Difference between revisions of "List of ninja actions"
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== Actions == | == Actions == | ||
=== PvE actions === | <onlyinclude>=== PvE actions === | ||
{| class="dps-role actions table" | {| class="dps-role actions table" | ||
{{combat action table header}} | {{combat action table header}} | ||
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{| class="dps-role actions table" | {| class="dps-role actions table" | ||
{{role action table header}} | {{role action table header}} | ||
{{role action table row|Raw Destruction (PvP)}} | {{role action table row|Raw Destruction (PvP)}}</onlyinclude> | ||
== See also == | |||
* [[List of rogue actions]] | |||
{{Job navbar}} | |||
[[Category:Ninja actions|*]] |
Revision as of 01:15, 18 December 2021
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Spinning Edge | ROG | 1 | Weaponskill | Instant | 2.12s | 3y 0y |
Delivers an attack with a potency of 300. Additional Effect: Increases Ninki Gauge by 5 | ||
Shade Shift | ROG | 2 | Ability | Instant | 120s | 0y 0y |
Create shadows that nullify damage up to 20% of maximum HP. Duration: 20s | ||
Gust Slash | ROG | 4 | Weaponskill | Instant | 2.12s | 3y 0y |
Delivers an attack with a potency of 240. Combo Action: Spinning Edge Combo Potency: 400 Combo Bonus: Increases Ninki Gauge by 5. | ||
Hide | ROG | 10 | Ability | Instant | 20s | 0y 0y |
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Additional Effect: Restores 2 charges to all mudra The effect of Doton ends upon execution of Hide. Cannot be executed in combat. Effect ends upon use of any action other than Sprint, or upon reuse of Hide. | ||
Throwing Dagger | ROG | 1 | 15 | Weaponskill | Instant | 2.12s | 20y 0y |
Delivers a ranged attack with a potency of 200. Additional Effect: Increases Ninki Gauge by 5. | |
Mug | ROG | 1 | 15 | Ability | Instant | 120s | 3y 0y |
Delivers an attack with a potency of 150. Additional Effect: Increases target's damage taken by 5% Duration: 20s Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow. | |
Trick Attack | ROG | 18 | Ability | Instant | 60s | 3y 0y |
Delivers an attack with a potency of 300. 400 when executed from a target's rear. Additional Effect: Increases damage you deal target by 10% Duration: 15s Can only be executed while under the effect of Hidden. | ||
Aeolian Edge | ROG | 26 | Weaponskill | Instant | 2.12s | 3y 0y |
Delivers an attack with a potency of 200. 260 when executed from a target's rear. Combo Action: Gust Slash Combo Potency: 380 Rear Combo Potency: 440 Potencies are increased by 100 while under the effect of Kazematoi. Combo Bonus: Increases Ninki Gauge by 15. | ||
Ten | NIN | 1 | 30 | Ability | Instant | 20s | 0y 0y |
Make the ritual mudra hand gesture for "heaven". Duration: 6s Maximum Charges: 2 Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. | |
Ninjutsu | NIN | 30 | Ability | Instant | 1.5s | 0y 0y |
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand. If any other ability, spell, or weaponskill is used before the mudra are combined and the ninjutsu executed, the action will fail. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. Restores 2 charges to all mudra when Hide is executed while outside of combat. | ||
Chi | NIN | 1 | 35 | Ability | Instant | 20s | 0y 0y |
Make the ritual mudra hand gesture for "earth". Duration: 6s Maximum Charges: 2 Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. | |
Death Blossom | ROG | 38 | Weaponskill | Instant | 2.12s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: Additional Effect: Increases Ninki Gauge by 5. | ||
Assassinate | NIN | 40 | Ability | Instant | 60s | 3y 0y |
Delivers an attack with a potency of 200. | ||
Shukuchi | NIN | 1 | 40 | Ability | Instant | 60s | 20y 0y |
Move quickly to the specified location. Maximum Charges: 2 Cannot use when bound. | |
Jin | NIN | 1 | 45 | Ability | Instant | 20s | 0y 0y |
Make the ritual mudra hand gesture for "man". Duration: 6s Maximum Charges: 2 Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. | |
