Difference between revisions of "The Tower of Zot"
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Revision as of 09:03, 5 December 2021
The Tower of Zot
- Level
- 81 (Sync: 82)
- Item Level
- 500
- Difficulty
- Normal
“Vrtra, great wyrm of the first brood and the hidden satrap of Radz–at–Han, has bid the Scions cross to Narunnair and mount a foray into the tiny island's unnatural spire─a Telophoroi structure known by the locals as the Tower of Zot.
Your companions join you on the journey, protective talismans in hand, prepared to face whatever unnamed horrors await you within. Come what may, you cannot allow Nidhana and her kin to perish in the grip of dark magicks and darker designs...
— In-game description
The Tower of Zot is a level 81 dungeon introduced in patch 6.0 with Endwalker.
Unlock
Complete level 81 Main Scenario Quest In the Dark of the Tower. Players can start the quest by speaking to G'raha Tia in Thavnair (X: 8.8 Y: 8.2).
Objectives
- Arrive at Ingenuity's Ingress: 0/1
- Clear Ingenuity's Ingress: 0/1
- Arrive at Prosperity's Promise: 0/1
- Clear Prosperity's Promise: 0/1
- Arrive at Wisdom's Ward: 0/1
- Defeat the Magus Sisters: 0/1
Bosses
Minduruva
- Manusya Bio: Tankbuster. This attack also inflicts a high Damage over Time poison and should be removed immediately.
- Manusya Blizzard III: The boss will fire twelve large cones from the center of the room. Stand between the marked AoEs to avoid.
- Manuysa Fire III: A large donut AoE that can only be avoided by standing near the boss.
- Manusya Thunder III: The boss will fire several AoEs from the top, bottom, left and right of its hitbox that move across the room to the edge of the arena. Move away from the boss until the AoEs pass and continue attacking.
- Manusya Bio III: The boss will fire an AoE from the front half of it's, covering the enitre stage on that side. Move to the unmarked side to avoid.
The boss will also use singular versions of these spells as heavy-hitting attacks. The boss will also use Transmute versions of the spell, marking a location and firing an orb towards it. Once the orb reaches the marker, it will fire the Transmuted spell from that location. The first spell is always Transmute Blizzard III. Minduruva will also fire a Manusya Bio III at the same time, so stand on the safe side of the boss and between the cones fired from the spell marker.
- Dhrupad: Targets all non-tank players and inflcts them with a Damage over Time debuff. This will be used after every Transmute spell cast.
The boss will then cast various spells while also Transmuting spells to markers. Make sure to watch what spell is being Transmuted and when it is going to fire and move accordingly. Repeat this until the boss is defeated.
Sanduruva
- Isitva Siddhi: Heavy-hitting tankbuster, mitigate through.
- Prapti Siddhi: The boss fires a large line AoE at each player one at a time. Move out of the AoE marker to avoid.
- Manusya Berserk: Five orbs will appear around the room, and once the boss finishes casting, they will explode. If a player is hit by the explosion, they will take heavy damage and receive the Berserk debuff, losing control of their character and attacking the boss wildly, getting hit by mechanics. Move to the edge of the arena with no orb to avoid.
- Prakamya Siddhi: A point-blank AoE that deals heavy damage to any players hit. Move out to avoid.
- Manusya Stop: The boss will appear at the center of the arena and cast this spell. Players will be affected by it one by one, freezing them in place. Once a player is stopped, they will be hit by an unavoidable Prapti Siddhi, then unfrozen. Players should spread out around the boss to avoid taking excess damage. Heal through each hit.
- Manusya Confuse: The boss will leap from the arena, then drop down with five orbs disguised as the boss. After a set amount of time, the orbs drop their disguise and explode, inflicting Berserk. Only one of the bosses is the real boss, and marks the safe zone in the room. Players can determine the real boss by looking to see which one is not performing an emote. Once the safe zone has been determined, run to the wall behind the boss until after the explosion. These mechanics will repeat until the boss is defeated.
Cinduruva/The Magus Sisters
The fight will begin with only Cinduruva present, but the other bosses from earlier in the dungeon will soon join.
- Samsara: An unavoidable room-wide AoE attack. Mitigate and heal through.
After the first attack, the other sisters will join and cast Delta Attack. Minduruva casts the actual spell, Sanduruva casts Manusya Faith, buffing the attack and altering it slightly, as well as causing large line AoEs to fire across the room, and Cinduruva castsManusya Reflect causing the spell to fire from the hitboxes of all three sisters.
- Delta Attack: This spell can be either a variant of Manusya Blizzard III, Manusya Fire III or Manusya Thunder III. Which spell is coming out can be determined by the text box that appears on screen:
- "Glacial ice, entomb our foes!" - Blizzard III. Move between all the various firing line AoEs, making sure to also watch out for proximity markers that will drop large glaciers on the arena.
- "Thunderous tempest, smite our foes!" - Thunder III. Each boss will have the cross-pattern of Thunder AoEs firing from each of them. Be cautious, as the AoEs vary in size. Line AoEs will also fire across the arena, and a player will receive a stack marker that requires all players to stack to mitigate damage.
- "Insatiable flame, consume our foes!" - Fire III. Players will need to stand in the various donut AoEs that appear around the arena while also dodging massive line AoEs. Players will also be marked with AoEs that will require them to spread out to avoid overlapping.
Between each Delta Attack, the bosses will use their various skills on the players. It is important to avoid any line AoEs from Sanduruva while also cleansing any debuffs from Minduruva, as Cinduruva will cast another Samsara and deal high damage. This sequence can lead to high damage, so be sure to mitigate and heal through as needed. Defeat Cinduruva first, as she will revive her fallen sisters. After Cinduruva falls, there will be no more Delta Attacks, and the bosses will simply use the mechanics they used between each Delta Attack. Defeat each boss to complete the dungeon.
Loot
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No item drops found that match the constraints of the query.
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No item drops found that match the constraints of the query.
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No item drops found that match the constraints of the query.
Treasure Coffers
Treasure Coffer 1 (X: ?? Y: ??)
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Treasure Coffer 2 (X: ?? Y: ??)
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Treasure Coffer 3 (X: ?? Y: ??)
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Treasure Coffer 4 (X: ?? Y: ??)
Name | Type | Item Level | Rarity | Quantity |
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Images
Gear Images
Dungeon Images
- Zot1.jpg
- Zot.png.png