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Difference between revisions of "Ala Mhigo"

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| description = The highlands of Gyr Abania in the eastern reaches of Aldenard were once under the control of a martial nation known as Ala Mhigo. It was, perhaps, the historically conflicted nature of the territory that forged the country into a significant military power.
| description = At the culmination of a bloody war, the city-state of Ala Mhigo at last won its freedom from two decades of stifling imperial rule. The nation has entered the ranks of the Eorzean Alliance, and now joins those who aided its liberation in writing this new chapter in history.
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{{otheruses|the city state as a whole|the level 70 [[Dungeon]]|Ala Mhigo (Duty)}}
{{otheruses|the city state as a whole|the level 70 [[Dungeon]]|Ala Mhigo (Duty)}}
==General Information==
==General Information==
{{Quote|Even as this aggressive nation sent its forces to conquer in the west, it repelled repeated attempts at invasion from the east. In the Year 1557 of the Sixth Astral Era, however, it finally fell to the incursions of the Garlean Empire. From that time onwards, the country became merely another imperial territory under the governance of its usurpers. Though the people of Ala Mhigo once revered Rhalgr, the Destroyer, as their patron deity, any such religious observance has since been forbidden by the controlling authorities.<br><br>An occupied city-state located in a mountainous region of eastern Aldenard. The nation was plunged into chaos twenty years ago when its masses rose up in rebellion against the tyranny of the mad king Theodoric. However, unbeknownst to many, it was none other than the Garlean Empire that had been pulling the strings from the shadows the entire time. They quickly set about moving in to take control of Ala Mhigo as anarchy reigned, and have remained in control of the nation for the past twenty years.|Game Description}}
{{Quote|The highlands of Gyr Abania in the eastern reaches of Aldenard were once under the control of a martial nation known as Ala Mhigo. It was, perhaps, the historically conflicted nature of the territory that forged the country into a significant military power.<br><br>Even as this aggressive nation sent its forces to conquer in the west, it repelled repeated attempts at invasion from the east. In the Year 1557 of the Sixth Astral Era, however, it finally fell to the incursions of the Garlean Empire. From that time onwards, the country became merely another imperial territory under the governance of its usurpers. Though the people of Ala Mhigo once revered Rhalgr, the Destroyer, as their patron deity, any such religious observance has since been forbidden by the controlling authorities.<br><br>An occupied city-state located in a mountainous region of eastern Aldenard. The nation was plunged into chaos twenty years ago when its masses rose up in rebellion against the tyranny of the mad king Theodoric. However, unbeknownst to many, it was none other than the Garlean Empire that had been pulling the strings from the shadows the entire time. They quickly set about moving in to take control of Ala Mhigo as anarchy reigned, and have remained in control of the nation for the past twenty years.|Game Description}}


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===Motto===
===Motto===
Born from Blood
Liberty or Death


===Government===
===Government===
Though Ala Mhigo has long been ruled by kings, the Garlean invasion two decades past has brought an end to the monarchy. The city-state is now a provisional imperial territory, and its people, the Emperor's albeit unwilling subjects. Under the Garlean viceroy's iron reign, not all Ala Mhigan's have earned citizenship and its privileges. Many live in squalid conditions, their lives little better than those of slaves
Upon casting off the Empire's yoke, Ala Mhigo instituted an interim government built upon the Resistance's command structure. Envoys of myriad races-leaders and elders from across Gyr Abania-Were then called to a summit to decide the nation's fate. After much debate, the assembled representatives chose to emulate the structure of Ishgard's new republic, and entrust the city-state's rule to an elected council.


===Leader===
===Leader===
Displaced
-


===Ruling Body===
===Ruling Body===
All matters of governance fall to the viceroy--dispatched from Garlemald--and his staff.
Ala Mhigo is governed by a council of representatives, its members elected to speak on behalf of Gyr Abania's diverse settlements and tribes.


