Difference between revisions of "A Relic Reborn: The Chimera"
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'''Lion's Breath''' is an instant frontal cone attack which deals small amount of damage | '''Lion's Breath''' is an instant frontal cone attack which deals small amount of damage | ||
'''Dragon's Breath''' is a frontal cone AoE attack that deals moderate amount of damage and inflicts the debuff [[Paralysis]]. | '''Dragon's Breath''' is a frontal cone AoE attack that deals moderate amount of damage and inflicts the debuff {{status effect|paralysis}} '''[[Paralysis]]'''. | ||
'''Ram's Breath''' is a frontal cone AoE attack that deals moderate amount of damage and inflicts the debuff [[Heavy]]. | '''Ram's Breath''' is a frontal cone AoE attack that deals moderate amount of damage and inflicts the debuff {{status effect|heavy}} '''[[Heavy]]'''. | ||
'''Scorpion's Sting''' is a rear cone AoE attack that deals moderate amount of damage and inflicts the DoT [[Poison]]. | '''Scorpion's Sting''' is a rear cone AoE attack that deals moderate amount of damage and inflicts the DoT {{status effect|poison}} '''[[Poison]]'''. | ||
'''Dragon's Voice''' is a massive AoE attack that deals heavy damage and inflicts the debuff Paralysis to all targets outside of melee range. | '''Dragon's Voice''' is a massive AoE attack that deals heavy damage and inflicts the debuff {{status effect|paralysis}} '''[[Paralysis]]''' to all targets outside of melee range. | ||
'''Ram's Voice''' is a large circular AoE attack that deals heavy damage and inflicts the debuff [[Frostbite]] to all targets near Chimera. | '''Ram's Voice''' is a large circular AoE attack that deals heavy damage and inflicts the debuff {{status effect|frostbite}} '''[[Frostbite]]''' to all targets near Chimera. | ||
'''Cacophony''' is an instant ability that summons a electrical orb. The orb will fly to a random player and explode when it reaches them. The orb deals heavy damage to that target and all nearby targets and inflicts the debuff Paralysis. | '''Cacophony''' is an instant ability that summons a electrical orb. The orb will fly to a random player and explode when it reaches them. The orb deals heavy damage to that target and all nearby targets and inflicts the debuff {{status effect|paralysis}} '''[[Paralysis]]'''. | ||
'''Ram's Keeper''' is a circular AoE ice attack that spawns underneath a random player. The attack deals heavy damage and inflicts the debuffs Frostbite and Heavy to all targets hit. Additionally it leaves a large icy patch on the ground. | '''Ram's Keeper''' is a circular AoE ice attack that spawns underneath a random player. The attack deals heavy damage and inflicts the debuffs {{status effect|frostbite}} '''[[Frostbite]]''' and {{status effect|heavy}} '''[[Heavy]]''' to all targets hit. Additionally it leaves a large icy patch on the ground. | ||
'''Gelid Charge''' is an instant ability that increases the damage of Dhorme Chimera's frost attacks and makes Ram's Breath instant. | '''Gelid Charge''' is an instant ability that increases the damage of Dhorme Chimera's frost attacks and makes Ram's Breath instant. | ||
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====Strategy==== | ====Strategy==== | ||
When the battle begins players should pull the boss to the outdoor area outside of the cave. By doing this the party will have more room to maneuver. Throughout the boss fight, melee players should avoid Dragon's Breath and Ram's Breath when possible. They should also avoid staying behind the boss and triggering Scorpion's Sting. The Breath attacks can also be | When the battle begins players should pull the boss to the outdoor area outside of the cave. By doing this the party will have more room to maneuver. Throughout the boss fight, melee players should avoid Dragon's Breath and Ram's Breath when possible. They should also avoid staying behind the boss and triggering Scorpion's Sting. The Breath attacks can also be [[interrupt]]ed and {{status effect|stun}} '''[[stun]]ed'''. Ranged damage dealers and healers should spread out across the battle field. When the boss uses Cacophony on a player, he or she should move away from other players. | ||
* | * {{item icon|Esuna}} is critical for clearing debuffs! | ||
When Chimera begins to use Ram's Voice, all melee players should move out of the melee range of the boss. When Chimera begins to use Dragon's Voice, all ranged players should move to the melee range of the boss. | When Chimera begins to use Ram's Voice, all melee players should move out of the melee range of the boss. When Chimera begins to use Dragon's Voice, all ranged players should move to the melee range of the boss. |
Revision as of 22:08, 19 April 2022
A Relic Reborn: The Chimera
- Level
- 50 (Sync: 50)
- Item Level
- 52
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 60 minutes
- Roulette
- Trials
- Tomestones
- 10
- Req. quest
- A Relic Reborn
- Patch
- 2.16
“There are as many theories as the dhorme chimera has heads about why the creature consumes alumina. Some say the uniquely fine alumina salts to be found in its capacious stomach are an accident of friction and heat, while others claim intent. Those such as Gerolt, who forge anew the arms of eld, have a simpler question: will you slay the fire-breathing enigma?
— In-game description
A Relic Reborn: The Chimera is a level 50 trial introduced in patch 2.16.
Strategy
Dhorme Chimera
Abilities
Lion's Breath is an instant frontal cone attack which deals small amount of damage
Dragon's Breath is a frontal cone AoE attack that deals moderate amount of damage and inflicts the debuff Paralysis.
Ram's Breath is a frontal cone AoE attack that deals moderate amount of damage and inflicts the debuff Heavy.
Scorpion's Sting is a rear cone AoE attack that deals moderate amount of damage and inflicts the DoT Poison.
Dragon's Voice is a massive AoE attack that deals heavy damage and inflicts the debuff Paralysis to all targets outside of melee range.
Ram's Voice is a large circular AoE attack that deals heavy damage and inflicts the debuff Frostbite to all targets near Chimera.
Cacophony is an instant ability that summons a electrical orb. The orb will fly to a random player and explode when it reaches them. The orb deals heavy damage to that target and all nearby targets and inflicts the debuff Paralysis.
Ram's Keeper is a circular AoE ice attack that spawns underneath a random player. The attack deals heavy damage and inflicts the debuffs Frostbite and Heavy to all targets hit. Additionally it leaves a large icy patch on the ground.
Gelid Charge is an instant ability that increases the damage of Dhorme Chimera's frost attacks and makes Ram's Breath instant.
Static Charge is an instant ability that increases the damage of Dhorme Chimera's thunder attacks and makes Dragon's Breath instant.
Strategy
When the battle begins players should pull the boss to the outdoor area outside of the cave. By doing this the party will have more room to maneuver. Throughout the boss fight, melee players should avoid Dragon's Breath and Ram's Breath when possible. They should also avoid staying behind the boss and triggering Scorpion's Sting. The Breath attacks can also be interrupted and stuned. Ranged damage dealers and healers should spread out across the battle field. When the boss uses Cacophony on a player, he or she should move away from other players.
- Esuna is critical for clearing debuffs!
When Chimera begins to use Ram's Voice, all melee players should move out of the melee range of the boss. When Chimera begins to use Dragon's Voice, all ranged players should move to the melee range of the boss.
Players should always be aware and move out of the Ram's Keeper, a large circular ground indicator, as soon as possible.