | 25y | 5y | Deals unaspected damage to a target and all enemies nearby it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. | ||
Malefic II | 54 | spell | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage with a potency of 180. | Potency reduced from 200 to 180. MP cost has been reduced. | |
Time Dilation | 56 | ability | 0s | 90s | 30y | 0 | Extends the duration of beneficial effects you cast on a party member by 15 seconds. | ||
Collective Unconscious | 58 | ability | 0s | 90s | 0 | 6y | Creates a wheel of fortune around the caster, granting Regen and 10% damage reduction for any party member who enters. Can only be executed when a Sect is active. Auto-attack ends upon execution. Effect ends upon using another action or moving. Cure Potency: 150 Duration: 15s Damage Reduction Duration: 18s |
Unchanged | |
Celestial Opposition | 60 | ability | 0s | 120s | 0 | 10y | Stuns all nearby enemies. Duration: 4s Also extends duration of beneficial effects cast on self and party members by 10 seconds. |
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Earthly Star | 62 | ability | 0s | 60s | 30y | 8y | Deploys an Earthly Star and grants the effect of Earthly Dominance. Duration: 10s Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 150 to all nearby enemies. Also restores HP of self and nearby party members. Cure Potency: 540 After 10s, Earthly Dominance effect is changed to Giant Dominance Duration: 10s Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 200 to all nearby enemies. Also restores HP of self and nearby party members. Cure Potency: 720 |
New Action | |
Stellar Detonation | 62 | ability | 0s | 5s | 0 | 8y | While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star creating a Stellar Burst that deals unaspected damage with a potency of 150 to all nearby enemies. Additional Effect: Restores HP of self and nearby party members Cure Potency: 540 While under the effect of Giant Dominance, detonates the currently deployed Earthly Star creating a Stellar Explosion that deals unaspected damage with a potency of 200 to all nearby enemies. Additional Effect: Restores HP of self and nearby party members Cure Potency: 720 |
New Action | |
Malefic III | 64 | spell | 1.3s | 2.5s | 25y | 0 | Deals unaspected damage with a potency of 220. Apply "Bind" for 3s | New Action | |
Minor Arcana | 66 | ability | 0s | 5s | 0 | 0 | Converts currently drawn arcanum into either Lord of Crowns or Lady of Crowns. Execute command again to use the arcanum drawn. Recast time begins after the arcanum takes effect. | New Action | |
Sleeve Draw | 70 | ability | 0s | 120s | 0 | 0 | Executes Draw, Royal Road, Spread, and Minor Arcana in succession. Will not overwrite currently saved arcanum. |
New Action |
Cards
Card | Icon | Cast Time | Cooldown | Range | Radius | Description | Royal Road Effect |
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The Balance | Instant | 30s | 30y | 0y | Increases target's damage dealt to single targets by 10% and group targets by 5%. Duration: 30s | Next card has a potency of 150%. | |
The Bole | Instant | 30s | 30y | 0y | Reduces target's damage taken on single targets by 20% and group targets by 10%. Duration: 30s | Next card has a potency of 150%. | |
The Arrow | Instant | 30s | 30y | 0y | Increases target's attack speed (skill, spell, auto-attack) by 10%. Duration: 30s | Next card's effect has double duration. | |
The Spear | Instant | 30s | 30y | 0y | Increases critical hit rate for a party member or self by 10%. Duration: 20s | Next card's effect has double duration. | |
The Ewer | Instant | 30s | 30y | 0y | Refreshes target's MP. Potency: 50 Duration: 15s | Next card's effect has an AoE with 50% potency. | |
The Spire | Instant | 30s | 30y | 0y | Refreshes target's TP. Duration: 15s | Next card's effect has an AoE with 50% potency. |
Traits
Trait | Icon | Level | Description | Stormblood Adjustment |
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Enhanced Mind | 20 | Increases mind by 8. | Now acquired at level 20 (previously level 8). Mind bonus increased from 2 to 8. | |