===Racial Distribution===
===Racial Distribution===
Highlander Hyur: 60%
Highlander Hyur: 60%<br>
Hellsguard Roegadyn: 10%
Hellsguard Roegadyn: 10%<br>
Midlander Hyur: 10%
Midlander Hyur: 10%<br>
Seeker of the Sun Miqo'te: 10%
Seeker of the Sun Miqo'te: 10%<br>
Other: 10%
Other: 10%


===Religion===
===Religion===
During the Sixth Umbral Calamity, the people fleeing the floods spied a blazing comet in the night sky. As Rhalgr's symbol is the streaking meteor, they took it as a sign of the breaker of worlds, and following it to a new home high in the mountains. Thus, worship of the destroyer took root in the lands of Gyr Abania. In time, one sect known as the Fist of Rhalgr grew in power and influence, and came to flourish as the state religion. However, King Theodric oppressed this faith with fire and sword, and the Garleans--finding no value in worship--have forbidden religion altogether.
Under the sovereign rule of King Theodoric, and later the dominion of the Garlean Empire, worshipers of Rhalgr were oppressed and punished for their beliefs. Since Ala Mhigo's liberation, however, the people are free once more to practice their faith, and this resurgence has been accompanied by the appearance of a young monk who seeks to restore the fist of Rhalgr. The Fist's stance on orthodox doctrine has earned it the support of the citizenry, and the order's number of adherents continues to grow daily.


===Industries===
===Industries===
====Mercenary Work:====  
====Mercenary Work:====  
In the rocky terrain of Gyr Abania, few are the patches of arable soil. There were many disputes over the extant ones--jealously guarded by their owners and fiercely coveted by all others. Indeed, even after Ala Mhigo unified the region, little industry could grow from the lands. The men and women of the nation began to sell the only thing they could: their skill at arms. They found many buyers, particularly during the times of conflict betwixt the Eorzean city-states. Indeed, each nation is said to have had its own company of Ala Mhigan sellswords. Even today, many of those who fled the city-state eke out a living as mercenaries.
Large numbers of Ala Mhigan refugees found themselves funneled into the mercenary trade, and even now, little has changed for the majority. Although some few have embarked on the long road back to Gyr Abania, many in the hire of organizations such as the Brass Blades or Stone Torches are reluctant to abandon the stable work and steady coin. Until the restoration of their homeland is complete and its economy repaired, Ala Mhigo's wayward sons and daughters will continue to live as sellswords.
====Magitek Manufacturing:====  
 
For many centuries, the mountain hamlets of Ala Mhigo were self-sufficient. Villagers coaxed crops to grow from small fields, and reared animals for their wool. However, the Garlean invasion brought an end to this way of life with magitek technology. Now, Ala Mhigans are forced to work for a pittance in great smoke-belching factories, while Garlemald reaps wealth and luxury from their labor.
====Farming:====
In some of the poorer villages, there has been a recent surge of interest in agriculture. Inhabitants have begun planting dates and other crops which can thrive even in the dry and dusty soil.
 
====Goldsmithing:====
Under the auspices of Sultana Nanamo Ul Namo, a school for training aspiring goldsmiths was opened in Rhalgr's Reach. The school has enlisted the aid of the Ananta and their sorcerous command over metal, and the initiative is gaining interest as a promising new industry for Ala Mhigo.
 
====Salt Manufacture:====  
The challenging business of refining salt from the waters of Loch Seld has been a key industry in Ala Mhigo since before the Empire's invasion. With contributions from Ul'dah's royal treasury and the mercantile connections of the East Aldenard Trading Company supporting the effort, the expansion of operations in the Saltery and subsequent distribution of its products are progressing at a phenomenal pace.


===Beliefs===
===Beliefs===
To better know the Destroyer, seek strength of body and mind--such are the teachings of the Fist of Rhalgr. Over the ages, this idea has shaped all who call the mountains home. Ala Mhigo is also geographically vulnerable to invasion from Ilsabard, and this ever-present threat has given birth to a culture that greatly values martial prowess.
As a result of fighting alongside the Vira during the war for liberation and benefiting from the continued assistance of the Eorzean Alliance, Ala Mhigo's population is quickly adjusting to the presence of different clans and races. People are put in mind of the disparate groups of refugees who banded together in the mountains of Gyr Abania to survive the flooding of the Sixth Umbral Calamity, and the parallels between the situations have become a source of hope and camaraderie.  


