Difference between revisions of "Vanguard"
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| DPS | | DPS |
Revision as of 20:45, 5 July 2024
- This article is about the dungeon. For the enemy genus, see Vanguard (genus).
Vanguard
- Level
- 97 (Sync: 98)
- Item Level
- 645
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Not Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (Dawntrail)
- Roulette
- Leveling
- Req. quest
- All Aboard
- Entrance
- Vanguard (zone) (X:6.1, Y:5.9)
- Modes
- Duty Support, Trust, Explorer
- Trust EXP
- 8,787,000
- Patch
- 7.0
“Zoraal Ja retreats to the dome in Yyasulani, but not before laying siege to his home and slaying his own father. This foul deed cannot go unpunished, and so Wuk Lamat lays plans to pierce the dome and pursue him. To that end, the engineers of Xak Tural Railing refit their ceruleum-powered train christened the Dawnblazer, and after avoiding fire from Zoraal Ja's forces, successfully send it careening into the fortress bridging the dome with the outside world. With the path forward now open, the battle for Tuliyollal begins as you and your companions take your first bold steps into enemy territory.
— In-game description
Vanguard is a level 97 dungeon introduced in patch 7.0 with Dawntrail.
Duty Support
- Party member selection is available.
Wuk Lamat | G'raha Tia | Krile | Alisaie | |
---|---|---|---|---|
Class | Intrepid | All-Rounder | Pictomancer | Red Mage |
Role | Tank or DPS | Any | DPS | DPS |
Objectives
- Arrive in Hangar 8.
- Defeat the Vanguard commander R8.
- Arrive in the safety inspection chamber.
- Defeat Protector.
- Arrive in the Vanguard control room.
- Defeat Zander the Snakeskinner.
Enemies
- Vanguard Leptocyon
- Vanguard Sentry S7
- Vanguard Sentry G7
- Vanguard Sentry R7
- Vanguard Turret
- Vanguard Aerostat
- Vanguard Prabhasa
Bosses
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking Vulnerability Up debuff.
Vanguard Commander R8
- Electrowave: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.
- Enhanced Mobility: Beware the wingblade! The boss will telegraph an AoE (Rapid Rotary) where it will move to the wall and drive in a circle around the arena, while brandishing a long blade of energy to one side, causing it to sweep across a quadrant of the arena, then either the middle of the arena or the corners of the room.
- The long blade of energy will rotate with with the boss as they turn to continue in the circular path. Depending on which direction the boss is going to rotate and the location of the blade (boss's left or boss's right), this essentially can be treated as a large circle AoE leaving the corners safe, or a large donut AoE leaving the middle safe.
- Dispatch: Summons four untargetable Vanguard Sentry R8 adds on one wall, leaving gaps in between them. They will use a late telegraphed line AoE (Rush).
- Dispatch: Now summons four untargetable Vanguard Sentry R8 adds on the four walls of the arena. They will begin flying in the air, telegraphing expanding circle AoEs and leaving one safe area each on the eastern and western walls.
- Dispatch / Electrosurge: Summons two sets of four adds on adjacent walls (causing a criss-cross of line AoEs), while each player receives a spread marker.
- Dispatch: Now summons eight adds on the wall. Four adds will begin telegraphing expanding circle AoEs, with the same safe areas as before. Halfway through this, other four adds will begin telegraphing another set of expanding AoE, with the sole safe zone being the center of the room. Dodge the first set by standing in the wall safe zone, then run to the center afterwards for the second set.
Protector
- Electrowave: Party-wide magical damage and spawns a dangerous AoE around the edge of the arena.
- Search and Destroy: Spawns untargetable Explosive Turret and Laser Turret adds, which will use numerous baited circle AoEs (Shock) and line AoEs (Homing Cannon) requiring the party to dodge continuously. These attacks appear very often and are largely centered on players, so simply keep moving to avoid them. Getting hit by these attacks deals damage but does NOT apply a stack of Vulnerability.
- Fulminous Fence: Spawns six electric barriers in the middle of the arena that persist for the next mechanic. Any player who contacts these will take damage (Electrostatic Contact) and be inflicted with a potent paralysis for 10s that can be removed with Esuna.
- Battery Circuit: Two rotating persistent conal AoEs, from opposite sides of the boss, and intermittent point-blank and circle AoEs that the party will need to dodge while avoiding the barriers.