Kassatsu | NIN | 1 | 50 | Ability | Instant | 60s | 0y 0y |
Allows the execution of a single ninjutsu without consumption of mudra charges. Additional Effect: Increases damage for the next ninjutsu action by 30% Duration: 15s Recast timer of mudra is not affected by the execution of this action. | |
Hakke Mujinsatsu | NIN | 1 | 52 | Weaponskill | Instant | 2.12s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Death Blossom Combo Potency: 130 Combo Bonus: Increases Ninki Gauge by 5. | |
Armor Crush | NIN | 1 | 54 | Weaponskill | Instant | 2.12s | 3y 0y |
Delivers an attack with a potency of 220. 280 when executed from a target's flank. Combo Action: Gust Slash Combo Potency: 420 Flank Combo Potency: 480 Combo Bonus: Grants 2 stacks of Kazematoi Kazematoi Effect: Increases potency of Aeolian Edge by 100 Maximum Stacks: 5 Combo Bonus: Increases the Ninki Gauge by 15 | |
Dream Within a Dream | NIN | 1 | 56 | Ability | Instant | 60s | 3y 0y |
Delivers a threefold attack, each hit with a potency of 180. | |
Huraijin | NIN | 1 | 60 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 200. Additional Effect: Grants Huton Duration: 60s Additional Effect: Increases Ninki Gauge by 5 | |
Hellfrog Medium | NIN | 62 | Ability | Instant | 1s | 25y 6y |
Deals fire damage to target and all enemies nearby it with a potency of 160 to target and all enemies nearby it. Ninki Gauge Cost: 50 Shares a recast timer with Bhavacakra. | ||
Bhavacakra | NIN | 68 | Ability | Instant | 1s | 3y 0y |
Deals unaspected damage with a potency of 380. Meisui Bonus: Potency is increased to 530 when under the effect of Meisui. Ninki Gauge Cost: 50 Shares a recast timer with Hellfrog Medium. | ||
Ten Chi Jin | NIN | 1 | 70 | Ability | Instant | 120s | 0y 0y |
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires. Duration: 6s Additional Effect: Grants Tenri Jindo Ready Duration: 30s Only ninjutsu available while active. The same ninjutsu cannot be executed twice. Cannot be executed while under the effect of Kassatsu. | |
Meisui | NIN | 72 | Ability | Instant | 120s | 0y 0y |
Dispels Shadow Walker, increasing the Ninki Gauge by 50. Additional Effect: Grants Meisui Duration: 30s Additional Effect: Increases the potency of Zesho Meppo to 700 and Bhavacakra to 530 Can only be executed while in combat and under the effect of Shadow Walker. | ||
Bunshin | NIN | 80 | Ability | Instant | 90s | 0y 0y |
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses. Melee Attack Potency: 160 Ranged Attack Potency: 160 Area Attack Potency: 80 Ninki Gauge increases by 5 each time your shadow lands an attack. Duration: 30s Additional Effect: Grants Phantom Kamaitachi Ready Duration: 45s Ninki Gauge Cost: 50 | ||
Phantom Kamaitachi | NIN | 82 | Weaponskill | Instant | 2.12s | 20y 0y |
Your shadow deals wind damage to all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Increases Ninki Gauge by 10 Can only be executed while under the effect of Phantom Kamaitachi Ready. | ||
Hollow Nozuchi | NIN | 86 | Weaponskill | Instant | 2.5s | 100y 5y |
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50. Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi. Effect can only be triggered while Doton is active. ※This action cannot be assigned to a hotbar. | ||
Forked Raiju | NIN | 90 | Weaponskill | Instant | 2.12s | 20y 0y |
Rushes target and delivers a lightning attack with a potency of 700. Additional Effect: Increases Ninki Gauge by 5 Can only be executed while under the effect of Raiju Ready. Cannot be executed while bound. | ||
Fleeting Raiju | NIN | 90 | Weaponskill | Instant | 2.12s | 3y 0y |
Deals lightning damage with a potency of 700. Additional Effect: Increases Ninki Gauge by 5 Can only be executed while under the effect of Raiju Ready. |
Ninjutsu
Ninjutsu are abilities available upon executing a specific sequence of mudras. Failing to execute a valid mudra combination will result in Rabbit Medium.
