Difference between revisions of "The Lost City of Amdapor (Hard)"
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{{#ev:youtube|tmxnj5F79NY|350|right|The Lost City of Amdapor (Hard) Dungeon Guide}} | {{#ev:youtube|tmxnj5F79NY|350|right|The Lost City of Amdapor (Hard) Dungeon Guide}} | ||
===[[File:Aggressive difficulty r5.png|link=]] [[Achamoth]]=== | ===[[File:Aggressive difficulty r5.png|link=]] [[Achamoth]]=== | ||
*'''Psycho Squamae:''' Targets a random player and starts casting a conal AoE in front of the boss aimed at the player. | |||
*'''Neura Squamae:''' Spawns ghosts of the players at their current positions that occasionally cast '''Enthrallment'''. See the ability below. Players should look at the walls of the arena to avoid AoEs in the center of the arena. | |||
*'''Toxic Squamae:''' Targets a random player and creates a toxic cloud that tethers to them. If the toxic cloud reaches the player, it explodes, inflicting a stack of {{status effect|vulnerability up}} Vulnerability Up, dealing damage, and creates a puddle on the ground that inflicts Pollen to players inside of it. If targeted, run around the arena until the cloud dissipates. | |||
*'''Enthrallment:''' The spawned ghosts from '''Neura Squamae''' cast a frontal cone AoE where the players were looking when it was cast. | |||
===[[File:Aggressive difficulty r5.png|link=]] [[Winged Lion]]=== | ===[[File:Aggressive difficulty r5.png|link=]] [[Winged Lion]]=== | ||
*'''Ancient Aero:''' Targets a random area with a large circular AoE. After the AoE explodes, a wind orb will be left on the battlefield that will slowly grow upwards, increasing the damage it deals before it explodes, dealing massive damage to each player. A player should step in it to make it explode prematurely, dealing moderate damage; after Ancient Libra is cast at least once, this should be assigned to a player with {{status effect|earth resistance down}} Earth Resistance Down II to minimize damage. | |||
*'''Ancient Stone:''' Targets 2 players with circular AoEs. Works the same as Ancient Aero; after Ancient Libra is cast at least once, the duty of popping the stone orb should be assigned to a player with {{status effect|wind resistance down}} Wind Resistance Down II to minimize damage. | |||
*'''Ancient Holy:''' Winged Lion lifts into the air, becomes untargetable, and casts a circular AoE. An Arcane Sphere spawns on the ground that grows upwards over time before it explodes at the end of the cast, similar to '''Ancient Aero''' and '''Ancient Stone''', dealing massive damage to all players. It should be killed immediately. From the second cast onwards, Amdapori Gargoyle adds will spawn; the Sphere is top priority, adds can be ignored until after the Sphere is gone. | |||
'' | *'''Ancient Libra:''' Deals minor arena-wide AoE damage and randomly gives {{status effect|wind resistance down}} Wind Resistance Down II or {{status effect|earth resistance down}} Earth Resistance Down II to each player. | ||
:'''Ancient Aero | |||
===[[File:Aggressive difficulty r6.png|link=]] [[Kuribu]]=== | ===[[File:Aggressive difficulty r6.png|link=]] [[Kuribu]]=== | ||
Starts the battle with 2 stacks of Seed of Life, which revives her upon death, thus marking phase changes. Also starts the battle with a Stun Resistance effect, which lasts the entire battle. | |||
Kuribu's abilities have different effects based on which Stance she's in, noted by the effect "Reverse" or the lack thereof. In the first phase (with 2 stacks of Seed of Life), all effects will be normal. In the second phase (with one stack of Seed of Life and the Reverse effect), all effects will be changed. In the third phase (with no stacks of Seed of Life), she can switch between normal and Reverse at a whim, so make sure to pay attention to her effects. | |||
*'''Glory (all Phases):''' Frontal Cone AoE aimed at the Tank. | |||
