Stormblood content

Difference between revisions of "The Orbonne Monastery"

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# Swords raised over platforms: Stay off the covered platforms. Later in the fight he may delay covering the platforms, or move the swords to a different platform.
# Swords raised over platforms: Stay off the covered platforms. Later in the fight he may delay covering the platforms, or move the swords to a different platform.


* '''Cleansing Strike''': Reduces entire alliance to 1 HP with Doom effect. Doom can only be cleansed by healing party members to full.
* '''Cleansing Strike''': Reduces entire alliance to 1 HP and inflicts a '''Doom''' that is dispelled when those afflicted are healed to full hit points.
* '''Duskblade''': Creates a circle on each of the six platforms. Three people must be standing in each circle or heavy aoe damage + bleed will hit the alliance.
* '''Duskblade''': Creates a circle on each of the six platforms. Three players are required per circle to reduce the damage. When a circle is occupied by three or more players, curved spikes will erupt from the circle. This deals no damage, being purely an indicator that the circle is filled.
* '''Shadowblade''': Targets 3 or 6 players with a black & red marker and an AoE circle. Players must drop the AoEs on platforms (like Ozma: 1 platform clockwise if 3, or on the same platform + the platform clockwise if 6). If 3, group can stay put; if 6, group should move between platforms. Spheres will grow from the spot the orb is dropped, and will deal heavy aoe damage if they intersect.
* '''Shadowblade''': Marks one player in each alliance with a large black AoE. When the attack goes off, each target will take moderate damage and a gradually-expanding black spheres will spawn on the spot each target was standing at the time. Standing inside the orbs deals little damage, but the true danger of Shadowblade comes from allowing two spheres to overlap. Any spheres that intersect each other at any point will annihilate each other, removing the offending spheres from the field, but also inflicting a stack of a highly-damaging '''Bleed''' debuff to the entire alliance for each sphere that was destroyed (as two spheres are needed to actually overlap, the alliance will always be afflicted with at least two stacks of the debuff). Later on in the fight, two players in each alliance will be marked for this attack, with very little room for error to avoid overlap.
* '''Crush Helm''': Each party's tank receives 4 stacks of Vulnerability Up, followed by a tank buster.
* '''Crush Helm''': Each party's tank receives 4 stacks of '''Vulnerability Up''', followed by a tank buster.
* '''Crush Shield''': Creates a tether that repeatedly applies a strong Vulnerability Up effect, followed by damage. Non-tank party members have to pass the tether around so they receive the Vuln Up stack without taking the damage. If it's passed to the tank, they will die to auto-attacks.
* '''Crush Shield''': The boss tethers to each alliance's tank that strikes the tethered player with an attack that deals extremely high damage and inflicts a stack of '''Physical Vulnerability Up''' four times, with a noticeable delay between each attack. The tanks should immediately pass the tether off to another party member, as the debuff drastically increases the damage taken from the boss's auto-attacks. After a player is struck with the attack, another player should intercept the tether. '''Only a tank can survive two strikes of Crush Shield, but this will almost guarantee death to the next auto-attack received.'''
* '''Crush Weapon''': Creates a ground aoe that chases its target, firing multiple times very quickly.
* '''Crush Weapon''': One player in each alliance is marked with a three-pronged black crosshair over their head, eventually dropping a large AoE beneath their feet that deals damage and inflicts '''Physical Vulnerability Up'''. The AoE will chase the player, striking four times in quick succession before ending.
* '''Adds phase''': Adds must be all be killed before his mana bar reaches 100% or it will result in a wipe. They have a two-round AoE, where the first hit can have safe-zone either close or far away; second hit will be the opposite. Deals damage + lightning DoT.
* '''Colosseum''': The boss becomes untargetable, launches the entire raid to a new flat and open arena, spawns three '''Ephemeral Knight''' adds, and begins charging a '''Swordplay''' gauge.
* '''Balance Asunder''': Heavy raid-wide damage based on how far the mana bar filled during add phase. Will wipe alliance at 100%.
** '''Hallowed Bolt (1)''': One player in each alliance is marked with a red arrow that eventually creates a circle AoE followed by a ring AoE (or vice-versa) centered on the target. Getting hit by this attack deals moderate damage and inflicts a strong, non-dispellable '''Electrocution''' debuff.
** '''Hallowed Bolt (2)''': Stack marker on one player in each alliance. In addition to dealing damage, the attack also inflicts a very short '''Magic Vulnerability Up''' debuff on those hit.
** '''Divine Ruination''': One player in each alliance is marked with a purple arrow and is tethered to the boss. After a short delay, the adds will launch a wide line AoE at their respective marked target. Stick to the edges of the arena to prevent your party's add from hitting the other parties.
* '''Balance Asunder''': Heavy raid-wide damage based on how far the Swordplay bar filled during add phase. If Orlandeau was allowed to reach 100%, his attack will wipe the alliance. If the alliance survives the attack, they will be returned to the initial platform.
* '''Crush Accessory''': An ice puddle will spawn, covering the entire arena save for the six furthest points from the boss on each of the circles. Players are inflicted with '''Frostbite''' for as long as they stand in the puddle. Three '''Icewolf''' adds will each spawn in one of the empty areas and begin to slowly cast '''Burst''', killing the add, but dealing very high damage to the entire alliance and inflicting a stack of '''Vulnerability Up'''. Once all of the adds are gone, the puddle will be removed.


