Difference between revisions of "Conjurer"

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[[File:Conjurer concept art.jpg|250px|right]]
[[File:Conjurer concept art.jpg|250px|right]]
==Introduction==
{{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_01 FinalFantasyXIV.com Conjurer]|
{{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_01 FinalFantasyXIV.com Conjurer]|
Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.}}
Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.}}
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== Class mechanics ==
== Class mechanics ==
[[File:Conjurer icon.png|40px|baseline|right]] The conjurer can heal allies while also applying regenerating buffs to them. They can cause damage with earth and wind spells.
* {{action icon|Cure II}} - {{action description|Cure II}}
* {{action icon|Medica II}} - {{action description|Medica II}}
* {{action icon|Stone II}} - {{action description|Stone II}}
Conjurers have healing spells and abilities at their disposal. Some spells also place a regeneration buffs on allies to provide longer sustain and alleviate how much the conjurer has to heal. Their primary offensive spell is [[Stone II]], which can be combo'd with [[Aero II]] whenever they need to inflict damage on enemies.
=== [[Action]]s ===
=== [[Action]]s ===
See [[list of conjurer actions]].
See [[list of conjurer actions]].
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===[[Job]]s===
===[[Job]]s===
The conjurer can specialize into {{White Mage|name=y}}, a [[healing]] job.
The conjurer can specialize into {{White Mage|name=y}}, a [[healing]] job.
===Core mechanics===
[[File:Conjurer icon.png|40px|baseline|right]] The conjurer can heal allies while also applying regenerating buffs to them. They can cause damage with earth and wind spells.
* {{action icon|Cure II}} - {{action description|Cure II}}
* {{action icon|Medica II}} - {{action description|Medica II}}
* {{action icon|Stone II}} - {{action description|Stone II}}
Conjurers have healing spells and abilities at their disposal. Some spells also place a regeneration buffs on allies to provide longer sustain and alleviate how much the conjurer has to heal. Their primary offensive spell is [[Stone II]], which can be combo'd with [[Aero II]] whenever they need to inflict damage on enemies.


==Gallery==
==Gallery==

Revision as of 11:00, 12 August 2017

Introduction

Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.

FinalFantasyXIV.com Conjurer

Conjurers are healers of nature who calls upon the land to aid them in battle. Using water magical spells, conjurers can support their allies in battle, while also providing some minor damage with earth and wind.

General information

Guild

The Conjurer's Guild is in Old Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, conjurers may specialize into white mage.

Equipment

The conjurer is a disciple of magic and wears cloth armor. They use wands and canes as weapons. The following crafting classes can create items that are useful to the conjurer:

Hunting Log

See conjurer hunting log.

Quests

See list of conjurer quests.

Class mechanics

Actions

See list of conjurer actions.

See also:

Traits

See list of conjurer traits.

Jobs

The conjurer can specialize into White Mage frame icon.png WHM, a healing job.

Core mechanics

Conjurer icon.png

The conjurer can heal allies while also applying regenerating buffs to them. They can cause damage with earth and wind spells.

  • Cure II.png  Cure II - Restores target's HP.
  • Medica II.png  Medica II - Restores own HP and the HP of all nearby party members.
  • Stone II.png  Stone II - Deals earth damage with a potency of 190.

Conjurers have healing spells and abilities at their disposal. Some spells also place a regeneration buffs on allies to provide longer sustain and alleviate how much the conjurer has to heal. Their primary offensive spell is Stone II, which can be combo'd with Aero II whenever they need to inflict damage on enemies.

Gallery

External links