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Difference between revisions of "Blood Ties"

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| title = Blood Ties
| title = Blood Ties
| description = Forgemaster Brithael has a twinkle in his eye that suggests he would like to make yet another request of you.
| description = Forgemaster Brithael has a twinkle in his eye that suggests he would like to make yet another request of you.
| image =  
| image = A Missive from the Far East.png
| quest-giver = Brithael
| quest-giver = Brithael
| location = Limsa Lominsa Upper Decks
| location = Limsa Lominsa Upper Decks
Line 19: Line 19:
| reward1 = 250 Fire Crystal
| reward1 = 250 Fire Crystal
| reward2 = 1 Doman Iron Lump Hammer
| reward2 = 1 Doman Iron Lump Hammer
| reward3 = 1 Manipulation II
| reward-opt1 = 1 Kudzu Robe of Crafting
| reward-opt1 = 1 Kudzu Robe of Crafting
| reward-opt2 = 1 Durium Chaplets
| reward-opt2 = 1 Durium Chaplets
Line 25: Line 24:
| reward-opt4 = 1 Tigerskin Boots of Crafting
| reward-opt4 = 1 Tigerskin Boots of Crafting
| reward-opt5 = 6 Allagan Silver Piece
| reward-opt5 = 6 Allagan Silver Piece
| unlocks =  
| unlocks = ac Manipulation
| prev-quest = The Client is King
| prev-quest = The Client is King
| next-quest = The Missing Piece
| next-quest = The Missing Piece

Revision as of 21:48, 28 May 2021

Feature Quest icon.png

Blood Ties

A Missive from the Far East.png
Quest giver
Brithael
Location
Limsa Lominsa Upper Decks (X:10.6, Y:14.9)
Class
Blacksmith
Level
65
Required items
1 Rusted iron scrap icon1.png  Rusted Iron Scrap
1 Heavy uchigatana icon1.png  Heavy Uchigatana
Experience
Experience 6,964,650
Gil
Gil 821
Previous quest
Feature QuestThe Client is King
Next quest
Feature QuestThe Missing Piece
Patch
4.0

Forgemaster Brithael has a twinkle in his eye that suggests he would like to make yet another request of you.

— In-game description


Rewards

In addition to the above, choose one of the following options:
Unlocks

Steps

Journal

  • Forgemaster Brithael has a twinkle in his eye that suggests he would like to make yet another request of you.
  • Forgemaster Brithael has received a request from a man named Shinto in the Far East, who has asked for the guild's most talented blacksmith to forge him a weapon. This seemingly standard commission, however, comes with an odd stipulation, which is that neither of you should mention anything about this to Sekka. While Brithael briefly puzzles over its implications, he tells you that you—the best smithy—will be going to fulfill Shinto's order. Make your way to the ferry docks and see what this mysterious Far Eastern man would have you forge.
  • Shinto hands you a hunk of rusted iron, and asks that you use it to create a katana. It seems the poor-quality metal is all the man can afford. Recognizing that this will be a challenging task, he urges you first consult Sekka before setting to work. As you make ready to leave, he gives you one last stern reminder to keep his identity a secret from her. Make your way to Anchor Yard and see if Sekka can assist you.
  • Given the high percentage of impurities and rust in the metal, Sekka proposes focusing solely on cultivating the durability of the blade as opposed to its sharpness. She fears that if you were to fold the already brittle iron too many times, it will make the blade prone to breakage. Suggesting you attempt to make a heavy uchigatana, she hands you half of the iron hunk, and holds on to the rest should you need to try again later. Make a high-quality heavy uchigatana and deliver it to Shinto, who awaits you at the docks.
  • Shinto begins by criticizing your work, saying that the shoddy craftsmanship trumps that of even the lesser swordsmiths of the Far East—or, at least, that is the critique he would have given you had you been furnished with decent materials. As it stands, he is impressed by the fact that you were even able to create an uchigatana, however poor, from the rusted iron he provided you with. Shinto then bids you return to Forgemaster Brithael to tell him that he is satisfied with your performance.
  • You learn that Shinto is, in fact, Sekka's father and has come to take her back to Kugane. He tells her that it is past time she gave up on her dream of becoming his apprentice as she lacks the fundamental skills it takes to become a swordsmith. Brithael, however, is of a different opinion, and tells Shinto off for his disparaging and overly critical comments. Shinto walks out, beckoning his daughter to follow him. Forgemaster Brithael—out of a mixture of sympathy and fear that she will remain indefinitely at his guild—turns to Sekka before she leaves and promises to help her think of a way to gain her father's approval and fulfill her greatest desire.

Walkthrough

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