Difference between revisions of "Dzemael Darkhold"
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==Bosses== | ==Bosses== | ||
{{#ev:youtube|9XGi77azcCU|350|right|Dzemael Darkhold Guide}} | {{#ev:youtube|9XGi77azcCU|350|right|Dzemael Darkhold Guide}} | ||
===[[File:Aggressive difficulty | ===[[File:Aggressive difficulty r5.png|link=]] [[All-seeing Eye]]=== | ||
All-seeing Eye is the first boss of Dzemael Darkhold. This [[Ahriman]] Boss has an ability called Eyes on Me. The ability does heavy damage to all players near it. Players with the buff Crystal Veil are immune to this damage. Players receive this buff when they are near the glowing crystals. The effect of the crystals fade over time. Players need to move to a new cluster of crystals when this occurs. | All-seeing Eye is the first boss of Dzemael Darkhold. This [[Ahriman]] Boss has an ability called Eyes on Me. The ability does heavy damage to all players near it. Players with the buff Crystal Veil are immune to this damage. Players receive this buff when they are near the glowing crystals. The effect of the crystals fade over time. Players need to move to a new cluster of crystals when this occurs. | ||
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:'''Eyes on Me''' is an ability that deals heavy damage all players near the All-seeing Eye. Players under the effect of Crystal Veil are immune to this damage. | :'''Eyes on Me''' is an ability that deals heavy damage all players near the All-seeing Eye. Players under the effect of Crystal Veil are immune to this damage. | ||
===[[File:Aggressive difficulty | ===[[File:Aggressive difficulty r5.png|link=]] [[Taulurd]]=== | ||
Taulurd is the 2nd boss of Dzemael Darkhold. He has some powerful AoE cone attacks that should be avoided by all players. | Taulurd is the 2nd boss of Dzemael Darkhold. He has some powerful AoE cone attacks that should be avoided by all players. | ||
Revision as of 16:16, 23 November 2022
Dzemael Darkhold
- Level
- 44 (Sync: 46)
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Roulette
- Leveling
- Req. quest
- Fort of Fear
- Entrance
- Coerthas Central Highlands (X:20, Y:28)
- Patch
- 2.0
“Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction of their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of voidsent, they might still be able to see their original plan brought to fruition.
— In-game description
Dzemael Darkhold is a level 44 dungeon introduced in patch 2.0. Progression and map layout were overhauled in patch 6.1.
Objectives
- Open the Grand Hall gate: 0/1
- Clear the Feasting Hall: 0/1
- Deactivate the level IV magitek field: 0/1
- Defeat Batraal: 0/1
Tips and Tricks
- To avoid high damage of Eyes on Me (purple AoE) from the roaming Ahriman, stand near the glowing crystals to receive the buff Crystal Veil.
- Stand in blue Magitek circles until the countdown is completed to open doors etc.
Bosses
All-seeing Eye
All-seeing Eye is the first boss of Dzemael Darkhold. This Ahriman Boss has an ability called Eyes on Me. The ability does heavy damage to all players near it. Players with the buff Crystal Veil are immune to this damage. Players receive this buff when they are near the glowing crystals. The effect of the crystals fade over time. Players need to move to a new cluster of crystals when this occurs.
Throughout the fight, All-seeing Eye will spawn adds. Avoid Adds AoE attacks and kill them asap.
- Fight the All-seeing Eye near the crystal clusters to gain the Crystal Veil buff. When "The power of the crystal begins to dim" appears on screen, move to a new crystal cluster immediately. The All-seeing Eye is invulnerable to attack except when it is near a cluster of crystals.
Abilities
- Dread Gaze is a frontal cone AoE attack that inflicts the debuff Paralysis to all targets hit.
- Cursed Gaze is a frontal cone AoE attack that inflicts the debuff Amnesia to all targets hit.
- Eyes on Me is an ability that deals heavy damage all players near the All-seeing Eye. Players under the effect of Crystal Veil are immune to this damage.
