Difference between revisions of "Dirty Rotten Azulmagia"
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===Strategy=== | ===Strategy=== | ||
* '''{{ | * '''{{action icon|Ice Spikes}}''': Opens with this move, setting up a permanent physical-reflection barrier. You can get off one physical attack if it's your very first move, after that only use magic. Be careful about autoattacks, he reflects those too! | ||
* '''{{ | * '''{{action icon|The Ram's Voice}}''': Just like in {{questlink|dungeon|Cutter's Cry}}, an untelegraphed circle AOE that inflicts {{status effect|deep freeze}} [[Deep Freeze]]. | ||
* '''{{ | * '''{{action icon|The Dragon's Voice}}''': Just like in Cutter's Cry, an untelegraphed donut AOE that inflicts {{status effect|paralysis}} [[Paralyze]]. Always uses this immediately after The Ram's Voice. | ||
* '''{{ | * '''{{action icon|Plaincracker}}''': A circle AOE centered on himself (so back off), followed by a series of donut AOEs. Inflicts {{status effect|vulnerability up}} [[Vulnerability Up]]. This covers a lot of the arena, especially since he can use another move during the donut AOEs, so move quickly. | ||
* '''Apocalyptic Bolt''': Line AOE in front. Inflicts {{status effect|vulnerability up}} [[Vulnerability Up]]. | * '''Apocalyptic Bolt''': Line AOE in front. Inflicts {{status effect|vulnerability up}} [[Vulnerability Up]]. | ||
* '''Apocalyptic Roar''': Cone AOE in front. Inflicts {{status effect|vulnerability up}} [[Vulnerability Up]]. | * '''Apocalyptic Roar''': Cone AOE in front. Inflicts {{status effect|vulnerability up}} [[Vulnerability Up]]. | ||
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===Strategy=== | ===Strategy=== | ||
Adds the following attacks to his repertoire: | Adds the following attacks to his repertoire: | ||
* '''Repelling Spray''': Opens with this, setting up a permanent magic-reflecting barrier. Be aware that you will also take reflection damage from non-damaging spells like {{ | * '''Repelling Spray''': Opens with this, setting up a permanent magic-reflecting barrier. Be aware that you will also take reflection damage from non-damaging spells like {{action icon|Off-guard}}! | ||
* '''Blazing Angon''' Summons adds that cast Burn and inflict {{status effect|burns}} [[Burns]], a stacking DoT. Destroy them. | * '''Blazing Angon''' Summons adds that cast Burn and inflict {{status effect|burns}} [[Burns]], a stacking DoT. Destroy them. | ||
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In this phase Azulmagia switches between both barriers, and there will be an electric puddle around the edge of the arena. Adjust accordingly. He now starts casting the following spells: | In this phase Azulmagia switches between both barriers, and there will be an electric puddle around the edge of the arena. Adjust accordingly. He now starts casting the following spells: | ||
* '''Charybdis''': Summons four tornadoes that repeatedly cast circle AOEs on themselves and also wreck your visibility. | * '''Charybdis''': Summons four tornadoes that repeatedly cast circle AOEs on themselves and also wreck your visibility. | ||
* '''Web''': Inflicts severe Heavy, making it nigh-impossible to move without {{ | * '''Web''': Inflicts severe Heavy, making it nigh-impossible to move without {{action icon|Loom}}. Move to the edge when you see this. | ||
* '''Meteor''': Inflicts massive damage, definitely one-shotting you. Always casts immediately after Web, so seriously, make sure you take Loom. Also leaves behind a flame puddle. Between this, Charybdis, and his normal attacks, you are not gonna have a lot of room to maneuver, which is why you want to move to the edge when you see him casting Web. | * '''Meteor''': Inflicts massive damage, definitely one-shotting you. Always casts immediately after Web, so seriously, make sure you take Loom. Also leaves behind a flame puddle. Between this, Charybdis, and his normal attacks, you are not gonna have a lot of room to maneuver, which is why you want to move to the edge when you see him casting Web. |
Revision as of 17:56, 3 July 2023
Dirty Rotten Azulmagia
- Number
- 25
- Level
- 50
- Standard Time
- 8:45
- Ideal Time
- 7:15
- Act 1 Enemies
- Azulmagia
- Act 2 Enemies
- Azulmagia
- Act 3 Enemies
- Azulmagia
- Gil Reward
- 10,000
- Seals Reward
- 200
- Tomestones
- 160
- Next stage
- Papa Mia
- Prev. stage
- Amazing Technicolor Pit Fiends
- Patch
- 4.5
Dirty Rotten Azulmagia is a stage in The Masked Carnivale for Blue Mage, introduced in patch 4.5 with Stormblood.
Act 1
Enemies
Azulmagia
- Endurance: High
- Strengths: --
- Weaknesses: --
- Vulnerabilities: --
Strategy
- Ice Spikes: Opens with this move, setting up a permanent physical-reflection barrier. You can get off one physical attack if it's your very first move, after that only use magic. Be careful about autoattacks, he reflects those too!
- The Ram's Voice: Just like in Cutter's Cry, an untelegraphed circle AOE that inflicts Deep Freeze.
- The Dragon's Voice: Just like in Cutter's Cry, an untelegraphed donut AOE that inflicts Paralyze. Always uses this immediately after The Ram's Voice.
- Plaincracker: A circle AOE centered on himself (so back off), followed by a series of donut AOEs. Inflicts Vulnerability Up. This covers a lot of the arena, especially since he can use another move during the donut AOEs, so move quickly.
- Apocalyptic Bolt: Line AOE in front. Inflicts Vulnerability Up.
- Apocalyptic Roar: Cone AOE in front. Inflicts Vulnerability Up.
Act 2
Enemies
Azulmagia
- Endurance: High
- Strengths: --
- Weaknesses: --
- Vulnerabilities: --
Strategy
Adds the following attacks to his repertoire:
- Repelling Spray: Opens with this, setting up a permanent magic-reflecting barrier. Be aware that you will also take reflection damage from non-damaging spells like Off-guard!
- Blazing Angon Summons adds that cast Burn and inflict Burns, a stacking DoT. Destroy them.
Act 3
Enemies
Azulmagia
- Endurance: High
- Strengths: --
- Weaknesses: --
- Vulnerabilities: --
Strategy
In this phase Azulmagia switches between both barriers, and there will be an electric puddle around the edge of the arena. Adjust accordingly. He now starts casting the following spells:
- Charybdis: Summons four tornadoes that repeatedly cast circle AOEs on themselves and also wreck your visibility.
- Web: Inflicts severe Heavy, making it nigh-impossible to move without Loom. Move to the edge when you see this.
- Meteor: Inflicts massive damage, definitely one-shotting you. Always casts immediately after Web, so seriously, make sure you take Loom. Also leaves behind a flame puddle. Between this, Charybdis, and his normal attacks, you are not gonna have a lot of room to maneuver, which is why you want to move to the edge when you see him casting Web.