===Ultima, The High Seraph===
===Ultima, The High Seraph===

Revision as of 19:43, 22 March 2019

Raid.png

The Orbonne Monastery

The Orbonne Monastery (image).png
Level
70
Item Level
355
Difficulty
Normal
Party size
Alliance
24 man 3 Tank role.png 6 Healer role.png 15 DPS role.png
Unsyncing
Allowed
Time limit
120 minutes
Roulette
Alliance Raids
Req. quest
quest ??????
Patch
4.5

Beckoned by the auracite, you arrive at the Orbonne Monastery─vestige of an ancient civilization lost beneath the twisted roots and vines of a forbidden jungle. The Durai Papers claim this holy sanctuary to be where the tale of young Ramza Beoulve began. Tonight, it is where your tale ends.

— In-game description

The Orbonne Monastery is a level 70 raid introduced in patch 4.5 with Stormblood.


Objectives

Bosses

Mustadio

  • Energy Burst: Raid-wide AoE
  • Arm Shot: Tank Buster
  • Leg Shot: Places a land mine beneath three random players. If a player runs into a mine, it explodes for high damage and inflicts Paralysis.
  • Left/Right Handgonne: Hits a ~270-degree angle to the boss's left or right. Usually used twice in a row.
  • Maintenance: Boss tethers two to six robots inside and around the arena. Outside robots attack a line directly across the arena. Inside robots attack the quadrant they're in.
  • Ballistic Missile: Player-targeted AoE on one random player from each Alliance.
  • Searchlight: Floor markers track targets and detonate, similar to Phantom Train's spotlights.
  • Analysis + Last Testament: Ground, circle marker placed on each player with an opening on a side. Boss jumps out of the arena and appears randomly on the outside. Position character such that circle-marker hole faces the boss when cast finishes. The first time Mustadio casts this attack, a cutscene plays showing him lining up his shot while simultaneously allowing the players to determine his position. Afterward without the cutscene, less time is available to locate the boss and position accordingly.

Agrias

NOTE: Throughout the fight, two types of special AoEs will spawn, each giving a specific Duty Action. Shieldbearer makes the user immune to damage from the front. Moving or using other abilities while Shieldbearer is active will end the effect. Swordbearer grants a short 180 degree arc attack that deals high damage to shielded enemies.

  • Divine Light: Raid wide damage.
  • Thunder Slash: AoE/cleave targeted on main tank.
  • Judgment Blade: AoE Knockback and inflicts Vulnerability Up. To avoid, step into one of the light pillars, face the boss, and use the Duty action Holy Shield.
  • Cleansing Blade: Six player-targeted AoEs on two players from each alliance.
  • Cleansing Strike: One random Alliance is pulled into another area where they are inflicted with a 1-minute Doom debuff and must slay all of the Tainted Soul and Taintless Soul adds that spawn. Tainted Souls slowly move toward the center of the area, where they explode for high damage and inflict Vulnerability Up. Taintless Souls stay put, but are highly resistant to any attack that isn't from the Sword duty action, and if left alone, will cast an attack that deals high damage.
  • Consecration: Used immediately after Cleansing Strike. Two Swordbearer circles will spawn, and one of the two remaining alliances will be trapped within Halidom adds and pulled to specific areas around the arena. Several untargetable Ephemeral Knight adds will launch line attacks across the arena, through each add. The remaining alliance's goal is to use the Sword duty action to destroy the adds.
  • Hallowed Bolt: Two random players are marked for an AoE attack that hits twice in succession: Once as a circle AoE centered on the player, and once as a ring AoE centered on the player (or vice versa).
  • Heavenly Judgment: Agrias begins charging up a Holy Blade meter. Two Sword Knight adds and one Shield Knight add spawn, along with two Shieldbearer circles. The two Sword Knights will cast Mortal Blow, dealing damage in a massive circle around them. Meanwhile, a Swordbearer circle will spawn, alongside four Emblazoned Shield adds that tether to the Shield Knight and make it Invulnerable. If Agrias's Holy Blade meter reaches 100, Heavenly Judgment will wipe the raid.
  • Divine Ruination: One random player from each alliance becomes tethered to Agrias, while two Shieldbearer circles spawn. After a short delay, Agrias will launch a highly-damaging attack at the tethered players.

