Difference between revisions of "The Skydeep Cenote"
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{{see also|Skydeep Weapons|Skydeep Armor|Skydeep Accessories}} | {{see also|Skydeep Weapons|Skydeep Armor|Skydeep Accessories}} | ||
===[[File:Silver Coffer (small).png|link=]] [[Feather Ray]]=== | ===[[File:Silver Coffer (small).png|link=]] [[Feather Ray]]=== | ||
{{Drops list|Feather Ray}} | |||
===[[File:Silver Coffer (small).png|link=]] [[Firearms (boss)|Firearms]]=== | ===[[File:Silver Coffer (small).png|link=]] [[Firearms (boss)|Firearms]]=== | ||
{{Drops list|Firearms (boss)}} | |||
===[[File:Gold Coffer (small).png|link=]] [[Maulskull]]=== | ===[[File:Gold Coffer (small).png|link=]] [[Maulskull]]=== | ||
*{{Item icon|Maulskull Card}} (Drops at a fixed rate.) | |||
{{Drops list|Maulskull}} | {{Drops list|Maulskull}} | ||
Revision as of 00:16, 4 July 2024
The Skydeep Cenote
- Level
- 95 (Sync: 96)
- Item Level
- 640
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Not Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (Dawntrail)
- Roulette
- Leveling
- Req. quest
- Road to the Golden City
- Entrance
- Yak T'el (X:4.9, Y:38.8, Z:0.0)
- Modes
- Duty Support, Trust, Explorer
- Trust EXP
- 7,718,100
- Patch
- 7.0
“Having successfully collected all seven keystones, Wuk Lamat now faces her final challenge as a claimant: finding the city of gold. All clues point to Yak T'el, whose only uncharted terrain lies in the Skydeep Cenote. Long before the Mamool Ja converted it to a cenotaph for children lost to the dream of blessed siblings, the Yok Huy quarried its depths and witnessed dreams of their own. Now you must tread this path of ancient awe and endless sorrow to discover for yourself what lies glimmering in the deep...
— In-game description
The Skydeep Cenote is a level 95 dungeon introduced in patch 7.0 with Dawntrail.
Duty Support
- Party member selection is available.
Wuk Lamat | Alphinaud | Krile | Alisaie | |
---|---|---|---|---|
Class | Intrepid | Sage | Pictomancer | Red Mage |
Role | Tank or DPS | Healer | DPS | DPS |
Objectives
- Arrive in Unsung Elegy.
- Clear Unsung Elegy.
- Arrive on Vurgar Mettlegrounds.
- Clear Vurgar Mettlegrounds.
- Arrive on Gatekeep's Anvil.
- Defeat Maulskull.
Enemies
- Skydeep Horror
- Skydeep Arrowhead
- Skydeep Banshee
- Skydeep Ghost
- Skydeep Banshee
- Skydeep Haunt
- Skydeep Spider
- Skydeep Cobra
- Skydeep Living Rock
- Skydeep Quarrier
- Skydeep Vessel
- Skydeep Packer
- Skydeep Stonemason
Bosses
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking Vulnerability Up debuff.
Feather Ray
- Immersion: Party-wide magical damage.
- Troublesome Tail: Gives each player a Nuisance debuff with the combat message: You are cursed to be a nuisance to the party.... This debuff causes each player to mirror the boss's next attack.
- Worrisome Wave: A telegraphed frontal conal AoE on a random player. Nuisance will cause each player will shoot a narrow untelegraphed conal AoE in front of them once their overhead timer expires. Players should avoid facing others.
- Hydro Ring: Telegraphed donut AoE that spawns a dangerous AoE at the edge of the arena, compressing it to a smaller circle.
- Blowing Bubbles: Feather Ray produces copious bubbles... Numerous bubbles will originate from the boss and slowly move out, requiring players to dodge. The arena will return to normal when this attack ends.
- Bubble Bomb: Spawns multiple floating bubbles in a grid formation, leaving some empty spots.
