Difference between revisions of "Armorer"
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| [[Rapid Synthesis II]] || [[File:Rapid Synthesis II.png|40px]] || 63 || 12 || align = "left" | Increases progress. Efficiency: 300% Success Rate: 60% | | [[Rapid Synthesis II]] || [[File:Rapid Synthesis II.png|40px]] || 63 || 12 || align = "left" | Increases progress. Efficiency: 300% Success Rate: 60% | ||
|- | |- | ||
| [[Patient Touch]] || [[File:Patient | | [[Patient Touch]] || [[File:Patient touch armorer icon1.png|40px]] || 64 || 6 || align = "left" | Increases quality. Additional Effect: Increases [[Inner Quiet]] stack by one (up to 11) when successful, halves stack upon failure Efficiency: 100% Success Rate: 50% | ||
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| [[Manipulation II]] || [[File:Manipulation II.png|40px]] || 65 || 96 || align = "left" | Restores 5 points of [[durability]] after each step for the next eight steps. Each step overwrites all other durability-restoring actions. | | [[Manipulation II]] || [[File:Manipulation II.png|40px]] || 65 || 96 || align = "left" | Restores 5 points of [[durability]] after each step for the next eight steps. Each step overwrites all other durability-restoring actions. | ||
|- | |- | ||
| [[Prudent Touch]] || [[File:Prudent | | [[Prudent Touch]] || [[File:Prudent touch armorer icon1.png|40px]] || 66 || 21 || align = "left" | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 70% Unavailable when [[Waste Not]] or [[Waste Not II]] are active. | ||
|- | |- | ||
| [[Focused Synthesis]] || [[File:Focused | | [[Focused Synthesis]] || [[File:Focused synthesis armorer icon1.png|40px]] || 67 || 5 || align = "left" | Increases progress. Efficiency: 200% Success Rate: 50% Combo Action: [[Observe]] Combo Bonus: Increases success rate to 100% | ||
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| [[Focused Touch]] || [[File:Focused | | [[Focused Touch]] || [[File:Focused touch armorer icon1.png|40px]] || 68 || 18 || align = "left" | Increases quality. Efficiency: 150% Success Rate: 50% Combo Action: [[Observe]] Combo Bonus: Increases success rate to 100% | ||
|- | |- | ||
| [[Initial Preparations]] || [[File:Initial Preparations.png|40px]] || 69 || 50 || align = "left" | May reduce [[CP]] consumption while status is active. When a [[specialist]], cancelling the status grants the use of a single [[Specialty action]]. Available only on the first step. | | [[Initial Preparations]] || [[File:Initial Preparations.png|40px]] || 69 || 50 || align = "left" | May reduce [[CP]] consumption while status is active. When a [[specialist]], cancelling the status grants the use of a single [[Specialty action]]. Available only on the first step. |
Revision as of 06:54, 14 May 2019
Lore
"Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.
Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations." — Game Description
General Information
- See also: Armorer (Seafood)
Armorer is a crafting or disciples of hand class that works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.
- Tiers: Bronze, Iron, Steel, Mythril, Cobalt
The Armorer's Guild, named Naldiq & Vymelli's, is located in Limsa Lominsa.
- To become an armorer, talk to the armorer's guild receptionist when you're level 10 or higher on another class.
