Heavensward content

Difference between revisions of "Palace of the Dead (Floors 161-170)"

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| '''[[Deep Palace Mylodon]]''' || 60 || Sight || 164-168 ||  
| '''[[Deep Palace Mylodon]]''' || 60 || Sight || 164-168 ||  
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| '''[[Deep Palace Archaeosaur]]''' || 60 || Sight || 165-169 ||  
| '''[[Deep Palace Archaeosaur (Floors 165-169)|Deep Palace Archaeosaur]]''' || 60 || Sight || 165-169 ||  
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| '''[[Deep Palace Diplocaulus]]''' || 60 || Sight || 166-169 ||  
| '''[[Deep Palace Diplocaulus]]''' || 60 || Sight || 166-169 ||  

Latest revision as of 03:25, 21 June 2024

See also: Palace of the Dead

Deep Dungeon.png

Palace of the Dead (Floors 161-170)

PotD 161-170 Banner.png
Level
60 (Sync: 60)
Difficulty
Normal
Party size
Flexible
1-4 man 1-4 Any class frame icon.png
Unsyncing
Not Allowed
Time limit
60 minutes
Req. quest
Feature quest Dead but Not Gone
Entrance
South Shroud (X:25.2, Y:20.6)
Patch
3.45

The dead remain restless, and the architect behind the Palace of the Dead unseen. Though none have lived to tell the tale true, some explorers claim the maze now reaches some two hundred floors below the Shroud. What horrors await the brave souls who would delve into the darkest depths of the ruins?

Patch 3.4 Special Site

Palace of the Dead (Floors 161-170) is a level 60 deep dungeon introduced in patch 3.45 with Heavensward.

Enemies

Enemies
Enemy Level Aggro Type Known Floors Notes
Deep Palace Lindwurm 60 Sight 161-164
Deep Palace Croc 60 Sight 161-165
Deep Palace Sarcosuchus 60 Sight 161-165
Deep Palace Wivre 60 Proximity 163-166
Deep Palace Mylodon 60 Sight 164-168
Deep Palace Archaeosaur 60 Sight 165-169
Deep Palace Diplocaulus 60 Sight 166-169
Deep Palace Triceratops 60 Proximity 166-169
Mimic 60 Proximity 161-169 Gold chests
Patrolling Enemies
Enemy Level Aggro Type Known Floors Notes
Deep Palace Tursus 60 Sight 161-163
Deep Palace Vinegaroon 60 Sight 164-166
Deep Palace Pteranodon 60 Proximity 166-169
Rare Spawns
Enemy Level Aggro Type Known Floors Notes
Flyblown Praefectus 60 Proximity 161-169 Immune to Pomander of Witching

Floor 170 Boss

Aggressive difficulty r6.png Yulunggu

This boss is the same as Yaquaru (floor 70 boss) mechanically, however the boss hits much harder, and staying in its Douse puddle will buff it with a stacking Haste as well as a Damage Up. It will cast Douse much more frequently, and these puddles will persist much longer. It is recommended to slowly move the boss around the edge of the arena to drop the puddles out of the way.