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| ===Gobmachine G-VI=== | | ===Gobmachine G-VI=== |
| The machine itself doesn't have many attacks, a straight forward flamethrower attack with no AoE cone, a Bombardment Circle-AoE attack that'll target a random player. At around 3/4 HP, the boss will start circling the room's outer perimeter and become un-targetable. The party needs to immediately gather in the center of the room to avoid the circling tank. Two Illuminati adds will spawn, one of which is tethered to a party member. Obviously, just kill both adds fast to avoid whatever effect they may cause if they're left alive too long (not sure what it is). A few seconds later, it will launch a massive amount of bombs that cover the entire area. At first this looks hopeless, but there's a trick to it. If you target a bomb and hit it, the bomb will be knocked far away from your current location. By standing in the middle, all the bombs will be knocked towards the walls of the arena, making the center safe to stand in. Obviously, all party members should use AOE abilities to clear out the very center and the single-target the bombs in the mid-range area so that everything is pushed up against the edge of the arena. This should give you just enough room to survive without taking any damage. | | The machine itself doesn't have many attacks, a straight forward flamethrower attack with no AoE cone, and a Bombardment Circle-AoE attack that'll target a random player. |
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| Around at 1/4 HP, it will spawn 2~3 adds and will start circling the arena, getting hit by it will result in a 2000HP attack. After the adds are dealt with, the boss will spawn a large amount of bombs, players must clear a safe area for themselves or it will result in a wipe. This will repeat two more times.
| | At around 75% HP, the boss will start circling the room's outer perimeter and become un-targetable. The party needs to immediately gather in the center of the room to avoid the circling tank. Two Illuminati adds will spawn, one of which is tethered to a party member.A few seconds later, it will launch a massive amount of bombs that cover the entire area. These can be knocked away with attacks and should be moved away from the center with AoE attacks quickly before they explode. Afterwards the boss will stop and becomes targetable again. |
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| | This will repeat twice more at 50% and 25%, but in the latter case it will be followed up with a Big Bomb, which must be killed quickly. The boss will also try to ram into players at this point. |
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| Finally, the boss will spawn a Big Bomb, players must burn it quickly or wipe. Be careful, the machine will drive around the arena and will attack for 2000HP. After the bomb is dealt with, the boss will do a few passes around the arena before players can attack and beat it.
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| <br style="clear:both;"> | | <br style="clear:both;"> |
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| ==Bestiary== | | ==Bestiary== |
| Players can use /comfort [[emotes|emote]] to dispel the Misery debuff used by Gremlin. | | Players can use /comfort [[emotes|emote]] to dispel the Misery debuff used by Gremlin. |
Template:Dungeon Infobox
- See also: Brayflox's Longstop
"Brayflox's Longstop is overrun with forces of the Illuminati; the furious goblin scholars are bent on recovering a secret recipe centuries in the making and a moment in the filching. Having been pressed into service as Brayflox's boon companion, you have no choice but to disregard the facts of her thievery and defend the Longstop from all those who would seize it from its rightful holder." — Game Description
Unlock
Level 50 players need to talk to Bloezoeng in Revenant's Toll, Mor Dhona (x22,y8), to start the quest Curds and Slay to unlock the dungeon.
The quest is available after the completion of the main scenario quest The Ultimate Weapon.
Objectives
- Clear Runstop Frontblock: 0/1
- Liberate captured goblins: 0/3
- Clear Brayflox's Drossdump: 0/1
- Open Swiftmake Checkgates: 0/2
- Defeat the gobmachine G-VI: 0/1
Bosses
Brayflox's Longstop (Hard) Video Guide
Illuminati Commander
Illuminati Commander will spawn sniper add that will fixate on a player, does damage for around 600HP, through the battle, several vertical and horizontal AoE attacks will cover the arena, these will get harder as the battle progresses.
Magitek vangob G-III
Throughout the fight ceruleum spills from the boss, creating vivid blue circles of liquid that start to cover larger and larger chunks of the arena. After several pools of ceruleum have spilled, the boss sets off a bomb of some kind that will explode and cause all of the ceruleum to ignite as well, doing a large chunk of damage to anyone still inside the blue zones when it goes off. Getting out of the blue areas all depends on your tank's ability to kite the boss (similar to Aiatar) and your own positioning around the walls to keep the ceruleum from covering too much ground.