*'''Cure IV (light circle, Phases 1 & 3):''' Each player that steps into the circle removes a spike and reduces the HP she will recover; all 4 players in the circle will negate healing entirely. | |||
*'''Cure IV (dark circle, Phases 2 & 3 with the Reverse effect):''' Proximity AoE based at Kuribu's location. Edges of the arena are the safest spots. | |||
*'''Regen (Phases 1 & 3):''' Applies Rehabilitation buff to Kuribu within the AoE. Move her out of it to reduce healing. | |||
*'''Regen (Phases 2 & 3 with the Reverse effect):''' Persistent ground AoE, being inside inflicts Bleeding. Stay out to avoid damage. | |||
*'''Cure III (Phase 2):''' Marks two players with large red ring AoEs; spread out to reduce damage taken. | |||
*'''Decoy (Phase 3)''' Spawns one of two adds depending on if the Reverse effect is active: a Low Putto with the Reverse effect active, which tethers to a player and inflicts {{status effect|bleed}} Bleeding,{{status effect|Prey}} Prey, and Healing Potency Down, or a High Putto with no Reverse effect, which tethers to the boss and heals her. Both take priority over Kuribu. | |||
*'''Reverse:''' Grants Reverse to the boss, switching the effects of Cure IV and Regen to harm players instead of heal the boss. | |||
==Loot== | ==Loot== |
Revision as of 03:21, 10 December 2022
- This article is about the optional level 60 dungeon from Heavensward. For the optional level 50 dungeon, see The Lost City of Amdapor.
The Lost City of Amdapor (Hard)
- Level
- 60 (Sync: 60)
- Item Level
- 180
- Difficulty
- Hard
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Roulette
- Level 50/60/70/80 Dungeons"Level 50/60/70/80 Dungeons" is not in the list (Expert, Leveling, Main Scenario, Trials, Guildhests, Frontline, Mentor, Normal Raids, Alliance Raids, High-level Dungeons, ...) of allowed values for the "Is available for duty roulette" property.
- Tomestones
- 40
- Req. quest
- One More Night in Amdapor
- Entrance
- South Shroud (X:14.2, Y:30.6)
- Modes
- Explorer
- Patch
- 3.2
“Following the defeat of Diabolos, the unnatural pall choking the crumbling city of Amdapor was lifted, and tranquility restored to the Twelveswood. Or so it had seemed. When the Hearers entered the ruins, however, they had scarce begun consigning the stones to the forest when their elemental allies fled in a sudden panic. By the spirits' agitated whispers did the Seedseers learn that a daunting and hostile presence yet lingered within Amdapor's moldering walls. Unable to complete their ritual of cleansing, once more have the Padjals called upon your aid. Once more must you delve deep inside the ancient city's husk, and purge its withered heart of an unknown evil...
— In-game description
The Lost City of Amdapor (Hard) is a level 60 dungeon introduced in patch 3.2 with Heavensward.
Objectives
- Unfortunate eggs destroyed: 0/3
- Defeat Achamoth: 0/1
- Eliminate the threat in the Sanctum of Dreams: 0/1
- Defeat the winged lion: 0/1
- Eliminate the threat in the Crystallum: 0/1
- Defeat Kuribu: 0/1
Bosses
Achamoth
- Psycho Squamae: Targets a random player and starts casting a conal AoE in front of the boss aimed at the player.
- Neura Squamae: Spawns ghosts of the players at their current positions that occasionally cast Enthrallment. See the ability below. Players should look at the walls of the arena to avoid AoEs in the center of the arena.
- Toxic Squamae: Targets a random player and creates a toxic cloud that tethers to them. If the toxic cloud reaches the player, it explodes, inflicting a stack of Vulnerability Up, dealing damage, and creates a puddle on the ground that inflicts Pollen to players inside of it. If targeted, run around the arena until the cloud dissipates.
- Enthrallment: The spawned ghosts from Neura Squamae cast a frontal cone AoE where the players were looking when it was cast.