- Rolling Current: A current from the east will shift all bubbles west by one position. Players will need to identify the empty spots considering the shift, because each bubble will explode in a late telegraphed point-blank AoE.
- Hydro Bomb then Troublesome Tail are used again, giving everyone Nuisance.
- Trouble Bubbles: Each player will periodically shoot two slow-moving bubbles in front of where they are facing. Players must avoid being hit by others' bubbles.
Firearms
- Dynamic Dominance: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.
- Mirror Maneuver: Spawns a blue mirror on one wall and a yellow orb on one corner. The boss will jump to a corner adjacent to the yellow orb and aim a telegraphed line AoE (Thunderlight Burst) at the mirror. This will cause it to be reflected (with a late telegraph) and hit the orb, causing it to explode as a massive late telegraphed point-blank AoE. Players can avoid by standing directly opposite the orb.
- Ancient Artillery: Spawns an orange arrowkey-like glyph on two tiles. These indicate plus-shaped AoEs originating from them.
- Emergent Artillery: The glyphs will expand in the direction of the arrows and explode.
- Pummel: Telegraphed physical tankbuster.
- Mirror Maneuver: Now spawns two blue mirrors and three yellow orbs. Thunderlight Burst will now be reflected twice. Players will need to identify the orb that will be hit and move away from it.
- Ancient Artillery: Now spawns three glyphs instead of two, leaving only one tile safe. In addition, each player will be given a spread marker (Thunderblight Flurry) that will resolve after the tiles explode.
Sculptor of Silence: Maulskull
Please note that players may fall off the arena to their death. As the boss has multiple knockback attacks, this may be problematic for less experienced parties.
- Stonecarver (Maulskull draws power from its fists!): One of the boss's fits will begin glowing and make a sound effect, followed by the other one, indicating two sequential late telegraphed half-room cleaves.
- Skullcrush: Spawns a blue knockback AoE circle at the north or the arena. Also gives each player a spread marker. Players will need to be knocked back leaning towards the southwest or southeast to avoid being knocked off. Note: The knockback is fairly long, so stand as close to the blue circle as possible. Afterwards the spread AoEs will resolve (Destructive Heat).
- Maulwork: The boss summons a large purple cube and punches it, telegraphing three sets of circle AoE. During the third set, either one two green arrow telegraphs will appear, indicating the location of wide line AoEs. This leaves either the sides or middle of the room safe.
- Deep Thunder: A tower with a multi-hit stack marker appears. The entire party should soak the tower, causing three hits of physical damage.
- Ringing Blows: A combination of Stonecarver half-room cleaves and Skullcrush knockback AoE (without the spread markers). Players will need to be knocked back safely then avoid the half-room cleaves.
- Wrought Fire: Telegraphed AoE magical tankbuster.
- Colossal Impact: A blue knockback circle will spawn near a lower corner of the arena. In addition, a stack marker will spawn on a random player. The party will need to be knocked back to the opposite corner while remaining stacked (Building Heat)
- Colossal Impact is used again, but this time, each player will receive a spread marker instead.
- Ashlayer: Party-wide magical damage.
Loot
- See also: Skydeep Weapons, Skydeep Armor and Skydeep Accessories
Feather Ray
Firearms
Maulskull
- Maulskull Card (Drops at a fixed rate.)
Treasure Coffers
Treasure Coffer 1 (X:? Y:?)
Name | Type | Item Level | Rarity | Quantity |
---|
Treasure Coffer 2 (X:? Y:?)
Name | Type | Item Level | Rarity | Quantity |
---|
Treasure Coffer 3 (X:? Y:?)
Name | Type | Item Level | Rarity | Quantity |
---|
Treasure Coffer 4 (X:1? Y:?)
Name | Type | Item Level | Rarity | Quantity |
---|
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: The Skydeep Cenote | 10 | Discover every location within the Skydeep Cenote. | - | 7.0 |