From time to time, the boss will call out two Illuminati adds that must be DPS'd down in quick fashion. After a set amount of time, the boss will use a Halicarnassus-like aerial attack that does damage based on the health of the adds. They were always dead by the time the attack happened for my group, so the damage was pretty minimal (maybe 500 HP?) but I would imagine that it gets much worse if an add is still alive.
Gobmachine G-VI
The machine itself doesn't have many attacks, a straight forward flamethrower attack with no AoE cone, and a Bombardment Circle-AoE attack that'll target a random player.
At around 75% HP, the boss will start circling the room's outer perimeter and become un-targetable. The party needs to immediately gather in the center of the room to avoid the circling tank. Two Illuminati adds will spawn, one of which is tethered to a party member.A few seconds later, it will launch a massive amount of bombs that cover the entire area. These can be knocked away with attacks and should be moved away from the center with AoE attacks quickly before they explode. Afterwards the boss will stop and becomes targetable again.
This will repeat twice more at 50% and 25%, but in the latter case it will be followed up with a Big Bomb, which must be killed quickly. The boss will also try to ram into players at this point.
Bestiary
Players can use /comfort emote to dispel the Misery debuff used by Gremlin.
Loot
Armor
Item
|
Icon
|
Item Level
|
Requirement
|
Slot
|
Defence
|
Magic Defence
|
Stats and Attributes
|
Darklight Boots of Casting |
|
70 |
THM, ACN, BLM, SMN Level 50 |
Feet |
41 |
75 |
Vitality +12 Intelligence +12 Critical Hit Rate +16 Determination +8
|
Darklight Bracers of Striking |
|
70 |
PGL, MNK Level 50 |
Hands |
58 |
58 |
Strength +12 Vitality +14 Critical Hit Rate +11 Determination +11
|
Darklight Breeches of Casting |
|
70 |
THM, ACN, BLM, SMN Level 50 |
Legs |
57 |
105 |
Vitality +20 Intelligence +20 Critical Hit Rate +27 Spell Speed +19
|
Darklight Corselet of Aiming |
|
70 |
ARC, BRD Level 50 |
Body |
81 |
81 |
Dexterity +20 Vitality +22 Accuracy +27 Critical Hit Rate +19
|
Darklight Cowl of Healing |
|
70 |
CNJ, WHM, SCH Level 50 |
Body |
98 |
180 |
Vitality +32 Mind +33 Piety +19 Determination +29
|
Darklight Cuirass |
|
70 |
LNC, DRG Level 50 |
Body |
105 |
57 |
Strength +20 Vitality +22 Determination +18 Skill Speed +19
|
Darklight Eyepatch of Aiming |
|
70 |
ARC, BRD Level 50 |
Head |
58 |
58 |
Dexterity +12 Vitality +14 Accuracy +11 Critical Hit Rate +16
|
Darklight Eyepatch of Striking |
|
70 |
PGL, MNK Level 50 |
Head |
58 |
58 |
Strength +12 Vitality +14 Accuracy +16 Skill Speed +11
|
Darklight Gloves of Casting |
|
70 |
THM, ACN, BLM, SMN Level 50 |
Hands |
41 |
75 |
Vitality +12 Intelligence +12 Accuracy +16 Determination +8
|
Darklight Hunting Belt |
|
70 |
ARC, BRD Level 50 |
Waist |
50 |
50 |
Dexterity +9 Vitality +10 Accuracy +9 Critical Hit Rate +12
|
Darklight Sash of Healing |
|
70 |
CNJ, WHM, SCH Level 50 |
Waist |
35 |
65 |
Vitality +9 Mind +9 Piety +8 Determination +6
|
Darklight Sollerets |
|
70 |
