Difference between revisions of "Legend of the Not-so-hidden Temple"
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| quest-line = Shadowbringers Main Scenario | | quest-line = Shadowbringers Main Scenario | ||
| level = 75 | | level = 75 | ||
| exp = | | exp = 223200 | ||
| gil = 1972 | | gil = 1972 | ||
| prev-quest = Mi Casa, Toupasa | | prev-quest = Mi Casa, Toupasa |
Revision as of 01:54, 28 December 2021
Legend of the Not-so-hidden Temple
- Quest giver
- Almet
- Location
- The Rak'tika Greatwood (X:23.9, Y:3.6)
- Quest line
- Shadowbringers Main Scenario
- Level
- 75
- Experience
- 223,200
- Gil
- 1,972
- Previous quest
- Mi Casa, Toupasa
- Next quest
- The Aftermath
- Patch
- 5.0
“Almet wishes to offer you words of warning.
— In-game description
Steps
- Speak with Y'shtola.
※ Solo Duty will comence upon speaking with Y'shtola. - Speak with Thancred.
Journal
- Almet explains to you and Y'shtola the possible dangers that await within the final chamber of the pyramid, offering you whisperweed to use in the event you find yourselves separated. With her words in mind, you enter the chamber prepared for the worst.
- Once inside, you soon realize the chamber is a labyrinth, filled with magicked sentinels and perilous traps at every turn. The end is nearly in sight when you encounter a most unexpected obstacle: General Ran'jit. Uimet and Cymet follow him into the temple and, together with their sister, hold him off long enough for you to activate the final switch restoring the flow of aether through the whole of the pyramid, thus opening the path through the Qitana Ravel.
- Despite your success, Ran'jit has no intention of allowing you to leave. After making quick work of the Viis sisters, he comes barreling down the corridor toward you. His onslaught is cut short, however, when Y'shtola steps in the way to protect you with a barrier. The Eulmoran adjutant, finally taking notice of his general's struggles, rushes to help him when he steps on a curious panel on the floor. The room begins to tremble, and soon they find the floor falling out from under them, forcing them to a corner opposite the exit, a gaping chasm now preventing their escape.
- All present expect a rescue party to arrive, though it remains to be seen if the Scions or Eulmorans will arrive first. Still, not wanting to risk an altercation, the adjutant makes a proposal: a number of the Blessed have been poisoned, and the adjutant is willing to provide you with an antidote, granted he and his commander are allowed safe passage out of the temple. General Ran'jit is disgusted by this proposition, choosing to rid himself of the adjutant and any hope of saving the Blessed by kicking him into the chasm along with the antidote. Without thinking, Y'shtola leaps into the void, grabs hold of the antidote, and tosses it to you before disappearing into the dark.
- Her last words continue to ring in your ears as Minfilia, Thancred, and Urianger arrive. General Ran'jit has no time to react as he is summarily ensnared in an enchantment and sent down into the depths with a swift strike from Thancred's gunblade. A bittersweet victory, but victory nonetheless. With the antidote in hand, you take your leave of the pyramid with the Scions.
- The group is still reeling from Y'shtola's sacrifice, yet with the Night's Blessed all but knocking on death's door, you have no choice but to press on. Before rushing headlong into more danger, however, Thancred suggests waiting for news from Uimet of the Eulmoran forces that entered Yx'Maja.
Walkthrough
- The first room contains sentinels moving around the room counter-clockwise. Position yourself between their paths, far enough behind the last as not to draw its enmity, but do not delay so long as to be caught by the second. Watch them move a moment, and pace yourself.
- The second portion contains sentinels which will meet and walk away from one another. Your best bet is to look for the opening along the middle of their path. It will be a three-sided opening. Quickly move into the hole to avoid detection. Do this all the way around. If caught, you will be cursed. After so many stacks of the curse, you will die.
- The third section is easy-- when Y'Shtola casts glamour, SPRINT (whatever spell or ability that will enable you to move quickly) across the room. Activate the teleporter, and step into the circle and wait to be teleported.
- The fourth section is a puzzle. Your goal is the yellow portal. If you land on a blue one, you will be forced to start over. When you step onto the stones with arrows, you will be moved quickly in the direction that they are pointing! There are broken-walled squares that you are safe to stand in to make your next move. Follow the arrows to find the best route to the yellow portal.
- The fifth section will release several boulders that will move quickly down the ramp. RUN! Using a zig-zag pattern, slip into the missing sections of the wall (there will be light there) and run out immediately after the boulder passes! Continue running down the ramp and when you get to the end, jump! You will fall a ways down, but you will not suffer damage. VERY "Indiana Jones & the Temple of Doom" :)
- Next, you will encounter General Ran'jit and one of his officers. There will be a brief section of fighting. Do not be discouraged as the Viera warriors, the sisters, will join the fight. Her sisters will call out for you to run while they hold them off. Move to the side door as it will then be clickable.
- As you move into the next room, two large sentinels will be standing guard and attack. Move quickly around them and seize the prize while Y'Shtola stops them.
Without giving away the story, there will be cinematics at this point before being teleported out of the solo instance.