Difference between revisions of "Island Hideaway Structures"
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=Cabin & Fields= | =Cabin & Fields= | ||
==[[The Cozy Cabin|Cabins]]== | ==[[The Cozy Cabin|Cabins]]== | ||
The hideaway can have one Cabin | The hideaway can have one Cabin, unlocked at Sanctuary Rank 1. The Cabin allows players to sell gathered items for those [[Islander's Cowrie]]s ({{cowrie|islander}}) and [[Seafarer's Cowrie]]s ({{cowrie|seafarer}}), as well as spending those currencies for attire, hairstyles, minions, mounts, etc. | ||
Upgraded Cabins unlock upgrades for the Pasture and Cropland. | Upgraded Cabins unlock upgrades for the Pasture and Cropland. | ||
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==[[Island Cropland|Cropland]]== | ==[[Island Cropland|Cropland]]== | ||
The hideaway can have one Cropland | The hideaway can have one [[Island Cropland|Cropland]], unlocked at Rank 2. The Cropland allows players to grow [[Island Produce|Produce]] from Produce Starters (seeds or sets). | ||
Upgraded Croplands provide additional plots for produce, and allows automation at upgrade III. | |||
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==[[Island Pasture|Pastures]]== | ==[[Island Pasture|Pastures]]== | ||
The hideaway can have one Pasture | The hideaway can have one [[Island Pasture|Pasture]], unlocked at Rank 2. The Pasture allows players to gather [[Island Stock Stores|Leavings]] from animals. | ||
Upgraded Pastures hold additional animals, and allows automation at upgrade III. | |||
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==[[Island Workshop|Workshops]]== | ==[[Island Workshop|Workshops]]== | ||
The hideaway can have a maximum of 3 Workshops | The hideaway can have a maximum of 3 [[Island Workshop|Workshops]]. Two are available when Workshops unlock at Rank 3, and the third becomes available at Rank 5. | ||
Each workshop allows mammets to create handicrafts, which are exported for [[Seafarer's Cowrie]]s ({{cowrie|seafarer}}) when completed. | |||
Upgraded Workshops increase the value of their handicrafts. | |||
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==[[Island Granary|Granaries]]== | ==[[Island Granary|Granaries]]== | ||
The hideaway can have a maximum of 2 Granaries | The hideaway can have a maximum of 2 [[Island Granary|Granaries]], both of which are available when Granaries unlock at Rank 5. | ||
Each workshop allows mammets to go on expeditions to forage for various Normal materials, and a fixed amount of Rare materials which cannot otherwise be gathered on the island. | |||
Upgraded Granaries yield more Rare materials from expeditions. | |||
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=Landmarks= | =Landmarks= | ||
The hideaway can have a maximum of 4 Landmarks | The hideaway can have a maximum of 4 Landmarks. The first become available at Rank 4, second at Rank 5, third at Rank 7, and fourth at Rank 9. | ||
Each | |||
Note that the [[Water Otter Fountain]] is <i>not</i> required to fill all Landmark slots. | |||
Each constructed landmark increases the maximum Workshop Groove (which increases the value of Workshop exports). | |||
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==References | =Pathfinder Hideaway Expansions= | ||
<references/> | The Pathfinder mammet expands the land available in the hideaway for constructing Processing Facilities and Landmarks. | ||
{| {{STDT|mech1 align-center}} | |||
|- | |||
! Building !! Unlock Rank !! Build Time !! Island EXP !! Unlocks !! Materials | |||
|- | |||
| [[Pathfinder Mk I]] || 1 || None || ?? || Facility I & II slots || Free | |||
|- | |||
| [[Pathfinder Mk II]] || 4 || None || ?? || Landmark I slot || {{cowrie|seafarer|500}} [[Seafarer's Cowrie]]s | |||
|- | |||
| [[Pathfinder Mk III]] || 5 || None || ?? || Facility III & IV slots<br>Landmark II slot || {{cowrie|seafarer|1000}} [[Seafarer's Cowrie]]s | |||
|- | |||
| [[Pathfinder Mk IV]] || 7 || None || ?? || Facility V slot<br>Landmark III slot || {{cowrie|seafarer|1500}} [[Seafarer's Cowrie]]s | |||
|- | |||
| [[Pathfinder Mk V]] || 9 || None || 3,280 || Landmark IV slot || {{cowrie|seafarer|3000}} [[Seafarer's Cowrie]]s | |||
|} | |||
=References= | |||
<references/>u/Sewer-Rat's Island Sanctuary Comprehensive Guide: https://docs.google.com/spreadsheets/d/1R4UKA2zZ1MZ7sRUEBAi2Eh0NCVPbb1iQh8BjoQ_vVX4/htmlview?usp=sharing&pru=AAABgwSbH3g*x7be6s4PQoQeqKYiuF48tg# | |||
{{Island Sanctuary}} | {{Island Sanctuary}} | ||
{{Hideaway Structures}} | {{Hideaway Structures}} |
Revision as of 18:36, 4 September 2022
There are three building categories for the Island Sanctuary. They are "Cabin & Fields", "Processing Facilities", and "Landmarks".
Cabin & Fields
Cabins
The hideaway can have one Cabin, unlocked at Sanctuary Rank 1. The Cabin allows players to sell gathered items for those Islander's Cowries () and Seafarer's Cowries (), as well as spending those currencies for attire, hairstyles, minions, mounts, etc.
Upgraded Cabins unlock upgrades for the Pasture and Cropland.