The Thunder God

Note: Auto-attacks will hit the highest hate member of each party.

  • T.G. Holy Sword:
  1. Swords stabbed in ground: Get close, AoE hits far away
  2. Swords held sideways: Get away, AoE hits close
  3. Swords raised over platforms: Stay off the covered platforms. Later in the fight he may delay covering the platforms, or move the swords to a different platform.
  • Cleansing Strike: Reduces entire alliance to 1 HP and inflicts a Doom that is dispelled when those afflicted are healed to full hit points.
  • Duskblade: Creates a circle on each of the six platforms. Three players are required per circle to reduce the damage. When a circle is occupied by three or more players, curved spikes will erupt from the circle. This deals no damage, being purely an indicator that the circle is filled.
  • Shadowblade: Marks one player in each alliance with a large black AoE. When the attack goes off, each target will take moderate damage and a gradually-expanding black spheres will spawn on the spot each target was standing at the time. Standing inside the orbs deals little damage, but the true danger of Shadowblade comes from allowing two spheres to overlap. Any spheres that intersect each other at any point will annihilate each other, removing the offending spheres from the field, but also inflicting a stack of a highly-damaging Bleed debuff to the entire alliance for each sphere that was destroyed (as two spheres are needed to actually overlap, the alliance will always be afflicted with at least two stacks of the debuff). Later on in the fight, two players in each alliance will be marked for this attack, with very little room for error to avoid overlap.
  • Crush Helm: Each party's tank receives 4 stacks of Vulnerability Up, followed by a tank buster.
  • Crush Shield: The boss tethers to each alliance's tank that strikes the tethered player with an attack that deals extremely high damage and inflicts a stack of Physical Vulnerability Up four times, with a noticeable delay between each attack. The tanks should immediately pass the tether off to another party member, as the debuff drastically increases the damage taken from the boss's auto-attacks. After a player is struck with the attack, another player should intercept the tether. Only a tank can survive two strikes of Crush Shield, but this will almost guarantee death to the next auto-attack received.
  • Crush Weapon: One player in each alliance is marked with a three-pronged black crosshair over their head, eventually dropping a large AoE beneath their feet that deals damage and inflicts Physical Vulnerability Up. The AoE will chase the player, striking four times in quick succession before ending.
  • Colosseum: The boss becomes untargetable, launches the entire raid to a new flat and open arena, spawns three Ephemeral Knight adds, and begins charging a Swordplay gauge.
    • Hallowed Bolt (1): One player in each alliance is marked with a red arrow that eventually creates a circle AoE followed by a ring AoE (or vice-versa) centered on the target. Getting hit by this attack deals moderate damage and inflicts a strong, non-dispellable Electrocution debuff.
    • Hallowed Bolt (2): Stack marker on one player in each alliance. In addition to dealing damage, the attack also inflicts a very short Magic Vulnerability Up debuff on those hit.
    • Divine Ruination: One player in each alliance is marked with a purple arrow and is tethered to the boss. After a short delay, the adds will launch a wide line AoE at their respective marked target. Stick to the edges of the arena to prevent your party's add from hitting the other parties.
  • Balance Asunder: Heavy raid-wide damage based on how far the Swordplay bar filled during add phase. If Orlandeau was allowed to reach 100%, his attack will wipe the alliance. If the alliance survives the attack, they will be returned to the initial platform.
  • Crush Accessory: An ice puddle will spawn, covering the entire arena save for the six furthest points from the boss on each of the circles. Players are inflicted with Frostbite for as long as they stand in the puddle. Three Icewolf adds will each spawn in one of the empty areas and begin to slowly cast Burst, killing the add, but dealing very high damage to the entire alliance and inflicting a stack of Vulnerability Up. Once all of the adds are gone, the puddle will be removed.