Taulurd
Taulurd is the 2nd boss of Dzemael Darkhold. He has some powerful AoE cone attacks that should be avoided by all players.
Throughout the fight he will summon adds named Deepvoid Slaves. These monsters are on top of an elevated platform. They will perform ranged attacks at the players. Be sure to spread out and avoid their Firewater attacks.
Adds
- Deepvoid Slave has two types of attacks, Firewater and Boulderdash. Firewater is a circular AoE attack that targets one random player. Firewater can be avoided by moving out of the red circular ground indicator.
Abilities
- Straight Punch is an instant melee attack that deals a small amount of damage.
- Double Smash is a frontal AoE cone attack that deals a large amount of damage to targets hit.
- Elbow Drop is a frontal AoE cone attack that deals more damage than Double Smash. Taulurd starts to use this when it is under half HP.
Batraal
Batraal is the final boss of Dzemael Darkhold. This demon has an instant frontal AoE cone attack that deals heavy damage to all targets hit. Be sure to have only the tank face the boss. He has has a long ranged AoE column attack named Desolation that does extremely high damage and will instantly kill most players.
Throughout the fight, a purple beam will appear between Batraal and a crystal. Batraal will mark a player with a crosshair and fires Desolation at the target. While Batraal is connected to the crystal, he is invulnerable. Be sure to kill the crystal as soon as possible while dodging Desolations. The player who was targeted should avoid aiming the Desolations at the rest of the party.
At around 30% HP and after the 3rd crystal is destroyed, Batraal will use Hellssend and become enraged. He will start using Desolation at will. Batraal will also spawn black pools under 3 players. Players within the pool will take damage over time. Move out of them immediately. The puddles will occasionally explode and deal high damage to anyone standing in them.
- Avoid Desolation at all cost, since it will instantly kill most players
- If you are targeted, don't point Desolation at the rest of the party
- Kill crystals when they appear.
Abilities
- Grim Fate is an instant frontal attack that deals heavy damage to a single player.
- Grim Cleaver is an instant ranged attack that deals moderate amount of damage to a random player.
- Grim Halo is an instant attack that deals moderate amount of damage to all players around him.
- Desolation is an frontal AoE column that deals very heavy damage to all players caught within.
Bestiary
Loot
All-seeing Eye
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Coliseum Galerus | Body | 46 | Green | 1 |
Coliseum Loincloth | Legs | 46 | Green | 1 |
Coliseum Shawl | Body | 46 | Green | 1 |
Coliseum Subligar | Legs | 46 | Green | 1 |
Dzemael Bardiche | Marauder's Arm | 46 | Green | 1 |
Dzemael Carbine | Machinist's Arm | 46 | Green | 1 |
Dzemael Jamadhars | Pugilist's Arm | 46 | Green | 1 |
Dzemael Longbow | Archer's Arm | 46 | Green | 1 |
Dzemael Planisphere | Astrologian's Arm | 46 | Green | 1 |
Dzemael Pugiones | Rogue's Arm | 46 | Green | 1 |
Dzemael Spear | Lancer's Arm | 46 | Green | 1 |
Dzemael Staff | Two-handed Thaumaturge's Arm | 46 | Green | 1 |
Dzemael Whispering Rod | Two-handed Conjurer's Arm | 46 | Green | 1 |
Dzemael Winglet | Gladiator's Arm | 46 | Green | 1 |
