Difference between revisions of "Interrupt"

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(condense and mention bad breath)
 
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A gauge indicating when actions can be interrupted has been added. Player actions with this new effect can prevent the execution of enemy abilities when used before this bar can be filled. The following actions have this effect:
A gauge indicating when actions can be interrupted has been added. Player actions with this new effect can prevent the execution of enemy abilities when used before this bar can be filled. The following actions have this effect:


*{{item icon|Interject}}
*{{action icon|Interject}} ([[Role Action]] for {{tank|name=y}} [[jobs]])
*{{item icon|Head Graze}}
*{{action icon|Head Graze}} ([[Role Action]] for {{Physical Ranged DPS|name=y}} [[jobs]])
 
*{{action icon|Flying Sardine}} ({{BLU}} [[Blue Mage]] action)
These actions are [[Role Actions]] available to all {{tank|name=y}} and {{Physical Ranged DPS|name=y}} [[jobs]], respectively.
*{{action icon|Bad Breath}} ({{BLU}} [[Blue Mage]] action)
 
Additionally, the {{BLU}} [[blue mage]] spell {{action icon|Flying Sardine}} can interrupt.


[[File:Interrupt in motion.gif|center|thumb|An [[Interrupt]]able cast in motion.]]
[[File:Interrupt in motion.gif|center|thumb|An [[Interrupt]]able cast in motion.]]
<noinclude>[[Category:Shadowbringers]] [[Category:Patch 5.0 Features]]</noinclude>
<noinclude>[[Category:Shadowbringers]] [[Category:Patch 5.0 Features]]</noinclude>

Latest revision as of 22:04, 30 November 2024

An example of a move (The Ram's Voice) that can be Interrupted.

Interrupt is a status effect introduced in Shadowbringers (5.0). It replaced Silence icon1.png Silence for player use.

A gauge indicating when actions can be interrupted has been added. Player actions with this new effect can prevent the execution of enemy abilities when used before this bar can be filled. The following actions have this effect:

An Interruptable cast in motion.