===Diet===
===Diet===
With so few crops, the Ala Mhigan diet is a rather stark affair. However, as a stop on the trade routes, the city-state has adopted some fare from the Near East and Ilsabard. The foreign influence is said to be particularly apparent in the usage of spices. For drinks, it is customary to brew medicinal teas, such as ones made by steeping the ground horns of beasts in boiling water.
A wide range of foodstuffs were shipped in from Ilsabard during the decades when Ala Mhigo was yet a province of the Empire, but such imports were destined only for the dining halls of affluent imperial officers. As such, the diet of the common folk has remained largely unchanged. Ala Mhigan cuisine may have become even less diverse due to the cessation of trade with the east and a subsequent shortage of spices.


===Bonus: The Autum War===
===Bonus: The Autum War===

Revision as of 05:12, 21 April 2022

Ala Mhigo

Type
City
Zone
Gyr Abania
(Aldenard)
Aetherytes
The Ala Mhigan Quarter (X:33.6, Y:34.0)

SB Ala Mhigo.png
View of Ala Mhigo

At the culmination of a bloody war, the city-state of Ala Mhigo at last won its freedom from two decades of stifling imperial rule. The nation has entered the ranks of the Eorzean Alliance, and now joins those who aided its liberation in writing this new chapter in history.

— In-game description

Ala Mhigo is a city in Gyr Abania.

Disambig icon.png This article is about the city state as a whole. For the level 70 Dungeon, see Ala Mhigo (Duty).

General Information

"The highlands of Gyr Abania in the eastern reaches of Aldenard were once under the control of a martial nation known as Ala Mhigo. It was, perhaps, the historically conflicted nature of the territory that forged the country into a significant military power.

Even as this aggressive nation sent its forces to conquer in the west, it repelled repeated attempts at invasion from the east. In the Year 1557 of the Sixth Astral Era, however, it finally fell to the incursions of the Garlean Empire. From that time onwards, the country became merely another imperial territory under the governance of its usurpers. Though the people of Ala Mhigo once revered Rhalgr, the Destroyer, as their patron deity, any such religious observance has since been forbidden by the controlling authorities.

An occupied city-state located in a mountainous region of eastern Aldenard. The nation was plunged into chaos twenty years ago when its masses rose up in rebellion against the tyranny of the mad king Theodoric. However, unbeknownst to many, it was none other than the Garlean Empire that had been pulling the strings from the shadows the entire time. They quickly set about moving in to take control of Ala Mhigo as anarchy reigned, and have remained in control of the nation for the past twenty years." — Game Description

Zones

The only player-accessible parts of Ala Mhigo are the Ala Mhigan Quarter in The Lochs and the dungeon version of the city.

Lore

Flag

Ala Mhigo Flag.png

The Ala Mhigan flag is a field of purple upon which stands a silver griffin with sword in talons. The winged creature is the sigil of the nation's royal house, and the blade signifies the force used to see all other clans bend the knee before them. Purple is the color of Rhalgr, the guardian deity of the nation, and is associated with his element of lightning. The hue's presence on the pennant also marks the bond betwixt the royalty and religious order of the Fist of Rhalgr.

Motto

Liberty or Death

Government

Upon casting off the Empire's yoke, Ala Mhigo instituted an interim government built upon the Resistance's command structure. Envoys of myriad races-leaders and elders from across Gyr Abania-Were then called to a summit to decide the nation's fate. After much debate, the assembled representatives chose to emulate the structure of Ishgard's new republic, and entrust the city-state's rule to an elected council.

Leader

-

Ruling Body

Ala Mhigo is governed by a council of representatives, its members elected to speak on behalf of Gyr Abania's diverse settlements and tribes.

