Difference between revisions of "Goldsmith"
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[[file:goldsmith guild1.jpg|400px|thumb| | [[file:goldsmith guild1.jpg|400px|thumb|Goldsmith's Guild]] | ||
{{Quote|Goldsmiths work precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. Their wide-ranging finery, painstakingly fashioned from delicate metals and gemstones, can be see adorning the ears, fingers, and necks of the distinguished everywhere.<br><br>Ul'dahn goldsmiths always have a ready supply of raw materials, owing to the vast mineral resources of Thanalan. Due to the high value of these resources, however, most artisans also make it their business to stay abreast of market trends.|[http://na.finalfantasyxiv.com/game/armoury/hand/goldsmith Game Description]}} | |||
[[file:goldsmith guild2.jpg|400px|thumb|Goldsmith's Guild]] | [[file:goldsmith guild2.jpg|400px|thumb|Goldsmith's Guild]] | ||
Goldsmith is a [[crafting]] or disciples of hand [[classes|class]] that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on [[miner]]s for ores and gemstones. Goldsmiths can craft staves and scepters for [[thaumaturge]]s and hora for [[pugilist]]s. They can also make needles for [[weaver]]s, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters. | Goldsmith is a [[crafting]] or disciples of hand [[classes|class]] that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on [[miner]]s for ores and gemstones. Goldsmiths can craft staves and scepters for [[thaumaturge]]s and hora for [[pugilist]]s. They can also make needles for [[weaver]]s, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters. | ||
*Tiers: Copper, Brass, Silver, Mythril, Electrum | *Tiers: Copper, Brass, Silver, Mythril, Electrum | ||
The [[Goldsmith's Guild]] is located in [[Ul'dah]]. | The [[Guild|Goldsmith's Guild]] is located in [[Ul'dah]]. | ||
*To become a goldsmith, talk to the goldsmith's guild receptionist when you're level 10 or higher on another [[classes|class]]. | *To become a goldsmith, talk to the goldsmith's guild receptionist when you're level 10 or higher on another [[classes|class]]. | ||
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==Guide== | ==Guide== | ||
{{Main|Goldsmith Guide}} | {{Main|Goldsmith Guide}} | ||
{{Crafting and Gathering}} | {{Crafting and Gathering}} |
Revision as of 17:53, 15 September 2013
"Goldsmiths work precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. Their wide-ranging finery, painstakingly fashioned from delicate metals and gemstones, can be see adorning the ears, fingers, and necks of the distinguished everywhere.
Ul'dahn goldsmiths always have a ready supply of raw materials, owing to the vast mineral resources of Thanalan. Due to the high value of these resources, however, most artisans also make it their business to stay abreast of market trends." — Game Description
Goldsmith is a crafting or disciples of hand class that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.
- Tiers: Copper, Brass, Silver, Mythril, Electrum
The Goldsmith's Guild is located in Ul'dah.
- To become a goldsmith, talk to the goldsmith's guild receptionist when you're level 10 or higher on another class.
Goldsmith Actions
- Main article: Goldsmith Actions
Action | Icon | Level | CP Cost | Description |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% | |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 70% | |
Master's Mend | 7 | 92 | Restores item durability by 30. | |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. | |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. | |
Observe | 13 | 14 | Do nothing for one step. | |
Manipulation | 15 | 88 | Restores 5 points of durability after each step for the next ten steps. | |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 80% | |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. | |
Master's Mend II | 25 | 160 | Restores item durability by 60. | |
Standard Synthesis | 31 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% | |
Flawless Synthesis | 37 | 15 | Increases progress by 40. Success Rate: 90% | |
Advanced Touch | 43 | 48 | Increases quality. Efficiency: 150% Success Rate: 90% | |
Innovation | 50 | 18 | Increases control by 30% for the next five steps. |
Recipes
- Main article: Goldsmith Recipes
Guide
- Main article: Goldsmith Guide