Deltascape V2.0

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See also: Omega: Deltascape and Deltascape V2.0 (Savage)

Deltascape V2.0

Strategy

Earthquake, epicenter, the weird purple floor goop that gives the six feet under debuff.

Use your extra action for all of these, before cast bar finishes or before you sink into floor.

Has a gaze attack that petrifies.

The light attack is odd, I haven't figured out the first pattern that spawns but from there-on it seems to me that the exact center where all the lights overlap is safe. Often pairs his gaze attack with this. Standing in purple light means you must be levitating to be safe. White light is ground level. When there is massive overlap, the exact center is safe.

Do not be levitating for the aerial launch when he flings you into the air.

Tentacles: They'll begin to wriggle. The one that stops wriggling first is 'safe', run towards and behind it all the way to the wall.

Has a tankbuster, though the name escapes me, it hits kind of hard but not that often.

Loot

Lore

You have triumphed in your maiden encounter within the Deltascape, but there are more tests to come, each bound to be more trying than the last.

According to Nero's analysis, your next opponent is capable of manipulating gravity, and by way of a countermeasure, he sends you off with one of his curious contraptions: a magitek levitator.