Ultima, The High Seraph

Phase 1:

  • Ultima is chained to the wall in phase 1 and will not move.
  • Holy IV: Targets the ground under X party members with an AoE circle. High light damage.
  • Auralight: Creates a circle around Ultima, plus three wide line AoEs coming out of Ultima. The line AoEs leave behind an impassable wall for a few seconds that restrict player movement.
  • Grand Cross: Drops 3 auracite shards that will create a cross-shaped AoE (N/E/S/W) centered on themselves. Players should position themselves to not be aligned with them.
  • Demi-Aquarius: Summons Demi-Famfrit, who will cast Dark Ewers to fly around the arena. Ultima will use Auralight, so players should run to the area that will have the most space to run around once Auralight's walls are up to avoid Dark Ewer.
  • Demi-Aries: Summons Demi-Belias to cast Time Eruption. Stand on a slow clock until the fast clocks detonate, then move to a fast one. Ultima will cast Holy IV, so players may need to spread out or run away while the explosions are going off.
  • Demi-Leo: Summons Demi-Hashmal who will create and cut down two Control Towers. Ultima will cast Holy IV again, so players may need to dodge it while avoiding the falling towers.

Ultima will then re-summon all 3 for a two-round combo attack:

  • First: Time Eruption, Earth Hammer, and Dark Cannonade will all go off at the same time, so players must stay away from the hammer, move from a slow clock to a fast clock, and gather together if they have the red marker to prevent knock-up.
  • Second: Dark Ewer, Extreme Edge, and Eruption will happen at the same time. Players must avoid the Dark Ewers, move to the safe (no flame) side of Extreme Edge, and dodge Eruption floor markers.

Phase 2:

  • Ultima will begin casting Ultimate Illusion, and a safe bubble will appear that all players should move into.
  • For the duration of phase 2, players will receive constant AoE damage that healers need to heal through.
  • Ultima will transform and invade the bubble, becoming a targetable Ruination. Players must pass a DPS check to push it back before the bubble breaks.
  • Ultimate Illusion will continue dealing damage until the players are dropped into a new battlefield for phase 3.

Phase 3:

  • If the alliance wipes, the fight will begin at Phase 3 from now on.
  • Redemption: High-damage tank buster.
  • Demi-Virgo: Summons untargetable adds that will cast line AoEs across the arena.
  • Eastward/Westward March: Shifts all adds East or West right before their line AoEs go off. Players should position themselves assuming the AoEs will move.
  • Grand Cross: The same as before, but will be combined with an Eastward or Westward March pushing the auracites before their AoEs.
  • Ground Arrows: Small arrows appear on the ground and move in the direction they're pointing. One player must follow each arrow or it will detonate, damaging the raid. Successful completion rewards the player with a damage buff.
  • Cataclysm: Knocks all alliance members to the back of the arena, stuns them, places an Acceleration Bomb on them, and creates a mini-maze to Ultima. Players must navigate the maze, pausing when the Acceleration Bomb timer runs out. If they take too long, an AoE starting at the back of the arena will move forward and kill them. While the maze is active, all player abilities are disabled except when inside Ultima's hitbox. Once Ultima has been reached, she will target a few players with AoEs; the targeted players must run back into the maze to avoid splashing damage onto the raid.