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Fuma Shuriken | NIN | 30 | Ability | Instant | 1.5s | 25y 0y |
Delivers a ranged ninjutsu attack with a potency of 500. Mudra Combination: Any one of the Ten, Chi, or Jin mudra Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Fuma Shuriken when requirements for execution are met. | ||
Katon | NIN | 35 | Ability | Instant | 1.5s | 20y 5y |
Delivers fire damage with a potency of 350 to target and all enemies nearby it. Mudra Combination: Chi-Ten, or Jin-Ten Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Katon when requirements for execution are met. | ||
Raiton | NIN | 35 | Ability | Instant | 1.5s | 20y 0y |
Delivers lightning damage with a potency of 740. Additional Effect: Grants a stack of Raiju Ready Duration: 30s Maximum Stacks: 3 Mudra Combination: Ten-Chi, or Jin-Chi Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Raiton when requirements for execution are met. | ||
Hyoton | NIN | 45 | Ability | Instant | 1.5s | 25y 0y |
Delivers ice damage with a potency of 350. Additional Effect: Bind Duration: 15s Mudra Combination: Ten-Jin, or Chi-Jin Cancels auto-attack upon execution. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Hyoton when requirements for execution are met. | ||
Huton | NIN | 45 | Ability | Instant | 1.5s | 20y 5y |
Deals wind damage with a potency of 240 to target and all enemies nearby it. Additional Effect: Grants Shadow Walker Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect Duration: 20s Mudra Combination: Jin-Chi-Ten, or Chi-Jin-Ten Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Huton when requirements for execution are met. | ||
Doton | NIN | 45 | Ability | Instant | 1.5s | 0y 5y |
Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter. Duration: 18s Additional Effect: Heavy +40% Mudra Combination: Ten-Jin-Chi, or Jin-Ten-Chi Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Doton when requirements for execution are met. | ||
Suiton | NIN | 45 | Ability | Instant | 1.5s | 20y 0y |
Delivers water damage with a potency of 580. Additional Effect: Grants Shadow Walker Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect. Duration: 20s Mudra Combination: Ten-Chi-Jin, or Chi-Ten-Jin Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Suiton when requirements for execution are met. | ||
Goka Mekkyaku | NIN | 76 | Ability | Instant | 1.5s | 20y 5y |
Deals fire damage with a potency of 600 to target and all enemies nearby it. Mudra Combination: Chi-Ten, or Jin-Ten Can only be executed while under the effect of Kassatsu. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Goka Mekkyaku when requirements for execution are met. | ||
Hyosho Ranryu | NIN | 76 | Ability | Instant | 1.5s | 25y 0y |
Deals ice damage with a potency of 1,300. Mudra Combination: Chi-Jin, or Ten-Jin Can only be executed while under the effect of Kassatsu. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Hyosho Ranryu when requirements for execution are met. |
Ninjutsu activation
As stated above, Ninjutsu actions are activated by first using a sequence of one to three Mudras and then using Ninjutsu. For new Ninjas, memorizing the correct Mudra sequences is extremely important. If you find it difficult to remember the correct Mudra sequences, you could try using a mnemonic device to assist you. For example, thinking of the Mudras Ten, Chi and Jin as blue, red and yellow, or as one, two and three could be useful. It is generally discouraged to use macros to activate your Ninjutsu abilities because Mudras can be cast every 0.5 seconds, while the macro wait command only works in increments of 1.0 seconds. Eventually, using Mudra combinations will be second nature.
