Difference between revisions of "A Relic Reborn: The Chimera"

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Line 12: Line 12:
| time-limit = 60
| time-limit = 60
| roulette = trials
| roulette = trials
| location = The Weeping Saint, Coerthas Central Highlands
| region = Coerthas
| tomestones = 10 poetics
| tomestones = 10 poetics
| req-quest = A Relic Reborn
| req-quest = A Relic Reborn

Revision as of 03:44, 20 October 2022

Trial.png

A Relic Reborn: The Chimera

A relic reborn the chimera banner1.png
Level
50 (Sync: 50)
Item Level
52
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Roulette
Trials
Tomestones
Allagan Tomestone of Poetics 10 
Req. quest
quest A Relic Reborn
Location
The Weeping Saint, Coerthas Central Highlands
Region
Coerthas
Patch
2.16

There are as many theories as the dhorme chimera has heads about why the creature consumes alumina. Some say the uniquely fine alumina salts to be found in its capacious stomach are an accident of friction and heat, while others claim intent. Those such as Gerolt, who forge anew the arms of eld, have a simpler question: will you slay the fire-breathing enigma?

— In-game description

A Relic Reborn: The Chimera is a level 50 trial introduced in patch 2.16.

Strategy

Aggressive difficulty r6.png Dhorme Chimera

Abilities


Lion's Breath is an instant frontal cone attack which deals small amount of damage

Dragon's Breath is a frontal cone AoE attack that deals moderate amount of damage and inflicts the debuff Paralysis icon1.png Paralysis.

Ram's Breath is a frontal cone AoE attack that deals moderate amount of damage and inflicts the debuff Heavy icon1.png Heavy.

Scorpion's Sting is a rear cone AoE attack that deals moderate amount of damage and inflicts the DoT Poison icon1.png Poison.

The Dragon's Voice.png  The Dragon's Voice is a massive AoE attack that deals heavy damage and inflicts the debuff Paralysis icon1.png Paralysis to all targets outside of melee range.[1]

The Ram's Voice.png  The Ram's Voice is a large circular AoE attack that deals heavy damage and inflicts the debuff Frostbite icon2.png Frostbite to all targets near Chimera.[1]

Cacophony is an instant ability that summons a electrical orb. The orb will fly to a random player and explode when it reaches them. The orb deals heavy damage to that target and all nearby targets and inflicts the debuff Paralysis icon1.png Paralysis.

Ram's Keeper is a circular AoE ice attack that spawns underneath a random player. The attack deals heavy damage and inflicts the debuffs Frostbite icon2.png Frostbite and Heavy icon1.png Heavy to all targets hit. Additionally it leaves a large icy patch on the ground.

Gelid Charge is an instant ability that increases the damage of Dhorme Chimera's frost attacks and makes Ram's Breath instant.

Static Charge is an instant ability that increases the damage of Dhorme Chimera's thunder attacks and makes Dragon's Breath instant.

[1] Blue Mage frame icon.png Blue Mages can learn these spells.

Strategy


Players with a high-level character (about level 70 or higher) may want to attempt the fight alone at their current level by using the "Unrestricted Party" duty finder option rather than waiting a long time for a duty finder match. The quest will still progress.

When the battle begins players should pull the boss to the outdoor area outside of the cave. By doing this the party will have more room to maneuver. Throughout the boss fight, melee players should avoid Dragon's Breath and Ram's Breath when possible. They should also avoid staying behind the boss and triggering Scorpion's Sting. The Breath attacks can also be interrupted and Stun icon1.png stunned. Ranged damage dealers and healers should spread out across the battle field. When the boss uses Cacophony on a player, he or she should move away from other players.

When Chimera begins to use Ram's Voice, all melee players should move out of the melee range of the boss. When Chimera begins to use Dragon's Voice, all ranged players should move to the melee range of the boss.

Players should always be aware and move out of the Ram's Keeper, a large circular ground indicator, as soon as possible.