Loot

Mustadio Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Ivalician Brave's Belt Ivalician braves belt icon1.png 70 390 PGL, MNK, SAM Waist 405 405 1 Strength +163, Vitality +183, Skill Speed +101, Direct Hit Rate +144
Ivalician Brave's Circlet Ivalician braves circlet icon1.png 70 390 PGL, MNK, SAM Head 467 467 2 Strength +218, Vitality +244, Critical Hit +193, Determination +135
Ivalician Brave's Gauntlets Ivalician braves gauntlets icon1.png 70 390 PGL, MNK, SAM Hands 467 467 2 Strength +218, Vitality +244, Critical Hit +193, Skill Speed +135
Ivalician Holy Knight's Belt Ivalician holy knights belt icon1.png 70 390 GLA, MRD, PLD, WAR, DRK Waist 737 737 1 Strength +163, Vitality +183, Determination +144, Tenacity +101
Ivalician Holy Knight's Circlet Ivalician holy knights circlet icon1.png 70 390 GLA, MRD, PLD, WAR, DRK Head 850 850 2 Strength +218, Vitality +244, Determination +193, Skill Speed +135
Ivalician Holy Knight's Gloves Ivalician holy knights gloves icon1.png 70 390 GLA, MRD, PLD, WAR, DRK Hands 850 850 2 Strength +218, Vitality +244, Critical Hit +193, Determination +135
Ivalician Mercenary's Belt Ivalician mercenarys belt icon1.png 70 390 ROG, NIN Waist 405 405 1 Dexterity +163, Vitality +183, Determination +144, Direct Hit Rate +101
Ivalician Mercenary's Circlet Ivalician mercenarys circlet icon1.png 70 390 ROG, NIN Head 467 467 2 Dexterity +218, Vitality +244, Critical Hit +193, Direct Hit Rate +135
Ivalician Mercenary's Gauntlets Ivalician mercenarys gauntlets icon1.png 70 390 ROG, NIN Hands 467 467 2 Dexterity +218, Vitality +244, Skill Speed +135, Direct Hit Rate +193
Ivalician Mystic's Belt Ivalician mystics belt icon1.png 70 390 CNJ, WHM, SCH, AST Waist 295 516 1 Vitality +164, Mind +163, Spell Speed +101, Piety +144
Ivalician Mystic's Halfgloves Ivalician mystics halfgloves icon1.png 70 390 CNJ, WHM, SCH, AST Hands 340 595 2 Vitality +219, Mind +218, Critical Hit +135, Piety +193
Ivalician Mystic's Hat Ivalician mystics hat icon1.png 70 390 CNJ, WHM, SCH, AST Head 340 595 2 Vitality +219, Mind +218, Critical Hit +135, Determination +193
Ivalician Oracle's Belt Ivalician oracles belt icon1.png 70 390 THM, ACN, BLM, SMN, RDM, BLU Waist 295 516 1 Vitality +164, Intelligence +163, Determination +144, Direct Hit Rate +101
Ivalician Oracle's Halfgloves Ivalician oracles halfgloves icon1.png 70 390 THM, ACN, BLM, SMN, RDM, BLU Hands 340 595 2 Vitality +219, Intelligence +218, Spell Speed +135, Direct Hit Rate +193
Ivalician Oracle's Mask Ivalician oracles mask icon1.png 70 390 THM, ACN, BLM, SMN, RDM, BLU Head 340 595 2 Vitality +219, Intelligence +218, Critical Hit +193, Direct Hit Rate +135
Ivalician Royal Knight's Belt Ivalician royal knights belt icon1.png 70 390 LNC, DRG Waist 516 405 1 Strength +163, Vitality +183, Determination +144, Direct Hit Rate +101
Ivalician Royal Knight's Circlet Ivalician royal knights circlet icon1.png 70 390 LNC, DRG Head 595 467 2 Strength +218, Vitality +244, Critical Hit +193, Direct Hit Rate +135
Ivalician Royal Knight's Gloves Ivalician royal knights gloves icon1.png 70 390 LNC, DRG Hands 595 467 2 Strength +218, Vitality +244, Skill Speed +135, Direct Hit Rate +193
Ivalician Sky Pirate's Belt Ivalician sky pirates belt icon1.png 70 390 ARC, BRD, MCH Waist 405 405 1 Dexterity +163, Vitality +183, Skill Speed +101, Direct Hit Rate +144
Ivalician Sky Pirate's Hat Ivalician sky pirates hat icon1.png 70 390 ARC, BRD, MCH Head 467 467 2 Dexterity +218, Vitality +244, Critical Hit +135, Direct Hit Rate +193
Ivalician Sky Pirate's Plunder Ivalician sky pirates plunder icon1.png 70 390 ARC, BRD, MCH Hands 467 467 2 Dexterity +218, Vitality +244, Determination +193, Direct Hit Rate +135

