Difference between revisions of "Guildhests"

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:''Main article: [[Duties]]''
:''Main article: [[Duties]]''
Guildhests are group quests that players can complete for experience and gil. Unlike [[Guildleve]]s, which are solo-able, Guildhests require the co-operative efforts of a group of players.
Guildhests are group quests that players can complete for experience and gil. Unlike [[Guildleve]]s, which are solo-able, Guildhests require the co-operative efforts of a group of players. Two new guildhests become available to the players every 5 levels from level 10. Guildhests are designed to teach players basic group mechanics. Initial guildhests are quite easy, they become difficult as players level up and delve deeper.


*Guildhest usually involves a mini-dungeon or boss fight. A light party of 4 players is usually required.
*Guildhest usually involves a mini-dungeon or boss fight. A light party of 4 players is usually required.

Revision as of 04:43, 3 August 2013

Main article: Duties

Guildhests are group quests that players can complete for experience and gil. Unlike Guildleves, which are solo-able, Guildhests require the co-operative efforts of a group of players. Two new guildhests become available to the players every 5 levels from level 10. Guildhests are designed to teach players basic group mechanics. Initial guildhests are quite easy, they become difficult as players level up and delve deeper.

  • Guildhest usually involves a mini-dungeon or boss fight. A light party of 4 players is usually required.

Level 10

Basic Training: Enemy Parties

Under the Armor

Level 15

Basic Training: Enemy Strongholds

Hero on the Halfshell

Level 20

Pulling Poison Posies

Stinging Back

Level 25

All's Well that Ends in the Well

Flicking Sticks and Taking Names

Level 30

More than a Feeler

Annoy the Void