Difference between revisions of "Interrupt"
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(condense and mention bad breath) |
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A gauge indicating when actions can be interrupted has been added. Player actions with this new effect can prevent the execution of enemy abilities when used before this bar can be filled. The following actions have this effect: | A gauge indicating when actions can be interrupted has been added. Player actions with this new effect can prevent the execution of enemy abilities when used before this bar can be filled. The following actions have this effect: | ||
*{{ | *{{action icon|Interject}} ([[Role Action]] for {{tank|name=y}} [[jobs]]) | ||
*{{ | *{{action icon|Head Graze}} ([[Role Action]] for {{Physical Ranged DPS|name=y}} [[jobs]]) | ||
*{{action icon|Flying Sardine}} ({{BLU}} [[Blue Mage]] action) | |||
*{{action icon|Bad Breath}} ({{BLU}} [[Blue Mage]] action) | |||
[[File:Interrupt in motion.gif|center|thumb|An [[Interrupt]]able cast in motion.]] | [[File:Interrupt in motion.gif|center|thumb|An [[Interrupt]]able cast in motion.]] | ||
<noinclude>[[Category:Shadowbringers]] [[Category:Patch 5.0 Features]]</noinclude> | <noinclude>[[Category:Shadowbringers]] [[Category:Patch 5.0 Features]]</noinclude> |
Latest revision as of 22:04, 30 November 2024
Interrupt is a status effect introduced in Shadowbringers (5.0). It replaced Silence for player use.
A gauge indicating when actions can be interrupted has been added. Player actions with this new effect can prevent the execution of enemy abilities when used before this bar can be filled. The following actions have this effect:
- Interject (Role Action for Tank jobs)
- Head Graze (Role Action for Physical Ranged DPS jobs)
- Flying Sardine ( Blue Mage action)
- Bad Breath ( Blue Mage action)