Winged Lion
- Ancient Aero: Targets a random area with a large circular AoE. After the AoE explodes, a wind orb will be left on the battlefield that will slowly grow upwards, increasing the damage it deals before it explodes, dealing massive damage to each player. A player should step in it to make it explode prematurely, dealing moderate damage; after Ancient Libra is cast at least once, this should be assigned to a player with Earth Resistance Down II to minimize damage.
- Ancient Stone: Targets 2 players with circular AoEs. Works the same as Ancient Aero; after Ancient Libra is cast at least once, the duty of popping the stone orb should be assigned to a player with Wind Resistance Down II to minimize damage.
- Ancient Holy: Winged Lion lifts into the air, becomes untargetable, and casts a circular AoE. An Arcane Sphere spawns on the ground that grows upwards over time before it explodes at the end of the cast, similar to Ancient Aero and Ancient Stone, dealing massive damage to all players. It should be killed immediately. From the second cast onwards, Amdapori Gargoyle adds will spawn; the Sphere is top priority, adds can be ignored until after the Sphere is gone.
- Ancient Libra: Deals minor arena-wide AoE damage and randomly gives Wind Resistance Down II or Earth Resistance Down II to each player.
Kuribu
Starts the battle with 2 stacks of Seed of Life, which revives her upon death, thus marking phase changes. Also starts the battle with a Stun Resistance effect, which lasts the entire battle.
Kuribu's abilities have different effects based on which Stance she's in, noted by the effect "Reverse" or the lack thereof. In the first phase (with 2 stacks of Seed of Life), all effects will be normal. In the second phase (with one stack of Seed of Life and the Reverse effect), all effects will be changed. In the third phase (with no stacks of Seed of Life), she can switch between normal and Reverse at a whim, so make sure to pay attention to her effects.
- Glory (all Phases): Frontal Cone AoE aimed at the Tank.
- Cure IV (light circle, Phases 1 & 3): Each player that steps into the circle removes a spike and reduces the HP she will recover; all 4 players in the circle will negate healing entirely.
- Cure IV (dark circle, Phases 2 & 3 with the Reverse effect): Proximity AoE based at Kuribu's location. Edges of the arena are the safest spots.
- Regen (Phases 1 & 3): Applies Rehabilitation buff to Kuribu within the AoE. Move her out of it to reduce healing.
- Regen (Phases 2 & 3 with the Reverse effect): Persistent ground AoE, being inside inflicts Bleeding. Stay out to avoid damage.
- Cure III (Phase 2): Marks two players with large red ring AoEs; spread out to reduce damage taken.
- Decoy (Phase 3) Spawns one of two adds depending on if the Reverse effect is active: a Low Putto with the Reverse effect active, which tethers to a player and inflicts Bleeding, Prey, and Healing Potency Down, or a High Putto with no Reverse effect, which tethers to the boss and heals her. Both take priority over Kuribu.
- Reverse: Grants Reverse to the boss, switching the effects of Cure IV and Regen to harm players instead of heal the boss.