Agrias Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Ivalician Brave's Circlet Ivalician braves circlet icon1.png 70 390 PGL, MNK, SAM Head 467 467 2 Strength +218, Vitality +244, Critical Hit +193, Determination +135
Ivalician Brave's Greaves Ivalician braves greaves icon1.png 70 390 PGL, MNK, SAM Feet 467 467 2 Strength +218, Vitality +244, Critical Hit +193, Determination +135
Ivalician Brave's Trousers Ivalician braves trousers icon1.png 70 390 PGL, MNK, SAM Legs 654 654 2 Strength +353, Vitality +396, Critical Hit +219, Direct Hit Rate +313
Ivalician Holy Knight's Boots Ivalician holy knights boots icon1.png 70 390 GLA, MRD, PLD, WAR, DRK Feet 850 850 2 Strength +218, Vitality +244, Critical Hit +193, Determination +135
Ivalician Holy Knight's Circlet Ivalician holy knights circlet icon1.png 70 390 GLA, MRD, PLD, WAR, DRK Head 850 850 2 Strength +218, Vitality +244, Determination +193, Skill Speed +135
Ivalician Holy Knight's Trousers Ivalician holy knights trousers icon1.png 70 390 GLA, MRD, PLD, WAR, DRK Legs 1190 1190 2 Strength +353, Vitality +396, Critical Hit +219, Determination +313
Ivalician Mercenary's Circlet Ivalician mercenarys circlet icon1.png 70 390 ROG, NIN Head 467 467 2 Dexterity +218, Vitality +244, Critical Hit +193, Direct Hit Rate +135
Ivalician Mercenary's Greaves Ivalician mercenarys greaves icon1.png 70 390 ROG, NIN Feet 467 467 2 Dexterity +218, Vitality +244, Critical Hit +193, Skill Speed +135
Ivalician Mercenary's Trousers Ivalician mercenarys trousers icon1.png 70 390 ROG, NIN Legs 654 654 2 Dexterity +353, Vitality +396, Critical Hit +313, Determination +219
Ivalician Mystic's Bottoms Ivalician mystics bottoms icon1.png 70 390 CNJ, WHM, SCH, AST Legs 476 833 2 Vitality +356, Mind +353, Determination +313, Spell Speed +219
Ivalician Mystic's Hat Ivalician mystics hat icon1.png 70 390 CNJ, WHM, SCH, AST Head 340 595 2 Vitality +219, Mind +218, Critical Hit +135, Determination +193
Ivalician Mystic's Shoes Ivalician mystics shoes icon1.png 70 390 CNJ, WHM, SCH, AST Feet 340 595 2 Vitality +219, Mind +218, Critical Hit +135, Piety +193
Ivalician Oracle's Bottoms Ivalician oracles bottoms icon1.png 70 390 THM, ACN, BLM, SMN, RDM, BLU Legs 476 833 2 Vitality +356, Intelligence +353, Critical Hit +313, Determination +219
Ivalician Oracle's Mask Ivalician oracles mask icon1.png 70 390 THM, ACN, BLM, SMN, RDM, BLU Head 340 595 2 Vitality +219, Intelligence +218, Critical Hit +193, Direct Hit Rate +135
Ivalician Oracle's Shoes Ivalician oracles shoes icon1.png 70 390 THM, ACN, BLM, SMN, RDM, BLU Feet 340 595 2 Vitality +219, Intelligence +218, Determination +193, Spell Speed +135
Ivalician Royal Knight's Boots Ivalician royal knights boots icon1.png 70 390 LNC, DRG Feet 595 467 2 Strength +218, Vitality +244, Critical Hit +193, Skill Speed +135
Ivalician Royal Knight's Circlet Ivalician royal knights circlet icon1.png 70 390 LNC, DRG Head 595 467 2 Strength +218, Vitality +244, Critical Hit +193, Direct Hit Rate +135
Ivalician Royal Knight's Trousers Ivalician royal knights trousers icon1.png 70 390 LNC, DRG Legs 833 654 2 Strength +353, Vitality +396, Critical Hit +313, Direct Hit Rate +219
Ivalician Sky Pirate's Hat Ivalician sky pirates hat icon1.png 70 390 ARC, BRD, MCH Head 467 467 2 Dexterity +218, Vitality +244, Critical Hit +135, Direct Hit Rate +193
Ivalician Sky Pirate's Shoes Ivalician sky pirates shoes icon1.png 70 390 ARC, BRD, MCH Feet 467 467 2 Dexterity +218, Vitality +244, Determination +135, Skill Speed +193
Ivalician Sky Pirate's Trousers Ivalician sky pirates trousers icon1.png 70 390 ARC, BRD, MCH Legs 654 654 2 Dexterity +353, Vitality +396, Critical Hit +313, Direct Hit Rate +219

