Difference between revisions of "Deltascape V4.0"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{Stub}}
{{see also|Omega: Deltascape|Deltascape V4.0 (Savage)}}
{{see also|Omega: Deltascape|Deltascape V4.0 (Savage)}}
[[Deltascape V4.0]]
[[Deltascape V4.0]]
==Strategy==
==Strategy==
This guy is annoying. Watch his model, when he's casting a spell while sucking in void magic, the spell changes. THIS DOES NOT CHANGE THE NAME OF THE CAST SPELL, ONLY ALTERS IT'S EFFECTS.
Doom: At the start of the fight he puts DOOM on two targets. one of the healers must have esuna for this.
Blizzard: Puts AOE circles out that make icebergs. This hurts.
Void Blizzard: Move continually, you want to be actively running in any direction when the attack hits or you get frozen and vuln.
Thunder: A tankbuster that stacks lightning resistance down
Void Thunder: A massive AOE attack centered on the boss that stuns and gives 40s+ of paralysis afterwards.
Fire: Marks up several players who will detonate for AOE damage around them. Spread as appropriate.
Void Fire: Places Pyretic on everyone (Maybe only some people?). Using /any/ actions while you have this will hurt.
Vacuum wave: Contrary to it's name, this knocks you back a considerable distance.
Holy: usually the follow-up to vacuum wave. Stack to share damage. Please try to run this to the bosses's butt if you can.
After a while he begins the 'true fight'.
The center gets marked with a meteor marker, run away from it. After it detonates all the walls on the arena fall off, you can now fall to your death. A giant head spawns in the center, who will do a wide angle conal AOE that makes you a zombie with no control that attacks friendlies for a sizable amount of time.
The center where the head spawns inflicts a bleed.
After the meteor blows up sprint towards the center and look for which way the head is facing. Try to get behind it ASAP.
From here mechanics are repeated but he adds in Black Hole that spawns many aetherial tear looking things. This is like the 2nd boss in the Vault. These void holes deal heavy damage and give vulnerability. Be mindful of them as you dodge other attacks.
Be mindful of vacuum wave here, to avoid falling off & hitting black holes.
He will summon tentacles with cone AOEs facing outside and a meteor in the middle. Find the missing tentacle and stack on the very edge of the arena. If you're just behind a cone AOE, it will hit you for 32,000+ (I was a tank, so probably more)
The fight repeats after this.


==Loot==
==Loot==

Revision as of 10:15, 5 July 2017

See also: Omega: Deltascape and Deltascape V4.0 (Savage)

Deltascape V4.0

Strategy

This guy is annoying. Watch his model, when he's casting a spell while sucking in void magic, the spell changes. THIS DOES NOT CHANGE THE NAME OF THE CAST SPELL, ONLY ALTERS IT'S EFFECTS.

Doom: At the start of the fight he puts DOOM on two targets. one of the healers must have esuna for this.

Blizzard: Puts AOE circles out that make icebergs. This hurts.

Void Blizzard: Move continually, you want to be actively running in any direction when the attack hits or you get frozen and vuln.

Thunder: A tankbuster that stacks lightning resistance down

Void Thunder: A massive AOE attack centered on the boss that stuns and gives 40s+ of paralysis afterwards.

Fire: Marks up several players who will detonate for AOE damage around them. Spread as appropriate.

Void Fire: Places Pyretic on everyone (Maybe only some people?). Using /any/ actions while you have this will hurt.

Vacuum wave: Contrary to it's name, this knocks you back a considerable distance.

Holy: usually the follow-up to vacuum wave. Stack to share damage. Please try to run this to the bosses's butt if you can.

After a while he begins the 'true fight'.

The center gets marked with a meteor marker, run away from it. After it detonates all the walls on the arena fall off, you can now fall to your death. A giant head spawns in the center, who will do a wide angle conal AOE that makes you a zombie with no control that attacks friendlies for a sizable amount of time.

The center where the head spawns inflicts a bleed.

After the meteor blows up sprint towards the center and look for which way the head is facing. Try to get behind it ASAP.

From here mechanics are repeated but he adds in Black Hole that spawns many aetherial tear looking things. This is like the 2nd boss in the Vault. These void holes deal heavy damage and give vulnerability. Be mindful of them as you dodge other attacks.

Be mindful of vacuum wave here, to avoid falling off & hitting black holes.

He will summon tentacles with cone AOEs facing outside and a meteor in the middle. Find the missing tentacle and stack on the very edge of the arena. If you're just behind a cone AOE, it will hit you for 32,000+ (I was a tank, so probably more)

The fight repeats after this.

Loot

Lore

And so you come to the final encounter in the Deltascape.

Awaiting you is yet another villain from a work of fiction known as Exdeath, who is described as an evil tree that assumes the form of a dark mage.

Doubt not but that this will be your toughest test yet, but overcome it you must if you are to head off Omega's threat.