Armorer Tools
Levequests
Actions
Action | Icon | Level | CP Cost | Description |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% | |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 70% | |
Master's Mend | 7 | 92 | Restores item durability by 30. | |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. | |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. | |
Observe | 13 | 14 | Do nothing for one step. | |
Rapid Synthesis | 15 | 0 | Increases progress. Efficiency: 250% Success Rate: 50% | |
Standard Touch | 18 | 38 | Increases quality. Efficiency: 125% Success Rate: 80% | |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. | |
Master's Mend II | 25 | 160 | Restores item durability by 60. | |
Standard Synthesis | 31 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% | |
Brand of Ice | 37 | 6 | Increases progress. Progress doubles when recipe affinity is ice. Efficiency: 100% (200%) Success Rate: 90% | |
Advanced Touch | 43 | 48 | Increases quality. Efficiency: 150% Success Rate: 90% | |
Piece by Piece | 50 | 15 | Increases remaining progress by 1/3. Success Rate: 90% | |
Collectable Synthesis | 50 | ?? | Use existing recipes to create collectables without increasing step count. | |
Byregot's Brow | 51 | 18 | Increases quality. Inner Quiet effect ends upon use. Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% Available only when material condition is Good or Excellent. | |
Precise Touch | 53 | 18 | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 11) Efficiency: 100% Success Rate: 70% Available only when material condition is Good or Excellent. | |
Name of Ice | 54 | 15 | For the next five steps, Brand of Ice efficiency is increased. Increase determined by current progress. Only one Name of the Element action can be used per synthesis. | |
Heart of the Armorer | 60 | 45 | Specialist Action Specialist Action For the next seven steps, increases chances of material condition becoming good. An armoring delineation is used upon execution. | |
Hasty Touch II | 61 | 5 | Increases quality. Efficiency: 100% Success Rate: 60% | |
Careful Synthesis III | 62 | 7 | Increases progress. Efficiency: 150% Success Rate: 100% | |
Rapid Synthesis II | 63 | 12 | Increases progress. Efficiency: 300% Success Rate: 60% | |
Patient Touch | 64 | 6 | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 11) when successful, halves stack upon failure Efficiency: 100% Success Rate: 50% | |
Manipulation II | 65 | 96 | Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions. | |
Prudent Touch | 66 | 21 | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 70% Unavailable when Waste Not or Waste Not II are active. | |
Focused Synthesis | 67 | 5 | Increases progress. Efficiency: 200% Success Rate: 50% Combo Action: Observe Combo Bonus: Increases success rate to 100% | |
Focused Touch | 68 | 18 | Increases quality. Efficiency: 150% Success Rate: 50% Combo Action: Observe Combo Bonus: Increases success rate to 100% | |
Initial Preparations | 69 | 50 | May reduce CP consumption while status is active. When a specialist, cancelling the status grants the use of a single Specialty action. Available only on the first step. |
Cross Class Actions
Alchemist | Blacksmith | Carpenter | ||||||
---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Tricks of the Trade | 15 | Ingenuity | 15 | Rumination | 15 | |||
Brand of Water | 37 | Brand of Fire | 37 | Brand of Wind | 37 | |||
Comfort Zone | 50 | Ingenuity II | 50 | Byregot's Blessing | 50 | |||
Name of Water | 54 | Name of Fire | 54 | Name of Wind | 54 |
Culinarian | Goldsmith | Leatherworker | Weaver | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Hasty Touch | 15 | Manipulation | 15 | Waste Not | 15 | Careful Synthesis | 15 | ||||
Steady Hand II | 37 | Flawless Synthesis | 37 | Brand of Earth | 37 | Brand of Lightning | 37 | ||||
Reclaim | 50 | Innovation | 50 | Waste Not II | 50 | Careful Synthesis II | 50 | ||||
Muscle Memory | 54 | Maker's Mark | 54 | Name of Earth | 54 | Name of Lightning | 54 |
All Specialist Classes | ||||
---|---|---|---|---|
Action | Icon | Level | CP | Description |
Satisfaction | 55 | 0 | Use 1 Whistle to restore 15 CP. Available only when Whistle stack size is a multiple of three. | |
Whistle While You Work | 55 | 36 | Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off. | |
Innovative Touch | 56 | 8 | Increases quality. Additional Effect: Innovation Efficiency: 100% Success Rate: 40% | |
Nymeia's Wheel | 57 | 18 | Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use. Success Rate: 100% | |
Byregot's Miracle | 58 | 16 | Increases quality. Inner Quiet stack is halved upon use. Efficiency: 100% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% | |
Trained Hand | 59 | 32 | Significantly increases both progress and quality. Efficiency: 150% Success Rate: 80% Available only when Inner Quiet and Whistle stack sizes are identical. | |
Specialty: Reflect | 69 | 0 | Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active. | |
Specialty: Refurbish | 69 | 0 | Restores 65 CP. Can only be used when Initial Preparations is active. | |
Specialty: Reinforce | 69 | 0 | Restores item durability by 25. Can only be used when Initial Preparations is active. |
Traits
Trait | Icon | Level | Description |
---|---|---|---|
Quality Assurance | 63 | Slightly increases chances of material condition becoming good. | |
Stroke of Genius | 70 | May increase maximum CP on the second step of synthesis. Increase guaranteed when a specialist.|- |
Recipes
Level 1 - 5 | Level 6 - 10 | Level 11 - 15 | Level 16 - 20 |
Level 21 - 25 | Level 26 - 30 | Level 31 - 35 | Level 36 - 40 |
Level 41 - 45 | Level 46 - 50 | Level 51 - 55 | Level 56 - 60 |
Level 61 - 65 | Level 66 - 70 |