Fuma Shuriken | Ten | Chi | Jin | Delivers a ranged ninjutsu attack with a potency of 450. |
Katon | Chi + Ten | Jin + Ten | Delivers fire damage with a potency of 350 to target and all enemies nearby it. | |
Raiton | Ten + Chi | Jin + Chi | Delivers lightning damage with a potency of 650. | |
Hyoton | Chi + Jin | Ten + Jin | Delivers ice damage with a potency of 350. Additional Effect: Bind | |
Huton | Chi + Jin + Ten | Jin + Chi + Ten | Reduces weaponskill recast time, and auto-attack delay by 15%. | |
Doton | Ten + Jin + Chi | Jin + Ten + Chi | Creates a patch of corrupted earth, dealing damage with a potency of 70 to any enemies who enter. | |
Suiton | Ten + Chi + Jin | Chi + Ten + Jin | Delivers water damage with a potency of 500. Additional effect: Grants Suiton |
PvP Actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Spinning Edge (PvP) | NIN | 30 | Weaponskill | Instant | 2s | 5y 0y |
Delivers an attack with a potency of 5,000. ※This action cannot be assigned to a hotbar. | ||
Gust Slash (PvP) | NIN | 30 | Weaponskill | Instant | 2s | 5y 0y |
Delivers an attack with a potency of 6,000. Combo Action: Spinning Edge ※This action cannot be assigned to a hotbar. | ||
Aeolian Edge (PvP) | NIN | 30 | Weaponskill | Instant | 2s | 5y 0y |
Delivers an attack with a potency of 7,000. Combo Action: Gust Slash ※This action cannot be assigned to a hotbar. | ||
Death Blossom (PvP) | NIN | Weaponskill | Instant | 2.4s | 0y 5y |
Delivers an attack with a potency of 600 to all nearby enemies. Additional Effect: Increases Ninki Gauge by 10. ※This action cannot be assigned to a hotbar. | |||
Hakke Mujinsatsu (PvP) | NIN | Weaponskill | Instant | 2.4s | 0y 5y |
Delivers an attack to all nearby enemies. Death Blossom Combo Bonus: Combo Potency: 800 Combo Bonus: Increases Ninki Gauge by 10. | |||
Throwing Dagger (PvP) | NIN | Weaponskill | Instant | 2.4s | 15y 0y |
Delivers a ranged attack with a potency of 800. Additional Effect: Increases Ninki Gauge by 10. | |||
Bhavacakra (PvP) | NIN | Ability | Instant | 1s | 5y 0y |
Deals unaspected damage with a potency of 2000. Ninki Gauge Cost: 50 | |||
Hellfrog Medium (PvP) | NIN | Ability | Instant | 1s | 15y 5y |
Deals unaspected damage with a potency of 1200 to target and all enemies nearby it. Ninki Gauge Cost: 50 | |||
Assassinate (PvP) | NIN | 30 | Weaponskill | Instant | 2s | 5y 0y |
Delivers an attack with a potency of 12,000. Ignores the effects of Guard when dealing damage. Can only be executed while under the effect of Hidden. ※This action cannot be assigned to a hotbar. | ||
Ill Wind (PvP) | NIN | Ability | Instant | 45s | 0y 5y |
Delivers an attack with a potency of 800 to all nearby enemies. Additional Effect: Silence Duration: 1s | |||
Three Mudra (PvP) | NIN | 30 | Ability | Instant | 16s | 0y 0y |
Grants Three Mudra, allowing for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively. Duration: 10s Maximum Charges: 2 ※Action changes to Meisui while under the effect of Three Mudra. ※All actions except Seiton Tenchu will change to their respective ninjutsu actions while under the effect of Three Mudra. | ||
Bunshin (PvP) | NIN | 30 | Ability | Instant | 30s | 0y 0y |
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Bunshin Potency: 4,000 Potency is halved when executing Fuma Shuriken or Zesho Meppo. Duration: 20s Additional Effect: Creates a shadow that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s ※Action changes to Huton while under the effect of Three Mudra. | ||
