Difference between revisions of "Guildhests"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
:''Main article: [[Duties]]'' | :''Main article: [[Duties]]'' | ||
Guildhests are group quests that players can complete for experience and gil. Unlike [[Guildleve]]s, which are solo-able, Guildhests require the co-operative efforts of a group of players. | Guildhests are group quests that players can complete for experience and gil. Unlike [[Guildleve]]s, which are solo-able, Guildhests require the co-operative efforts of a group of players. Two new guildhests become available to the players every 5 levels from level 10. Guildhests are designed to teach players basic group mechanics. Initial guildhests are quite easy, they become difficult as players level up and delve deeper. | ||
*Guildhest usually involves a mini-dungeon or boss fight. A light party of 4 players is usually required. | *Guildhest usually involves a mini-dungeon or boss fight. A light party of 4 players is usually required. |
Revision as of 04:43, 3 August 2013
- Main article: Duties
Guildhests are group quests that players can complete for experience and gil. Unlike Guildleves, which are solo-able, Guildhests require the co-operative efforts of a group of players. Two new guildhests become available to the players every 5 levels from level 10. Guildhests are designed to teach players basic group mechanics. Initial guildhests are quite easy, they become difficult as players level up and delve deeper.
- Guildhest usually involves a mini-dungeon or boss fight. A light party of 4 players is usually required.
Level 10
Level 15
Basic Training: Enemy Strongholds
Level 20
Level 25
All's Well that Ends in the Well
Flicking Sticks and Taking Names