The Thunder God Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Ivalician Brave's Belt Ivalician braves belt icon1.png 70 390 PGL, MNK, SAM Waist 405 405 1 Strength +163, Vitality +183, Skill Speed +101, Direct Hit Rate +144
Ivalician Brave's Greaves Ivalician braves greaves icon1.png 70 390 PGL, MNK, SAM Feet 467 467 2 Strength +218, Vitality +244, Critical Hit +193, Determination +135
Ivalician Brave's Jacket Ivalician braves jacket icon1.png 70 390 PGL, MNK, SAM Body 654 654 2 Strength +353, Vitality +396, Critical Hit +219, Direct Hit Rate +313
Ivalician Holy Knight's Armor Ivalician holy knights armor icon1.png 70 390 GLA, MRD, PLD, WAR, DRK Body 1190 1190 2 Strength +353, Vitality +396, Skill Speed +219, Tenacity +313
Ivalician Holy Knight's Belt Ivalician holy knights belt icon1.png 70 390 GLA, MRD, PLD, WAR, DRK Waist 737 737 1 Strength +163, Vitality +183, Determination +144, Tenacity +101
Ivalician Holy Knight's Boots Ivalician holy knights boots icon1.png 70 390 GLA, MRD, PLD, WAR, DRK Feet 850 850 2 Strength +218, Vitality +244, Critical Hit +193, Determination +135
Ivalician Mercenary's Belt Ivalician mercenarys belt icon1.png 70 390 ROG, NIN Waist 405 405 1 Dexterity +163, Vitality +183, Determination +144, Direct Hit Rate +101
Ivalician Mercenary's Greaves Ivalician mercenarys greaves icon1.png 70 390 ROG, NIN Feet 467 467 2 Dexterity +218, Vitality +244, Critical Hit +193, Skill Speed +135
Ivalician Mercenary's Jacket Ivalician mercenarys jacket icon1.png 70 390 ROG, NIN Body 654 654 2 Dexterity +353, Vitality +396, Critical Hit +219, Determination +313
Ivalician Mystic's Belt Ivalician mystics belt icon1.png 70 390 CNJ, WHM, SCH, AST Waist 295 516 1 Vitality +164, Mind +163, Spell Speed +101, Piety +144
Ivalician Mystic's Coat Ivalician mystics coat icon1.png 70 390 CNJ, WHM, SCH, AST Body 476 833 2 Vitality +356, Mind +353, Critical Hit +313, Piety +219
Ivalician Mystic's Shoes Ivalician mystics shoes icon1.png 70 390 CNJ, WHM, SCH, AST Feet 340 595 2 Vitality +219, Mind +218, Critical Hit +135, Piety +193
Ivalician Oracle's Belt Ivalician oracles belt icon1.png 70 390 THM, ACN, BLM, SMN, RDM, BLU Waist 295 516 1 Vitality +164, Intelligence +163, Determination +144, Direct Hit Rate +101
Ivalician Oracle's Coat Ivalician oracles coat icon1.png 70 390 THM, ACN, BLM, SMN, RDM, BLU Body 476 833 2 Vitality +356, Intelligence +353, Critical Hit +219, Spell Speed +313
Ivalician Oracle's Shoes Ivalician oracles shoes icon1.png 70 390 THM, ACN, BLM, SMN, RDM, BLU Feet 340 595 2 Vitality +219, Intelligence +218, Determination +193, Spell Speed +135
Ivalician Royal Knight's Armor Ivalician royal knights armor icon1.png 70 390 LNC, DRG Body 833 654 2 Strength +353, Vitality +396, Critical Hit +219, Direct Hit Rate +313
Ivalician Royal Knight's Belt Ivalician royal knights belt icon1.png 70 390 LNC, DRG Waist 516 405 1 Strength +163, Vitality +183, Determination +144, Direct Hit Rate +101
Ivalician Royal Knight's Boots Ivalician royal knights boots icon1.png 70 390 LNC, DRG Feet 595 467 2 Strength +218, Vitality +244, Critical Hit +193, Skill Speed +135
Ivalician Sky Pirate's Belt Ivalician sky pirates belt icon1.png 70 390 ARC, BRD, MCH Waist 405 405 1 Dexterity +163, Vitality +183, Skill Speed +101, Direct Hit Rate +144
Ivalician Sky Pirate's Jacket Ivalician sky pirates jacket icon1.png 70 390 ARC, BRD, MCH Body 654 654 2 Dexterity +353, Vitality +396, Critical Hit +313, Direct Hit Rate +219
Ivalician Sky Pirate's Shoes Ivalician sky pirates shoes icon1.png 70 390 ARC, BRD, MCH Feet 467 467 2 Dexterity +218, Vitality +244, Determination +135, Skill Speed +193