- Rapid Thunder: Telegraphed magical tankbuster.
- Motion Sensor A motion-sensitive bomb has been affixed to you. Gives each player an Acceleration Bomb debuff for 12s. Players must not be moving when the debuff expires or they will take significant damage.
- The boss also summons several Laser Turret adds, which will telegraph sequential line AoEs laterally across the arena. Players will need to dodge these while considering when they need to stand still when their Acceleration Bomb debuff expires.
- Search and Destroy: Similar to before, but also spawns multiple electric barriers in a different configuration. Players will need to dodge the AoEs while avoiding the barriers.
- Tracking Bolt: Large spread marker AoE on each player.
Ophidian Outrider: Zander the Snakeskinner
Phase 1
- Electrothermia: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.
- Soulbane Saber: Telegraphed line AoE that will cause the half of the room it hits to begin glowing, telegraphing a delayed half-room AoE.
- Saber Rush: Telegraphed physical tankbuster.
- Soulbane Saber is then used four times in a row, each placed 90 degrees clockwise of the last. Two are placed initially, 90 degrees apart, leaving only a single quadrant of the room safe, while each player receives a spread AoE marker (Soulbane Shock). The first of the two half-room cleaves resolves before the AoE circle goes off, leaving a few seconds to move into the now cleared quadrant if needed for the AoE marker. This sequence occurs again, for the other two cardinal directions and including another set of AoE markers.
After reducing the boss's HP to 0, it will transform into a serpent-like creature.
Phase 2
- Syntheslean: Telegraphed frontal conal AoE.
- Syntheslither: The boss moves to the wall and spawns an orange squiggle through the arena, while four sword markers appear. The boss will travel down the squiggle and use an alternating left or right conal AoE when it reaches a marker. The direction of the cleave is determined based on the orientation of the curving line at the marker, e.g. if the line is going right, the boss will cleave right.
- The cleaves from this attack occur very quickly, and cover the entirety of the arena except a relatively small safe area next to the boss, on the opposite side of the line from the direction it initially curves. Stand "under" the first curve in the line to dodge the cleaves.
- Syntheslither is used immediately again.
- Shade Shot: Telegraphed magical tankbuster.
- Slitherbane Foreguard / Slitherbane Rearguard: Similar to Soulbane Saber from phase 1, but the boss also combos the initial line AoE with either a 180 degree front or rear cleave based on the name of the cast. Foreguard = front, Rearguard = back.
- The boss uses four of these attacks in sequence, rotating 90 degrees each time.
- Screech: Party-wide magical damage.
Loot
- See also: Vanguard Weapons, Vanguard Armor and Vanguard Accessories
Vanguard Commander R8
Protector
Zander the Snakeskinner
Treasure Coffers
Treasure Coffer 1 (X:? Y:?)
Treasure Coffer 2 (X:? Y:?)
Treasure Coffer 3 (X:? Y:?)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Vanguard Armor of Fending | Body | 672 | Green | 1 |
Vanguard Armor of Maiming | Body | 672 | Green | 1 |
Vanguard Bolero of Striking | Body | 672 | Green | 1 |
Vanguard Bolero of Scouting | Body | 672 | Green | 1 |
Vanguard Bolero of Aiming | Body | 672 | Green | 1 |
Vanguard Jacket of Casting | Body | 672 | Green | 1 |
Vanguard Jacket of Healing | Body | 672 | Green | 1 |
Vanguard Bracelets of Fending | Bracelets | 672 | Green | 1 |
Vanguard Bracelets of Slaying | Bracelets | 672 | Green | 1 |
Vanguard Bracelets of Aiming | Bracelets | 672 | Green | 1 |
Vanguard Bracelets of Casting | Bracelets | 672 | Green | 1 |
Vanguard Bracelets of Healing | Bracelets | 672 | Green | 1 |
Vanguard Ring of Fending | Ring | 672 | Green | 1 |
Vanguard Ring of Slaying | Ring | 672 | Green | 1 |
Vanguard Ring of Aiming | Ring | 672 | Green | 1 |
Vanguard Ring of Casting | Ring | 672 | Green | 1 |
Vanguard Ring of Healing | Ring | 672 | Green | 1 |
Treasure Coffer 4 (X:1? Y:?)
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Vanguard | 10 | Discover every location within Vanguard. | - | 7.0 |