Racial Distribution

Highlander Hyur: 60%
Hellsguard Roegadyn: 10%
Midlander Hyur: 10%
Seeker of the Sun Miqo'te: 10%
Other: 10%

Religion

Under the sovereign rule of King Theodoric, and later the dominion of the Garlean Empire, worshipers of Rhalgr were oppressed and punished for their beliefs. Since Ala Mhigo's liberation, however, the people are free once more to practice their faith, and this resurgence has been accompanied by the appearance of a young monk who seeks to restore the fist of Rhalgr. The Fist's stance on orthodox doctrine has earned it the support of the citizenry, and the order's number of adherents continues to grow daily.

Industries

Mercenary Work:

Large numbers of Ala Mhigan refugees found themselves funneled into the mercenary trade, and even now, little has changed for the majority. Although some few have embarked on the long road back to Gyr Abania, many in the hire of organizations such as the Brass Blades or Stone Torches are reluctant to abandon the stable work and steady coin. Until the restoration of their homeland is complete and its economy repaired, Ala Mhigo's wayward sons and daughters will continue to live as sellswords.

Farming:

In some of the poorer villages, there has been a recent surge of interest in agriculture. Inhabitants have begun planting dates and other crops which can thrive even in the dry and dusty soil.

Goldsmithing:

Under the auspices of Sultana Nanamo Ul Namo, a school for training aspiring goldsmiths was opened in Rhalgr's Reach. The school has enlisted the aid of the Ananta and their sorcerous command over metal, and the initiative is gaining interest as a promising new industry for Ala Mhigo.

Salt Manufacture:

The challenging business of refining salt from the waters of Loch Seld has been a key industry in Ala Mhigo since before the Empire's invasion. With contributions from Ul'dah's royal treasury and the mercantile connections of the East Aldenard Trading Company supporting the effort, the expansion of operations in the Saltery and subsequent distribution of its products are progressing at a phenomenal pace.

Beliefs

As a result of fighting alongside the Vira during the war for liberation and benefiting from the continued assistance of the Eorzean Alliance, Ala Mhigo's population is quickly adjusting to the presence of different clans and races. People are put in mind of the disparate groups of refugees who banded together in the mountains of Gyr Abania to survive the flooding of the Sixth Umbral Calamity, and the parallels between the situations have become a source of hope and camaraderie.

Diet

A wide range of foodstuffs were shipped in from Ilsabard during the decades when Ala Mhigo was yet a province of the Empire, but such imports were destined only for the dining halls of affluent imperial officers. As such, the diet of the common folk has remained largely unchanged. Ala Mhigan cuisine may have become even less diverse due to the cessation of trade with the east and a subsequent shortage of spices.

Bonus: The Autum War

Though Ala Mhigo prospered from the trade route for a time, its fortune was to be short-lived. After 1190, Ul'dah gained control of Thanalan, and began to trade on the high seas. Despite the ever-present threat of pirates, Ul'dah's ships were large, and could carry far more goods than caravans. A single voyage was much more profitable than a train of men traversing the overland route. Moreover, no one charged a toll to sail over the waves. Though the change was gradual, trade with the Near East shifted to the seas. As the steady stream of coin from traveling merchants slowed to a trickle, Ala Mhigo's King Manfred sought survival through foreign conquest. In 1468, he laid claim to the East Shroud, and sent a great army against Gridania, sovereign of the Twelveswood. This conflict has since come to be known as the Autum War, and it was to prove a disastrous defeat for Ala Mhigo. Nevertheless, Manfred's host seemed unstoppable at the outset: it vanquished the Gridanian forces decisively in the First Battle of Tinolqa, and swept down deep into the Black Shroud. The tide shifted a year later, when the combined forces of Limsa Lominsa, Ul'dah, and Ishgard heeded Gridania's call for aid. At the Second Battle of Tinolqa, the Ala Mhigans suffered the loss of General Gylbarde, a brilliant tactician who had earlier led his nation to victory at the head of a regiment of griffin-backed soldiers. Manfred's army was broken, and his war lost.

Trivia

Both Yda and Minfillia are canonically highlanders, but no female highlander model existed in 1.x, which is why they look how they do today.

See Also

Images