Difference between revisions of "Passage of Arms"
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==Notes== | |||
* This action must be "channeled" to achieve the full duration of its damage reduction, which is best used when no enemies are targetable. In other situations, it can be briefly "flashed" in anticipation of a strong party-wide attack, which will give everyone in range the damage reduction effect that lasts for around 3 seconds. Doing so will not delay the [[global cooldown]], in contrast to channeling. | |||
== Gallery == | == Gallery == |
Revision as of 20:51, 2 December 2022
Passage of Arms
- Recast
- 120s
- Radius
- 8y
- Targeting
- Point Blank AoE
- Quest Req.
- Raising the Sword
“Increases block rate by 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.
Duration: 18s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.— In-game description
Passage of Arms is an action unlocked by questing at level 70. It is available for Paladin.
Notes
- This action must be "channeled" to achieve the full duration of its damage reduction, which is best used when no enemies are targetable. In other situations, it can be briefly "flashed" in anticipation of a strong party-wide attack, which will give everyone in range the damage reduction effect that lasts for around 3 seconds. Doing so will not delay the global cooldown, in contrast to channeling.
Gallery
Etymology
A passage of arms means a chivalric feat of arms involving the forcing of a passage protected by a knight or a group of knights.