Magick and Mend | 20 | Increases base action damage and HP restoration by 10%. | Now acquired at level 20 (previously level 22). | |
Enhanced Benefic | 36 | Grants a 15% chance that your next Benefic II will restore critical HP. Duration: 15s |
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Enhanced Mind II | 40 | Increases mind by 16. | Now acquired at level 40 (previously level 14). Mind bonus increased from 4 to 16. | |
Magick and Mend II | 40 | Increases base action damage and HP restoration by 30%. | ||
Combust Mastery | 46 | Upgrades Combust to Combust II. | New Trait | |
Malefic Mastery | 54 | Upgrades Malefic to Malefic II. | New Trait | |
Enhanced Mind III | 60 | Increases mind by 24. | Now acquired at level 60 (previously level 24). Mind bonus increased from 6 to 24. | |
Malefic Mastery II | 64 | Upgrades Malefic II to Malefic III. | New Trait | |
Hyper Lightspeed | 68 | Reduces Lightspeed recast time by 10 seconds upon execution of Essential Dignity. | New Trait |
Role Actions
PvP Actions
Action | Icon | Type | Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Malefic III (PvP) | spell | 500 MP | 1.8 | 2.3s | ?? | ?? | Deals unaspected damage with a potency of 1,000. Additional Effect: Slow +20% Duration: 6s | |
Benefic (PvP) | spell | 250 MP | 1.3 | 2.3s | ?? | ?? | Restores target's HP. Cure Potency: 2,500 Additional Effect: Next spell is cast immediately Duration: 15s Additional Effect: Reduces Lightspeed by 2.5s Additional effects activate when action is used on self or party member while in combat. | |
Benefic II (PvP) | spell | 1000 MP | 1.3 | 2.3s | ?? | ?? | Restores target's HP. Cure Potency: 5,000 Additional Effect: Reduces Lightspeed by 2.5s Additional effect activates when action is used on self or party member while in combat. | |
Essential Dignity (PvP) | ability | - | 0 | 15s | ?? | ?? | Restores target's HP. Cure Potency: 1,500 Potency increases the lower the target's HP, up to a maximum of 300%. | |
Deorbit (PvP) | ability | - | 0 | 45s | ?? | ?? | Instantly draw target party member to your side. | |
Disable (PvP) | ability | - | 0 | 45s | ?? | ?? | Reduces the potency of target's attacks by 20%. Duration: 6s | |
Synastry (PvP) | ability | - | 0 | 10s | ?? | ?? | Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 25% of the original spell. Effect ends upon executing action on a different target. | |
Lightspeed (PvP) | ability | - | 0 | 90s | ?? | ?? | Allows for immediate casting of spells while reducing MP cost by 50%. Duration: 10s | |
Draw (PvP) | ability | - | 0 | 30s | ?? | ?? | Draw a card (arcanum) from your divining deck. Execute command again to use the arcanum drawn. Only one arcanum can be drawn at a time. Duration: 30s Recast timer cooldown will begin once the drawn arcanum is read, or the Draw timer expires. | |
the Balance (PvP) | ability | - | 0 | -s | ?? | ?? | Increases damage dealt by a party member or self by 10%. Duration: 30s ※This action cannot be assigned to a hotbar. | |
the Bole (PvP) | ability | - | 0 | -s | ?? | ?? | Reduces damage taken by a party member or self by 10%. Duration: 30s ※This action cannot be assigned to a hotbar. | |
the Ewer (PvP) | ability | - | 0 | -s | ?? | ?? | Gradually restores MP of self or target party member. Potency: 200 Duration: 30s ※This action cannot be assigned to a hotbar. | |
the Spire (PvP) | ability | - | 0 | -s | ?? | ?? | Gradually restores TP of self or target party member. Potency: 50 Duration: 30s ※This action cannot be assigned to a hotbar. |
Quests
Job Gauge
Official Lodestone Job Guide (Always up-to-date)
Arcana Gauge is Astrologian's Job Gauge.
Arcana Gauge
Using the actions Astral Draw or Umbral Draw will replace Play I, Play II, and Play III with their respective arcanum, which will be represented in the Arcana Gauge.
Upon learning the action Minor Arcana, a new card will appear on the Arcana Gauge when using Astral Draw or Umbral Draw. Using the action Astral Draw will replace Minor Arcana with Lord of Crowns, while Umbral Draw will replace it with Lady of Crowns.
Simple Mode