Difference between revisions of "Vath Daily Quests"
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==Daily Quests== | ==Daily Quests== | ||
Though additional quests are made available at each [[reputation]] rank, there will only be three quests chosen at random available each day. | |||
===Friendly=== | ===Friendly=== | ||
{{quest list header}} | {{quest list header|item-rewards=y}} | ||
{{quest list row|Getting the Shaft}} | {{quest list row|Getting the Shaft}} | ||
{{quest list row|Breath of Fresh Air}} | {{quest list row|Breath of Fresh Air}} | ||
Line 67: | Line 68: | ||
===Trusted=== | ===Trusted=== | ||
{{quest list header}} | {{quest list header|item-rewards=y}} | ||
{{quest list row|A Long Shot}} | {{quest list row|A Long Shot}} | ||
{{quest list row|Where the Silver Dew Grows}} | {{quest list row|Where the Silver Dew Grows}} | ||
Line 76: | Line 77: | ||
===Respected=== | ===Respected=== | ||
{{quest list header}} | {{quest list header|item-rewards=y}} | ||
{{quest list row|Failure to Deliver}} | {{quest list row|Failure to Deliver}} | ||
{{quest list row|Shoo Fly, Don't Bother Me}} | {{quest list row|Shoo Fly, Don't Bother Me}} | ||
Line 85: | Line 86: | ||
===Honored=== | ===Honored=== | ||
{{quest list header}} | {{quest list header|item-rewards=y}} | ||
{{quest list row|Flea Troubles}} | {{quest list row|Flea Troubles}} | ||
{{quest list row|Fifty Shades of Yellow}} | {{quest list row|Fifty Shades of Yellow}} |
Revision as of 14:29, 23 September 2021
Vath Daily Quests are the the Beast Tribe Quests for the The Gnath race. Players can find the Vath quest-givers at Loth ast Vath in The Dravanian Forelands (x24,y20).
Unlock
To unlock The Vath Daily Quests, players must complete the level 50 quest The Naming of Vath. Players can start the quest in The Dravanian Forelands by speaking to Vath Storyteller (x24,y20). Players must also have completed the Main Story Quest Lord of the Hive.
After unlocking the beast tribe daily quests, players will be able to undertake several quests which change on a daily basis. By completing them, players can improve their reputation with the Vath. At certain milestones, you will be given the opportunity to undertake main beast tribe quests, which are episodic quests that provide insight into the lives of the Vath.
Level Sync
The Vath main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, players will not be allowed to proceed with a class or job that is different than when they accepted any of these quests.
Ranks
Unlike the five ARR Beast Tribes, the Vath begin at 'Friendly' (rank 3). The maximum rank obtainable through missions is 'Bloodsworn'. 'Allied' is unlocked by completing the Allied Beast Tribe Quests, after having attained the maximum rank for the three Heavensward Beast Tribes.
Rank | Rep Required | Total Days to Achieve |
---|---|---|
Neutral | -- | -- |
Recognized | -- | -- |
Friendly | 510 | 3 |
Trusted | 720 | 5 |
Respected | 990 | 9 |
Honored | 1320 | 15 |
Sworn | 1730 | 21 |
Bloodsworn | -- | -- |
Allied | -- | -- |
Main Quests
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
The Naming of Vath | 50 | Vath Storyteller | Vath Daily Quests The Vath Less Troubled I |
||
Adventurers Don't Get Cold Feet | 50 | Vath Deftarm | The Vath Less Troubled II | ||
An Acquired Taste | 50 | Vath Deftarm | |||
Your Enemy and Mine | 50 | Vath Deftarm | The Vath Less Troubled III | ||
Resistance Is Futile | 50 | Vath Deftarm | Vathcore | ||
A Symbiotic Friendship | 50 | Vath Deftarm | 3 Venture |
Daily Quests
Though additional quests are made available at each reputation rank, there will only be three quests chosen at random available each day.
Friendly
Trusted
Respected
Honored
Rewards
Players can spend their Black Copper Gil with the Vath Stickpeddler for rewards based on Reputation rank. See Vath Stickpeddler for items available to purchase.
Lore
The Vath are insect-like beastmen linked in thought, compelled to serve only the Onemind. Should their link to him be severed, they are cast out from the colony, left to fend for themselves in the wilds. A number of these offscourings, known as the Nonmind, have built a community for their fellow exiles. What trials and tribulations must they overcome to truly separate themselves from the Onemind?