Loot
Achamoth
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Dravanian Bracelet of Aiming | Bracelets | 195 | Green | 1 |
Dravanian Bracelet of Casting | Bracelets | 195 | Green | 1 |
Dravanian Bracelet of Fending | Bracelets | 195 | Green | 1 |
Dravanian Bracelet of Healing | Bracelets | 195 | Green | 1 |
Dravanian Bracelet of Slaying | Bracelets | 195 | Green | 1 |
Dravanian Greaves of Fending | Feet | 195 | Green | 1 |
Dravanian Greaves of Maiming | Feet | 195 | Green | 1 |
Dravanian Jackboots of Casting | Feet | 195 | Green | 1 |
Dravanian Jackboots of Healing | Feet | 195 | Green | 1 |
Dravanian Ring of Aiming | Ring | 195 | Green | 1 |
Dravanian Ring of Casting | Ring | 195 | Green | 1 |
Dravanian Ring of Fending | Ring | 195 | Green | 1 |
Dravanian Ring of Healing | Ring | 195 | Green | 1 |
Dravanian Ring of Slaying | Ring | 195 | Green | 1 |
Dravanian Thighboots of Aiming | Feet | 195 | Green | 1 |
Dravanian Thighboots of Scouting | Feet | 195 | Green | 1 |
Dravanian Thighboots of Striking | Feet | 195 | Green | 1 |
Winged Lion
Kuribu
- 20 Allagan Tomestone of Poetics
- The Ancient City Orchestrion Roll (Drops at a fixed rate)
- Kuribu Card (Drops at a fixed rate)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Dravanian Coat of Fending | Body | 195 | Green | 1 |
Dravanian Coat of Maiming | Body | 195 | Green | 1 |
Dravanian Longkilt of Casting | Legs | 195 | Green | 1 |
Dravanian Longkilt of Fending | Legs | 195 | Green | 1 |
Dravanian Longkilt of Healing | Legs | 195 | Green | 1 |
Dravanian Longkilt of Maiming | Legs | 195 | Green | 1 |
Dravanian Robe of Casting | Body | 195 | Green | 1 |
Dravanian Robe of Healing | Body | 195 | Green | 1 |
Dravanian Trousers of Aiming | Legs | 195 | Green | 1 |
Dravanian Trousers of Scouting | Legs | 195 | Green | 1 |
Dravanian Trousers of Striking | Legs | 195 | Green | 1 |
Dravanian Tunic of Aiming | Body | 195 | Green | 1 |
Dravanian Tunic of Scouting | Body | 195 | Green | 1 |
Dravanian Tunic of Striking | Body | 195 | Green | 1 |
Morpho | Minion | N/A | Basic | 1 |
Additional Treasure Coffers
Treasure Coffer 1 (X: 12.6 Y: 10.3)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Dravanian Greaves of Fending | Feet | 195 | Green | 1 |
Dravanian Greaves of Maiming | Feet | 195 | Green | 1 |
Dravanian Thighboots of Striking | Feet | 195 | Green | 1 |
Dravanian Thighboots of Scouting | Feet | 195 | Green | 1 |
Dravanian Thighboots of Aiming | Feet | 195 | Green | 1 |
Dravanian Jackboots of Casting | Feet | 195 | Green | 1 |
Dravanian Jackboots of Healing | Feet | 195 | Green | 1 |
Dravanian Bracelet of Fending | Bracelets | 195 | Green | 1 |
Dravanian Bracelet of Slaying | Bracelets | 195 | Green | 1 |
Dravanian Bracelet of Aiming | Bracelets | 195 | Green | 1 |
Dravanian Bracelet of Casting | Bracelets | 195 | Green | 1 |
Dravanian Bracelet of Healing | Bracelets | 195 | Green | 1 |
Dravanian Ring of Fending | Ring | 195 | Green | 1 |
Dravanian Ring of Slaying | Ring | 195 | Green | 1 |
Dravanian Ring of Aiming | Ring | 195 | Green | 1 |
Dravanian Ring of Casting | Ring | 195 | Green | 1 |
Dravanian Ring of Healing | Ring | 195 | Green | 1 |
Treasure Coffer 2 (X: 11.1 Y: 11.8)
Treasure Coffer 3 (X: 10.5 Y: 11.6)
Treasure Coffer 4 (X: 12.2 Y: 9.4)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Dravanian Earrings of Fending | Earrings | 195 | Green | 1 |
Dravanian Earrings of Slaying | Earrings | 195 | Green | 1 |
Dravanian Earrings of Aiming | Earrings | 195 | Green | 1 |
Dravanian Earrings of Casting | Earrings | 195 | Green | 1 |
Dravanian Earrings of Healing | Earrings | 195 | Green | 1 |
Dravanian Choker of Fending | Necklace | 195 | Green | 1 |
Dravanian Choker of Slaying | Necklace | 195 | Green | 1 |
Dravanian Choker of Aiming | Necklace | 195 | Green | 1 |
Dravanian Choker of Casting | Necklace | 195 | Green | 1 |
Dravanian Choker of Healing | Necklace | 195 | Green | 1 |