Ultima, The High Seraph Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Ivalician Brave's Gauntlets Ivalician braves gauntlets icon1.png 70 390 PGL, MNK, SAM Hands 467 467 2 Strength +218, Vitality +244, Critical Hit +193, Skill Speed +135
Ivalician Brave's Jacket Ivalician braves jacket icon1.png 70 390 PGL, MNK, SAM Body 654 654 2 Strength +353, Vitality +396, Critical Hit +219, Direct Hit Rate +313
Ivalician Brave's Trousers Ivalician braves trousers icon1.png 70 390 PGL, MNK, SAM Legs 654 654 2 Strength +353, Vitality +396, Critical Hit +219, Direct Hit Rate +313
Ivalician Holy Knight's Armor Ivalician holy knights armor icon1.png 70 390 GLA, MRD, PLD, WAR, DRK Body 1190 1190 2 Strength +353, Vitality +396, Skill Speed +219, Tenacity +313
Ivalician Holy Knight's Gloves Ivalician holy knights gloves icon1.png 70 390 GLA, MRD, PLD, WAR, DRK Hands 850 850 2 Strength +218, Vitality +244, Critical Hit +193, Determination +135
Ivalician Holy Knight's Trousers Ivalician holy knights trousers icon1.png 70 390 GLA, MRD, PLD, WAR, DRK Legs 1190 1190 2 Strength +353, Vitality +396, Critical Hit +219, Determination +313
Ivalician Mercenary's Gauntlets Ivalician mercenarys gauntlets icon1.png 70 390 ROG, NIN Hands 467 467 2 Dexterity +218, Vitality +244, Skill Speed +135, Direct Hit Rate +193
Ivalician Mercenary's Jacket Ivalician mercenarys jacket icon1.png 70 390 ROG, NIN Body 654 654 2 Dexterity +353, Vitality +396, Critical Hit +219, Determination +313
Ivalician Mercenary's Trousers Ivalician mercenarys trousers icon1.png 70 390 ROG, NIN Legs 654 654 2 Dexterity +353, Vitality +396, Critical Hit +313, Determination +219
Ivalician Mystic's Bottoms Ivalician mystics bottoms icon1.png 70 390 CNJ, WHM, SCH, AST Legs 476 833 2 Vitality +356, Mind +353, Determination +313, Spell Speed +219
Ivalician Mystic's Coat Ivalician mystics coat icon1.png 70 390 CNJ, WHM, SCH, AST Body 476 833 2 Vitality +356, Mind +353, Critical Hit +313, Piety +219
Ivalician Mystic's Halfgloves Ivalician mystics halfgloves icon1.png 70 390 CNJ, WHM, SCH, AST Hands 340 595 2 Vitality +219, Mind +218, Critical Hit +135, Piety +193
Ivalician Oracle's Bottoms Ivalician oracles bottoms icon1.png 70 390 THM, ACN, BLM, SMN, RDM, BLU Legs 476 833 2 Vitality +356, Intelligence +353, Critical Hit +313, Determination +219
Ivalician Oracle's Coat Ivalician oracles coat icon1.png 70 390 THM, ACN, BLM, SMN, RDM, BLU Body 476 833 2 Vitality +356, Intelligence +353, Critical Hit +219, Spell Speed +313
Ivalician Oracle's Halfgloves Ivalician oracles halfgloves icon1.png 70 390 THM, ACN, BLM, SMN, RDM, BLU Hands 340 595 2 Vitality +219, Intelligence +218, Spell Speed +135, Direct Hit Rate +193
Ivalician Royal Knight's Armor Ivalician royal knights armor icon1.png 70 390 LNC, DRG Body 833 654 2 Strength +353, Vitality +396, Critical Hit +219, Direct Hit Rate +313
Ivalician Royal Knight's Gloves Ivalician royal knights gloves icon1.png 70 390 LNC, DRG Hands 595 467 2 Strength +218, Vitality +244, Skill Speed +135, Direct Hit Rate +193
Ivalician Royal Knight's Trousers Ivalician royal knights trousers icon1.png 70 390 LNC, DRG Legs 833 654 2 Strength +353, Vitality +396, Critical Hit +313, Direct Hit Rate +219
Ivalician Sky Pirate's Jacket Ivalician sky pirates jacket icon1.png 70 390 ARC, BRD, MCH Body 654 654 2 Dexterity +353, Vitality +396, Critical Hit +313, Direct Hit Rate +219
Ivalician Sky Pirate's Plunder Ivalician sky pirates plunder icon1.png 70 390 ARC, BRD, MCH Hands 467 467 2 Dexterity +218, Vitality +244, Determination +193, Direct Hit Rate +135
Ivalician Sky Pirate's Trousers Ivalician sky pirates trousers icon1.png 70 390 ARC, BRD, MCH Legs 654 654 2 Dexterity +353, Vitality +396, Critical Hit +313, Direct Hit Rate +219

Rewards

You can receive only one gear reward per week for completing duties in The Orbonne Monastery. In the event you are awarded an item from the loot list, you will automatically Pass on any remaining items.

  • Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)

Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.

  • Players cannot open a treasure chest belonging to another party.

Completion Reward

Upon completing The Orbonne Monastery, players can also earn 2 Cracked Clusters and one Mullondeis Coin once per week. This reward can be exchanged with Eschina in Rhalgr's Reach (X:13.8 Y:11.8) for items used to enhance equipment purchased with Allagan Tomestones of Genesis.

Images

Gear Images

The Orbonne Monastery Gear1.jpg

Dungeon Images

Notes

The story for this exciting new raid was written by guest creator Yasumi Matsuno, director and writer of titles such as FINAL FANTASY TACTICS and FINAL FANTASY XII. The boss designs are courtesy of guest creator Keita Amemiya, creator and director of the GARO series. Prepare yourself for the exciting grand finale of Return to Ivalice!