LNC, DRG Level 50 |
Feet |
75 |
41 |
Strength +12 Vitality +14 Accuracy +11 Determination +11
|
Darklight Subligar |
|
70 |
PGL, MNK Level 50 |
Legs |
81 |
81 |
Strength +20 Vitality +22 Accuracy +27 Skill Speed +19
|
Darklight Tassets |
|
70 |
LNC, DRG Level 50 |
Waist |
65 |
35 |
Strength +9 Vitality +10 Critical Hit Rate +9 Determination +8
|
Fistfighter's Jackboots |
|
70 |
PGL, MNK Level 50 |
Feet |
58 |
58 |
Strength +12 Vitality +14 Critical Hit Rate +16 Determination +8
|
Fistfighter's Jackcoat |
|
70 |
PGL, MNK Level 50 |
Body |
81 |
81 |
Strength +20 Vitality +22 Critical Hit Rate +27 Determination +13
|
Fistfighter's Sash |
|
70 |
PGL, MNK Level 50 |
Waist |
50 |
50 |
Strength +9 Vitality +10 Critical Hit Rate +9 Skill Speed +12
|
Heavy Darklight Flanchard |
|
70 |
GLA, MRD, PLD, WAR Level 50 |
Legs |
262 |
262 |
Strength +33 Vitality +36 Parry +30 Accuracy +43
|
Heavy Darklight Gauntlets |
|
70 |
GLA, MRD, PLD, WAR Level 50 |
Hands |
109 |
109 |
Strength +12 Vitality +14 Parry +11 Accuracy +16
|
Hussar's Breeches |
|
70 |
LNC, DRG Level 50 |
Legs |
105 |
57 |
Strength +20 Vitality +22 Critical Hit Rate +27 Determination +13
|
Hussar's Gloves |
|
70 |
LNC, DRG Level 50 |
Hands |
75 |
41 |
Strength +12 Vitality +14 Critical Hit Rate +16 Skill Speed +11
|
Hussar's Goggles |
|
70 |
LNC, DRG Level 50 |
Head |
75 |
41 |
Strength +12 Vitality +14 Critical Hit Rate +16 Determination +8
|
Magician's Hat |
|
70 |
THM, ACN, BLM, SMN Level 50 |
Head |
41 |
75 |
Vitality +12 Intelligence +12 Accuracy +16 Spell Speed +11
|
Magician's Robe |
|
70 |
THM, ACN, BLM, SMN Level 50 |
Body |
57 |
105 |
Vitality +20 Intelligence +20 Critical Hit Rate +27 Spell Speed +19
|
Magician's Sash |
|
70 |
THM, ACN, BLM, SMN Level 50 |
Waist |
35 |
65 |
Vitality +9 Intelligence +9 Accuracy +9 Determination +8
|
Pilgrim's Gloves |
|
70 |
CNJ, WHM, SCH Level 50 |
Hands |
41 |
75 |
Vitality +12 Mind +12 Piety +7 Critical Hit Rate +16
|
Pilgrim's Shoes |
|
70 |
CNJ, WHM, SCH Level 50 |
Feet |
41 |
75 |
Vitality +12 Mind +12 Critical Hit Rate +11 Spell Speed +16
|
Pilgrim's Slops |
|
70 |
CNJ, WHM, SCH Level 50 |
Legs |
57 |
105 |
Vitality +20 Mind +20 Piety +17 Determination +13
|
Protector's Barbut |
|
70 |
GLA, MRD, PLD, WAR Level 50 |
Head |
109 |
109 |
Strength +12 Vitality +14 Parry +11 Determination +11
|
Protector's Cuirass |
|
70 |
GLA, MRD, PLD, WAR Level 50 |
Body |
153 |
153 |
Strength +20 Vitality +22 Accuracy +27 Critical Hit Rate +19
|
Protector's Sash |
|
70 |
GLA, MRD, PLD, WAR Level 50 |
Waist |
95 |
95 |
Strength +9 Vitality +10 Accuracy +9 Skill Speed +12
|
Shikaree's Boots |
|
70 |
ARC, BRD Level 50 |
Feet |
58 |
58 |
Dexterity +12 Vitality +14 Determination +8 Skill Speed +16
|
Shikaree's Gaskin |
|
70 |
ARC, BRD Level 50 |
Legs |
81 |
81 |
Dexterity +20 Vitality +22 Critical Hit Rate +27 Determination +13
|
Shikaree's Gloves |
|
70 |
ARC, BRD Level 50 |
Hands |
58 |
58 |
Dexterity +12 Vitality +14 Critical Hit Rate +16 Skill Speed +11
|
Accessories
Item
|
Icon
|
Item Level
|
Requirement
|
Slot
|
Defence
|
Magic Defence
|
Stats and Attributes
|