Dzemael Zweihander | Dark Knight's Arm | 46 | Green | 1 |
Pince-nez | Head | 46 | Green | 1 |
Scorpion Shield | Shield | 46 | Green | 1 |
The Book of Dzemael | Arcanist's Grimoire | 46 | Green | 1 |
Taulurd
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Buccaneer's Gloves | Hands | 46 | Green | 1 |
Buccaneer's Sarouel | Legs | 46 | Green | 1 |
Buccaneer's Shirt | Body | 46 | Green | 1 |
Buccaneer's Tricorne | Head | 46 | Green | 1 |
Harlequin's Acton | Body | 46 | Green | 1 |
Harlequin's Cap | Head | 46 | Green | 1 |
Harlequin's Mitts | Hands | 46 | Green | 1 |
Harlequin's Tights | Legs | 46 | Green | 1 |
Sentinel's Celata | Head | 46 | Green | 1 |
Sentinel's Cuirass | Body | 46 | Green | 1 |
Sentinel's Gauntlets | Hands | 46 | Green | 1 |
Sentinel's Trousers | Legs | 46 | Green | 1 |
Templar's Chain Coif | Head | 46 | Green | 1 |
Templar's Haubergeon | Body | 46 | Green | 1 |
Templar's Skirt | Legs | 46 | Green | 1 |
Templar's Vambraces | Hands | 46 | Green | 1 |
Batraal
- Ahriman Card (Drops at a fixed rate)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Buccaneer's Boots | Feet | 46 | Green | 1 |
Dzemael Bardiche | Marauder's Arm | 46 | Green | 1 |
Dzemael Carbine | Machinist's Arm | 46 | Green | 1 |
Dzemael Jamadhars | Pugilist's Arm | 46 | Green | 1 |
Dzemael Longbow | Archer's Arm | 46 | Green | 1 |
Dzemael Planisphere | Astrologian's Arm | 46 | Green | 1 |
Dzemael Pugiones | Rogue's Arm | 46 | Green | 1 |
Dzemael Spear | Lancer's Arm | 46 | Green | 1 |
Dzemael Staff | Two-handed Thaumaturge's Arm | 46 | Green | 1 |
Dzemael Whispering Rod | Two-handed Conjurer's Arm | 46 | Green | 1 |
Dzemael Zweihander | Dark Knight's Arm | 46 | Green | 1 |
Harlequin's Boots | Feet | 46 | Green | 1 |
Paladin's Dzemael Arms (Lv. 44) | Other | N/A | Green | 1 |
Sentinel's Sabatons | Feet | 46 | Green | 1 |
Templar's Sollerets | Feet | 46 | Green | 1 |
The Book of Dzemael | Arcanist's Grimoire | 46 | Green | 1 |
The Darkhold Orchestrion Roll | Orchestrion Roll | N/A | Basic | 1 |
Treasure Coffers
Treasure Coffer 1 (X: 12.8 Y: 13.7)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Pince-nez | Head | 46 | Green | 1 |
Coliseum Galerus | Body | 46 | Green | 1 |
Coliseum Shawl | Body | 46 | Green | 1 |
Coliseum Subligar | Legs | 46 | Green | 1 |
Coliseum Loincloth | Legs | 46 | Green | 1 |
Sentinel's Sabatons | Feet | 46 | Green | 1 |
Templar's Sollerets | Feet | 46 | Green | 1 |
Buccaneer's Boots | Feet | 46 | Green | 1 |
Harlequin's Boots | Feet | 46 | Green | 1 |
Treasure Coffer 2 (X: 6.7 Y: 12.0)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sentinel's Celata | Head | 46 | Green | 1 |
Templar's Chain Coif | Head | 46 | Green | 1 |
Buccaneer's Tricorne | Head | 46 | Green | 1 |
Harlequin's Cap | Head | 46 | Green | 1 |
Sentinel's Gauntlets | Hands | 46 | Green | 1 |
Templar's Vambraces | Hands | 46 | Green | 1 |
Buccaneer's Gloves | Hands | 46 | Green | 1 |
Harlequin's Mitts | Hands | 46 | Green | 1 |
Treasure Coffer 3 (X: 8.4 Y: 12.3)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sentinel's Cuirass | Body | 46 | Green | 1 |
Templar's Haubergeon | Body | 46 | Green | 1 |
Buccaneer's Shirt | Body | 46 | Green | 1 |
Harlequin's Acton | Body | 46 | Green | 1 |
Sentinel's Trousers | Legs | 46 | Green | 1 |
Templar's Skirt | Legs | 46 | Green | 1 |
Buccaneer's Sarouel | Legs | 46 | Green | 1 |
Harlequin's Tights | Legs | 46 | Green | 1 |