Shukuchi (PvP) | NIN | 30 | Ability | Instant | 20s | 20y 0y |
Move quickly to the specified location. Additional Effect: Grants Hidden. Hidden Effect: Blend in with your surroundings, making it impossible for enemies to see or target you. Duration: 4s Effect ends upon use of any action or upon taking damage from an enemy. Cannot be executed while bound. ※Action changes to Doton while under the effect of Three Mudra. ※Aeolian Edge Combo changes to Assassinate while under the effect of Hidden. | ||
Kakuremi (PvP) | NIN | Ability | Instant | 60s | 0y 0y |
Grants the effect of Kakuremi. Duration: 3s Kakuremi will change to Hidden when the effect expires. Duration: 10s Cannot be seen or targeted while under the effect of Hidden. Effects of Kakuremi and Hidden end upon taking damage or using an action other than Shukuchi or Bolt. ※Action changes to Trick Attack while under the effect of Hidden. | |||
Hyosho Ranryu (PvP) | NIN | 30 | Spell | Instant | 2s | 20y 0y |
Deals unaspected damage with a potency of 16,000. Can only be executed while under the effect of Three Mudra. ※This action cannot be assigned to a hotbar. | ||
Goka Mekkyaku (PvP) | NIN | 30 | Spell | Instant | 2s | 20y 8y |
Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it. Additional Effect: Damage over time. Potency: 4,000 Duration: 12s Can only be executed under the effect of Three Mudra. ※This action cannot be assigned to a hotbar. | ||
Trick Attack (PvP) | NIN | Spell | Instant | 1s | 5y 0y |
Delivers an attack with a potency of 1200. Additional Effect: Increases target's damage taken by 10% Duration: 6s Can only be executed while under the effect of Hidden. ※This action cannot be assigned to a hotbar. |
Common Actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Smite (PvP) | Melee DPS | Ability | Instant | 30s | 5y 0y |
Delivers an attack with a potency of 600. Potency increases up to 3,000 as the target's HP decreases. | ||
Bolt (PvP) | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
30 | Ability | Instant | 30s | 0y 0y |
Movement speed is increased. Duration: 10s | |
Medical Kit (PvP) | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
30 | Ability | Instant | 15s | 0y 0y |
Restores own HP. Cure Potency: 3000 Potency increases up to 6,000 as HP decreases. Maximum Charges: 3 |
Additional Actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Feint (PvP) | Melee DPS | Ability | Instant | 45s | 15y 0y |
Increases damage you deal target by 20%. Duration: 6s | ||
Bloodbath (PvP) | Melee DPS | Ability | Instant | 30s | 0y 0y |
Converts 100% of physical damage dealt into HP. Duration: 6s | ||
Arm's Length (PvP) | Melee DPS | Ability | Instant | 45s | 0y 0y |
Reduces damage taken by 10%. Duration: 6s Additional Effect: When you are struck, the striker's damage dealt will be reduced by 10% Duration: 6s | ||
Fetter Ward (PvP) | Melee DPS | Ability | Instant | 60s | 0y 0y |
Grants immunity to Stun, Sleep, Bind, Heavy, Silence, and knockback and draw-in effects. Duration: 10s | ||
Backstep (PvP) | Melee DPS | 30 | Ability | Instant | 15s | 0y 0y |
Jump 10 yalms back from current position. Cannot be executed while bound. |
Adrenaline Rush (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Raw Destruction (PvP) | Melee DPS | Ability | 2s | Instant | 8y 0y |
Delivers an attack with a potency of 10,000. Damage dealt is not affected by increased or decreased damage effects applied by players. Can only be executed while the Adrenaline Gauge is full.
See also |