Darklight Band of Aiming |
|
70 |
All Classes Level 50 |
Ring |
1 |
1 |
Dexterity +9, Critical Hit Rate +9, Determination +8, ,
|
Darklight Band of Casting |
|
70 |
All Classes Level 50 |
Ring |
1 |
1 |
Intelligence +9, Accuracy +12, Determination +6, ,
|
Darklight Band of Fending |
|
70 |
All Classes Level 50 |
Ring |
1 |
1 |
Vitality +10, Parry +12, Accuracy +9, ,
|
Darklight Band of Healing |
|
70 |
All Classes Level 50 |
Ring |
1 |
1 |
Mind +9, Piety +8, Spell Speed +9, ,
|
Darklight Band of Maiming |
|
70 |
All Classes Level 50 |
Ring |
1 |
1 |
Strength +9, Accuracy +12, Skill Speed +9, ,
|
Darklight Band of Striking |
|
70 |
All Classes Level 50 |
Ring |
1 |
1 |
Strength +9, Critical Hit Rate +9, Skill Speed +12, ,
|
Darklight Bracelet of Aiming |
|
70 |
All Classes Level 50 |
Bracelets |
1 |
1 |
Dexterity +9, Accuracy +12, Critical Hit Rate +9, ,
|
Darklight Bracelet of Casting |
|
70 |
All Classes Level 50 |
Bracelets |
1 |
1 |
Intelligence +9, Determination +8, Spell Speed +9, ,
|
Darklight Bracelet of Fending |
|
70 |
All Classes Level 50 |
Bracelets |
1 |
1 |
Vitality +10, Parry +9, Accuracy +12, ,
|
Darklight Bracelet of Healing |
|
70 |
All Classes Level 50 |
Bracelets |
1 |
1 |
Mind +9, Piety +8, Spell Speed +9, ,
|
Darklight Bracelet of Maiming |
|
70 |
All Classes Level 50 |
Bracelets |
1 |
1 |
Strength +9, Critical Hit Rate +9, Skill Speed +12, ,
|
Darklight Bracelet of Striking |
|
70 |
All Classes Level 50 |
Bracelets |
1 |
1 |
Strength +9, Critical Hit Rate +12, Determination +6, ,
|
Darklight Choker of Aiming |
|
70 |
All Classes Level 50 |
Necklace |
1 |
1 |
Dexterity +9, Accuracy +12, Determination +6, ,
|
Darklight Choker of Casting |
|
70 |
All Classes Level 50 |
Necklace |
1 |
1 |
Intelligence +9, Determination +8, Spell Speed +9, ,
|
Darklight Choker of Fending |
|
70 |
All Classes Level 50 |
Necklace |
1 |
1 |
Vitality +10, Parry +12, Accuracy +9, ,
|
Darklight Choker of Healing |
|
70 |
All Classes Level 50 |
Necklace |
1 |
1 |
Mind +9, Piety +8, Spell Speed +9, ,
|
Darklight Choker of Maiming |
|
70 |
All Classes Level 50 |
Necklace |
1 |
1 |
Strength +9, Accuracy +9, Skill Speed +12, ,
|
Darklight Choker of Striking |
|
70 |
All Classes Level 50 |
Necklace |
1 |
1 |
Strength +9, Accuracy +12, Critical Hit Rate +9, ,
|
Darklight Earrings of Aiming |
|
70 |
All Classes Level 50 |
Earrings |
1 |
1 |
Dexterity +9, Accuracy +9, Critical Hit Rate +12, ,
|
Darklight Earrings of Casting |
|
70 |
All Classes Level 50 |
Earrings |
1 |
1 |
Intelligence +9, Accuracy +12, Determination +6, ,
|
Darklight Earrings of Fending |
|
70 |
All Classes Level 50 |
Earrings |
1 |
1 |
Vitality +10, Parry +12, Determination +6, ,
|
Darklight Earrings of Healing |
|
70 |
All Classes Level 50 |
Earrings |
1 |
1 |
Mind +9, Piety +8, Spell Speed +9, ,
|
Darklight Earrings of Maiming |
|
70 |
All Classes Level 50 |
Earrings |
1 |
1 |
Strength +9, Accuracy +12, Critical Hit Rate +9, ,
|
Darklight Earrings of Striking |
|
70 |
All Classes Level 50 |
Earrings |
1 |
1 |
Strength +9, Accuracy +9, Critical Hit Rate +12, ,
|
Minions
Images
Template:Dungeons