Building | Unlock Rank | Build Time | Island EXP | Materials |
---|---|---|---|---|
Cozy Cabin I | 1 | None | 750 |
10 Island Palm Log |
Cozy Cabin II | 4 | None | 1,755 |
10 Island Log |
Cozy Cabin III | 7 | None | 2,565 |
10 Island Log |
Cropland
The hideaway can have one Cropland, unlocked at Rank 2. The Cropland allows players to grow Produce from Produce Starters (seeds or sets).
Upgraded Croplands provide additional plots for produce, and allows automation at upgrade III.
Building | Unlock Rank | Build Time | Island EXP | Materials |
---|---|---|---|---|
Cropland I | 2 | None | 0 | Free |
Cropland II | 4 | 2 hours | 0 | 1,000 Seafarer's Cowries |
Cropland III | 7 | 4 hours | 0 | 1,500 Seafarer's Cowries |
Pastures
The hideaway can have one Pasture, unlocked at Rank 2. The Pasture allows players to gather Leavings from animals.
Upgraded Pastures hold additional animals, and allows automation at upgrade III.
Building | Unlock Rank | Build Time | Island EXP | Materials |
---|---|---|---|---|
Pasture I | 2 | None | 0 | Free |
Pasture II | 4 | 2 hours | 0 | 1,000 Seafarer's Cowries |
Pasture III | 7 | 4 hours | 0 | 1,500 Seafarer's Cowries |
Processing Facilities
Workshops
The hideaway can have a maximum of 3 Workshops. Two are available when Workshops unlock at Rank 3, and the third becomes available at Rank 5.
Each workshop allows mammets to create handicrafts, which are exported for Seafarer's Cowries () when completed.
Upgraded Workshops increase the value of their handicrafts.
Building | Unlock Rank | Build Time | Island EXP | Materials |
---|---|---|---|---|
Workshop I | 3 | None (first) 1-2 hours (others) |
1,425 |
10 Island Log |
Workshop II | 6 | 6-7 hours | 2,300 |
15 Island Log |
Workshop III | 8 | 11-12 hours | 2,760 |
15 Island Iron Ore |
Granaries
The hideaway can have a maximum of 2 Granaries, both of which are available when Granaries unlock at Rank 5.
Each workshop allows mammets to go on expeditions to forage for various Normal materials, and a fixed amount of Rare materials which cannot otherwise be gathered on the island.
Upgraded Granaries yield more Rare materials from expeditions.
Building | Unlock Rank | Build Time | Island EXP | Materials |
---|---|---|---|---|
Granary I | 5 | 1-2 hours | 1,425 |
10 Island Palm Log |
Granary II | 6 | 6-7 hours | 2,300 |
15 Island Palm Log |
Granary III | 8 | 11-12 hours | 2,760 |
15 Island Log |
Landmarks
The hideaway can have a maximum of 4 Landmarks. The first become available at Rank 4, second at Rank 5, third at Rank 7, and fourth at Rank 9.
Note that the Water Otter Fountain is not required to fill all Landmark slots.
Each constructed landmark increases the maximum Workshop Groove (which increases the value of Workshop exports).
Building | Unlock Rank | Build Time | Island EXP | Materials |
---|---|---|---|---|
Quixotic Windmill | 3 | 11-12 hours | ?? |
15 Island Log |
Towering Tree Fort | 3 | 11-12 hours | ?? |
15 Island Palm Log |
Boiling Bathhouse | 5 | 11-12 hours | 1,995 |
15 Island Log |
Lominsan Lighthouse | 9 | 11-12 hours | 2,460 |
15 Island Leucogranite |
Water Otter Fountain | 9† | 11-12 hours | ?? |
15 Island Leucogranite |
† A Water Otter Fountain Permit is required for the construction of the Water Otter Fountain.
This permit can be obtained from the Horrendous Hoarder in The Cozy Cabin in exchange for the following items (from Level 90★★★ Expert Crafting, requires Master Recipes X books):
Items Required for Turn in | Crafted by | Materials to Craft 2x Items |
---|---|---|
2 Water Otter Fountain Hardware | ||
2 Water Otter Fountain Resin | ||
2 Water Otter Fountain Lumber |
2 Verdurous Glioaether |
Pathfinder Hideaway Expansions
The Pathfinder mammet expands the land available in the hideaway for constructing Processing Facilities and Landmarks.
Building | Unlock Rank | Build Time | Island EXP | Unlocks | Materials |
---|---|---|---|---|---|
Pathfinder Mk I | 1 | None | ?? | Facility I & II slots | Free |
Pathfinder Mk II | 4 | None | ?? | Landmark I slot | 500 Seafarer's Cowries |
Pathfinder Mk III | 5 | None | ?? | Facility III & IV slots Landmark II slot |
1,000 Seafarer's Cowries |
Pathfinder Mk IV | 7 | None | ?? | Facility V slot Landmark III slot |
1,500 Seafarer's Cowries |
Pathfinder Mk V | 9 | None | 3,280 | Landmark IV slot | 3,000 Seafarer's Cowries |
References
u/Sewer-Rat's Island Sanctuary Comprehensive Guide: https://docs.google.com/spreadsheets/d/1R4UKA2zZ1MZ7sRUEBAi2Eh0NCVPbb1iQh8BjoQ_vVX4/htmlview?usp=sharing&pru=AAABgwSbH3g*x7be6s4PQoQeqKYiuF48tg#